Ion Ray reworked: - Damage increased - Beam lifetime decreased - Fire rate increased - Ammo cost increased - Beam power level is now driven by charge level - Cost increased 60000 -> 70000 - Reworked FX
Improved ship movement interpolation in coop
Improved client disconnect handling
Improved network pickup physics
Various network optimisations
Improved performance for: - Level lighting - Debris FX - Bubble FX
Fixed enemy wandering behaviour breaking in objective and teleport rooms
Fixed enemy escape behaviour not using teleports correcly
Fixed an issue that could cause air enemies to break formation prematurely
Fixed inconsistent rival shield regeneration when far away from players
Fixed a Steam networking memory leak
Fixed homing and warning indicators behaving incorrectly in some cases
Fixed view weapon barrels not receiving ambient light
Fixed projectile traps firing patterns sometimes desyncing at large room entrances
Fixed a rare levelgen issue related to large room entrances
Fixed inaccurate gap detection for Ice Comet cave columns
Fixed boss turbo FX getting stuck if active during teleportation