Beta branch changelist

Desecrators · build 24867549 · published

On SteamNotes only · this build shipped before we watched the app
  • Ion Ray reworked:
    - Damage increased
    - Beam lifetime decreased
    - Fire rate increased
    - Ammo cost increased
    - Beam power level is now driven by charge level
    - Cost increased 60000 -> 70000
    - Reworked FX
  • Improved ship movement interpolation in coop
  • Improved client disconnect handling
  • Improved network pickup physics
  • Various network optimisations
  • Improved performance for:
    - Level lighting
    - Debris FX
    - Bubble FX
  • Fixed enemy wandering behaviour breaking in objective and teleport rooms
  • Fixed enemy escape behaviour not using teleports correcly
  • Fixed an issue that could cause air enemies to break formation prematurely
  • Fixed inconsistent rival shield regeneration when far away from players
  • Fixed a Steam networking memory leak
  • Fixed homing and warning indicators behaving incorrectly in some cases
  • Fixed view weapon barrels not receiving ambient light
  • Fixed projectile traps firing patterns sometimes desyncing at large room entrances
  • Fixed a rare levelgen issue related to large room entrances
  • Fixed inaccurate gap detection for Ice Comet cave columns
  • Fixed boss turbo FX getting stuck if active during teleportation