1.0.5f changelist

Desecrators · published · build 21633792

  • Adjusted Hazard 4 enemy damage
  • Added additional room entrances for Hydro Reactor
  • Added 50% armor penetration to Mega Mine
  • Event sound queues now use HUD instead of music volume setting
  • Major improvements for level loading times
  • Rebalanced Smartbomb
  • Rebalanced Pyronite and Ionite
  • Stinger AI is more aggressive when target has low power
  • Improved room entrance alignment
  • Improved meltdown secret generation
  • Improved shockwave FX
  • Improved trap mine spawning in multiplayer
  • Increased Pion Propulsor move speed bonus 10% -> 12%
  • Increased Subdivider cost 60000 -> 70000
  • Increased AI sight range
  • Increased max rival spawn count on Hazard 5
  • Fixed Superburner FX not being applied to player ship on spawn
  • Fixed incorrect Gravity Well team coloring for clients
  • Fixed a rival AI issue that could cause incorrect turning behaviour
  • Fixed lightcone generation failing for skewed surfaces