Beta branch changelist

Desecrators · published · build 22223137

  • Added clientside pickup handling:
    - Pickup physics are now simulated locally on each client
    - Ship pickup attraction is now enabled in coop
    - Dynamic pickups (e.g. shield, ammo) are now instanced per player
  • Network improvements:
    - Improved ship interpolation
    - Reduced ship jitter at high latency
    - Improved enemy AI handling for high latency players
    - Improved pickup collection prediction for clients
  • Added player kick and ban menu for hosts
  • Added server status messages
  • Rival credits reward now scales with raid difficulty
  • Adjusted coop enemy scaling
  • Increased push force for boosting players vs. enemies
  • Players now now get a free spawn on first join in Gauntlet mode
  • Added map open/close sounds for other players
  • Fixed breakable object damage FX desync for clients
  • Fixed rare mine spawning out of bounds
  • Fixed mine desync for late joining clients
  • Fixed an enemy spawning issue that could cause strong enemies to appear at the start of a raid
  • Fixed secrets appearing in anomaly rooms
  • Fixed rare large room entrance misalignment
  • Fixed HUD warning triggering from allied mines
  • Fixed missing splash damage from client projectiles
  • Fixed a possible player ammo desync