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1.0.5d changelist · Desecrators patch notes · SteamPeaks
Desecrators
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Patches
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1.0.5d changelist
1.0.5d changelist
Desecrators
· published
8 months ago
All events
Read on Steam
Added Steam Rich Presence integration
Added new artifacts:
- Plasma Torch
- Subdivider
Added HUD 'warning' indicator for following weapons:
- Cluster Bomb
- Beehive
- Mega Mine
Major performance improvements for:
- AI
- Physics
- Multiplayer
Adjusted transition sounds to better match intro length
Limited player damage sound frequency
Improved HUD homing indicators
Improved melee damage sound
Improved mine beep sound
Upgrade screen now shows a description for empty weapon slots
Fixed perfomance issues in save menu when many saves are present
Fixed a HUD issue that could occur when player is near an extreme number of pickups
Fixed framerate drop in large rooms during meltdown start
Fixed a rare issue with pickups that could affect performance on clients
Fixed mine beeping reacting to projectiles
Fixed ships sometimes missing muzzleflash FX on clients
Fixed joining a game from an active run sometimes failing
Fixed flares being affected by the projectile lights graphics setting (again)
Fixed stutter first time player collects a power pickup
Fixed some models not being centered correctly in database
VR Branch
Added keybind for view re-centering