Rival adjustments: - Shield regeneration delay increased 8s -> 10s - Max shield regeneration reduced 100% -> 50% - Secondary reload rate increased by 10% - Rescaled AI skill curve to peak later in a run - Max exopod count increased 4 -> 6 - Rivals are now better at coordinating attacks
Enemy shot leading is now less accurate when target is only audible (and not visible)
Increased enemy awareness during anomaly encounters
Improved biomorph movement animations
Fixed rival debris having groovy colours
Fixed trigger panels in Prisonlab using incorrect textures
Fixed Missile Tanks not dropping secondary pickups