1.0.5b changelist

Desecrators · published

  • Updated title music
  • Rival adjustments:
    - Shield regeneration delay increased 8s -> 10s
    - Max shield regeneration reduced 100% -> 50%
    - Secondary reload rate increased by 10%
    - Rescaled AI skill curve to peak later in a run
    - Max exopod count increased 4 -> 6
    - Rivals are now better at coordinating attacks
  • Enemy shot leading is now less accurate when target is only audible (and not visible)
  • Increased enemy awareness during anomaly encounters
  • Improved biomorph movement animations
  • Fixed rival debris having groovy colours
  • Fixed trigger panels in Prisonlab using incorrect textures
  • Fixed Missile Tanks not dropping secondary pickups