In-game event

Desecrators 1.0.7 + Desecrators 1.0.7 Beta release

Desecrators · published · build 22965114

We are doing a beta release on 1.0.7 for testing the new Input System migration and the combined normal and VR mode build. Co-op between non-VR and VR players should now be possible.

Select branch "beta - Public testing branch" on Steam to check it out.

P.s. keybindings won't carry over from the earlier system.

Desecrators 1.0.7 changelog

  • Rival adjustments:
    - AI will now be staggered when damaged
    - Fuel is now finite and regenerates over time
    - Reworked boost usage
    - Increased rival hitbox size
  • Anomaly encounters adjusted:
    - Arena pickups are now client-instanced
    - Reduced arena pickup spawn rate
    - Increase enemy pickup drop rate
  • Increased damage impact forces
  • Improved Asteroid Base textures
  • Improved Derelict Freighter textures
  • Added various new event sounds
  • Added more options for debris lifetime
  • Added menu slider move sound
  • Added unique boost sound for Plasma Torch
  • Added underwater boost FX
  • Adjusted shield impact FX
  • Adjusted level light FX
  • Adjusted all rivals defeated sound
  • Fixed new game messages missing when Gauntlet mode is enabled
  • Fixed Plasma Torch FX not being applied on spawn (we mean it this time!)
  • Fixed rival AI behaviour not scaling correctly with frame rate
  • Fixed some issues with dynamic pickups on clients
  • Fixed mines spawning in paths leading to the dropship
  • Fixed a rare issue that could cause triggers to spawn enemies closer to players than intended
  • Fixed various localisation issues
  • Fixed underwater ambience playing on title screen if game over screen was triggered while player was underwater
More from Desecrators

Other announcements

All events