We are doing a beta release on 1.0.7 for testing the new Input System migration and the combined normal and VR mode build. Co-op between non-VR and VR players should now be possible.
Select branch "beta - Public testing branch" on Steam to check it out.
P.s. keybindings won't carry over from the earlier system.
Desecrators 1.0.7 changelog
- Rival adjustments:
- AI will now be staggered when damaged
- Fuel is now finite and regenerates over time
- Reworked boost usage
- Increased rival hitbox size - Anomaly encounters adjusted:
- Arena pickups are now client-instanced
- Reduced arena pickup spawn rate
- Increase enemy pickup drop rate - Increased damage impact forces
- Improved Asteroid Base textures
- Improved Derelict Freighter textures
- Added various new event sounds
- Added more options for debris lifetime
- Added menu slider move sound
- Added unique boost sound for Plasma Torch
- Added underwater boost FX
- Adjusted shield impact FX
- Adjusted level light FX
- Adjusted all rivals defeated sound
- Fixed new game messages missing when Gauntlet mode is enabled
- Fixed Plasma Torch FX not being applied on spawn (we mean it this time!)
- Fixed rival AI behaviour not scaling correctly with frame rate
- Fixed some issues with dynamic pickups on clients
- Fixed mines spawning in paths leading to the dropship
- Fixed a rare issue that could cause triggers to spawn enemies closer to players than intended
- Fixed various localisation issues
- Fixed underwater ambience playing on title screen if game over screen was triggered while player was underwater