We are doing a beta release to test various multiplayer-focused improvements.
These changes will eventually be released as a normal update.
Select branch "beta - Public testing branch" on Steam to participate.
Changelist
- Network improvements:
- Added clientside hit detection for all projectile weapons
- Improved mine movement interpolation
- Improved pickup movement interpolation
- Improved ship interpolation at high latency - Reworked coop enemy scaling
- Adjusted player colours for better visibility
- Improved player and rival model visibility
- Reduced Bubblebomb ammo rate 0.5 -> 0.3
- Secrets are now more dangerous on Hazard 4 and 5
- Adjusted Hazard 5 rival spawn counts
- Fixed splash damage not applying armor penetration
- Fixed cartographer spawning in meltdown secrets
- Fixed secret buttons spawning in meltdown secrets
- Fixed meltdown secret distance estimation not treating anomaly rooms correctly
- Fixed clients losing credits when disconnecting while dead
- Fixed beam projectile desync when spectating
- Fixed player respawning not selecting player who died first
- Fixed mine positions sometimes desynching for clients
- Fixed client missing impact FX for static objects