What developers changed, in their own words, newest first · page 99
| Game | Patch notes | Build | Published |
|---|---|---|---|
| Patch Notes: Hotfix v0.19.1 We've rolled out a hotfix that should address a couple of bugs. Thanks as always for your swift feedback. _____ Patch Notes Fixes · Survivors no longer give players comforting head nudges. (Awkward.) Goose should be doing this instead. · Fixed an issue where Goose's tail wasn't animating properly when talking to him at the dog bed. · Fixed an issue where Pip and Goose could look frozen when pla… | 26143175 | ||
| Major Update: Localization, Performance & Gameplay Improvements We've released a major update to Flowers of Satsunai, bringing new language support, faster loading times, and improved puzzle gameplay. Localization · Added Simplified Chinese localization for dialogue, menus, and game text. · Improved language support and text display. Performance Improvements · Optimized character image assets to significantly reduce loading times. · Improved resource effici… | 26369039 | ||
| New challenges New challenges · Eight new Challenge Room maps: Twin Signals, Silent Undertow, Twin Defile, Crossfire Ridge, Frostveil Pass, Iron Circuit, Highbank Loop, and Saffron Switchback. · A new Pre-Deployed category groups challenges with starting armies. Map previews now identify pre-deployed units, and challenges are sorted by size. Improvements and fixes · Battle reports now show units lost. · Works… | 26369125 | ||
| Bug Hunting! It's here, it's buggy. We are still working to improve on it, but... it's halloween(ish)! So time to go bug hunting. :) | 26369024 | ||
| Bazookat Demo Patch 11/01/2026 Here with another patch with changes made based on feedback I received from the in-game feedback button. · Adjusted Bazookats climbing animation to better show how close you are to climbing up a ledge by offsetting it 16px down · Adjusted the arcs of specifically the Turret's Rockets to allow for easier Pogo-ing by removing the SSW and SSE arcs' horizontal force and lockout values. This will ma… | — | ||
| Version 1.2 Thanks for playing Dune War! This update brings new visuals, smoother travel, and some progression improvements: · New Commander sprite · New teleportation effects with updated animations, audio, and dialogue · Improved satellite requests — discover Radio Towers to speed up progression · New logo splash screen on startup · Bug fixes and general polish | 26368893 | ||
| Massive update - SO FUN! Thanks for the feedback, particularly from Maria ;) 🐾 The Catbots Are Armed: Blasters, Abilities & Catboxes! Today's update is the biggest one yet for the catbots themselves. Every catbot now has a blaster, a unique ability of its own, and a brand new tech branch. And the walls have become something much better. ⚡ NEW: Every Catbot Has Its Own Ability All 11 catbots now have their own unique a… | 26365841 | ||
| Update 2.85.0: new build and unit menus - Each menu is now one row of large cards, with bigger pictures so you can find things at a glance. - Every card shows its shortcut key and a bar along the bottom showing how much of its price you can afford right now. - Things you can't afford yet have their price in red. - The build and unit menus open as one wide strip above the bottom bar, so they cover less of the map. Thanks for playing,… | 26368966 | ||
| Minor Update: v1.4.3 Another tiny update with a few minor bug fixes and QoL improvements. As usual, all applicable changes are also in the demo. Visit the game's GitHub repository for a full changelog . Quality of Life Improvements · Added a "Can't Inscribe Yet" option to the inscription menu filter drop-down. · Made yield predictions order match goals order when sorting is off. Bug Fixes · Fixed some edge cases of… | 26368915 | ||
| Snow • Fall Patch Notes - Version 0.4.5.2 Hi, hello, hello, hello, hello, and hi! It is I, flower baasket! It feels like a lot of exciting stuff is happening, but all of it is dependent on time. Then again, I've also procrastinated a lot of work, so it would be troublesome for me if tomorrow ever came. What a pain. Changes -The Unhappy mark now has a unique sprite -Disk 8302009 has been renamed to 8292009 -Neverending Gray has been ren… | 26368951 | ||
| Update notes for November 2 These are today's changes to Bravemech: The Century War, from version 0.73.516 to 0.73.526. v0.73.526 · Guns carry two spare magazines into story battles. · A dry gun reloads itself in three seconds. · Your ship restocks spares between battles, for supply. v0.73.525 · Push the D-pad into a menu's edge and it ticks and nudges. · Hold RT to look closer at stats. The D-pad steps through them. · Th… | 26369136 | ||
| Hotfix 1.11 A delightfully macabre thank you to every single one of you who stepped into the shadows and shared your feedback! Seeing this twisted little nightmare through your eyes has given me a brilliant new perspective. Your dark whispers (and occasional screams of frustration) in the forums and on Discord were exactly what I needed to track down the mischievous bugs and glitches. Here is the latest ro… | 26368883 | ||
| 0.11.3 - Fixed buff display blocking the bar side panel | 26368829 | ||
| Build 8040660 People climb buildings. The AI’s people go up onto roofs to fire at ships and to spot, and you can too: jump at a wall, climb with the stick, and press A at the top. · Tunnels. Real tunnels from the map are routes under the ground. People walk and ride through them and duck into them to escape ships, and on St John’s Wood they take the Tube from its stations. Press Y at an entrance to go throug… | 26367644 | ||
| Demo v0.1.6: Six New Languages Thanks for playing the SUSHI PARADE demo! The demo has been updated to v0.1.6 with six new languages (Steam updates it automatically). New Languages · Русский · Deutsch · Français · Español (Latinoamérica) · Español (España) · Português (Brasil) Together with 日本語, English, 한국어, 简体中文, and 繁體中文, that makes 11 languages in total. There are no gameplay changes. You can change the language in the in… | — | ||
| Fixes: AI Divine Shield decisions and high-cycle budgets This update fixes two implementation issues. Current default builds: full game 26360971 and Demo 26360972. · Corrected how the AI reads Divine Shield, improving some decisions that sacrificed a unit without damaging its shielded target. · Fixed integer overflow in nominal enemy-card budgets at extremely high Endless Workshop cycles, preventing the result from dropping to the minimum. Stealth, a… | 26360971 | ||
| Patch #4 - Combat Fixes, Smarter Wine Cork & No More Sliding Flowers! ✨Hew Watcher! It's another patch✨ Many thanks to T_R2 for helping us find these issues that we fixed in this patch! Improvements - The Wine Cork now tends to jump toward the middle of the room and no longer gets stuck in corners. - Equipping a new junkit no longer cancels one that's already in action. A thrown junkit always lands and goes off. - Leo's parts and Vivi's flowers no longer bump int… | 26368757 | ||
| Magnet Updates & Bug Fixes (Nov 1, 2026) Magnets: · Improved the camera transition behavior when entering magnetized state to better match & maintain intended movements · A magnet submerged under another mesh's face no longer magnetizes the ball. This affects some tracks created yesterday (Sorry!) · Magnet blocks now more gracefully handle mesh seams and don't drastically move the camera between objects · Magnet camera now properly ac… | 26368601 | ||
| Update 1.0.1: Know your score, know your upgrades Thanks to everyone who’s played and left feedback. This update is all about making the game tell you what’s going on. Round summary · Your score is now shown at the end of every round, along with your best score (and a NEW BEST! when you beat it) · A progress bar shows how close you got to the next tier boss · Endless mode shows next-wave progress and boss waves cleared Upgrades · Every upgrade… | 26368666 | ||
| Stars Online HD Remake - Major Systems Update 🚀 Stars Online HD Remake - Major Systems Update Greetings Pilots! Over the past several development sessions, I've been focused on expanding the game's world simulation, improving combat stability, introducing allied fleet mechanics, and overhauling event and mission systems. This update contains a large number of fixes and improvements that lay the groundwork for future faction warfare, fleet… | 26368651 | ||
| Knightfall Idle vB0.2.0major New Interactive Tutorial Guide & System · Onboarding Card Flow: New accounts are now greeted at login by step-by-step interactive cards placed directly on the actual game screens. These cards walk you through starting out, system unlocks, combat, trinkets, caravans, fiefs, major tabs, and the passive tree (explaining Mastery and Axiom nodes). · Mandatory Rules Integration: A dedicated rules car… | 26365893 | ||
| Added French language support! 🇫🇷 Bonjour! We're happy to inform that we've just updated **Beyond The Mist** to add **French language support!** 🥳🎉 Now even more players can uncover the dark secrets of the cursed lighthouse. | 26368589 | ||
| Demo update: six levels, three bosses, new boons The demo now has six levels and three bosses, up from four levels and two. Thanks to everyone who played and sent feedback. New in the demo · Two more levels after THE CHURCH: THE BELFRY, then THE EMBER GROVE or THE CATACOMBS. · A third boss: EMBERWING, the phoenix, in THE EMBER GROVE. After a swoop, a flare or an eruption she is winded and sinks low. Get under her and swing up. Longer levels ·… | — | ||
| 🛠️ New Update: Map Fixes and Performance Improvements! 🛠️ New Update: Map Fixes and Performance Improvements! Hi everyone! Today I'm bringing you a new update focused on polishing the gameplay experience in DECIAN . As a solo developer, your bug reports are incredibly helpful so I can track down and fix these issues one by one. This time around, I've focused heavily on getting the map into great shape. Here is what’s included in today's patch: 🔧… | 26368460 | ||
| release v47.10.0 see docs.sansar.com for details! yes the notes are actually there ;) | 26368526 | ||
| Roguefort 0.36.0 - Power to the Cheesemakers Bonjour Affineurs, Hang on to your cheesebelts because spellcasting in Roguefort gets a huge buff and deepening in this update. Too long have "quesomancers" played second fiddle to melee focussed builds. But today, this all changes. Spells now have their own stat known as Spell Power, which adds, well, power to spells (more below). Manna also gets passive regen when enemies are not around. Also… | 26368409 | ||
| PATCH NOTES v0.3.3 - Brightness setting added. - UI fix for grain effect - Some drawers could not accept items to be placed back in them due to world scaling checks. Now is design to have a helper object for scaling purposes as well as changed the raycasting for determining what to attach the object to. - Fixed Holy Cross v3 being dropped on its side. - Moved fridge and hiding spot on Crowshade Manor. - Improved… | 26368237 | ||
| Anonymized v1.0.2a – Patch Notes Another round of fixes, thanks to your reports! Bug Fixes · Fixed controller navigation in the pause menu: pressing down on Settings now moves to Extras · Fixed objective text staying cut off after its reveal was interrupted. Spoiler Fixes · Boss fight for ending 2 is adjusted to avoid unintended solution. · Add short cut in the World 3 hub to avoid soft lock · Closed an unintended shortcut in… | 26368147 | ||
| 20261112宗门更新 一、血河教传承补全 血河教新增三项计时任务、三处宗门秘境、二十一门功法,以及三件法宝和对应图纸。三处秘境分别补充首探剧情和重复探索事件,传功长老闻照川也已入驻。 新入宗修士可以参加免费的血契试阵,完成后领取入门传承。已经加入血河教的老成员,可到大殿补领;背包不足时会保留领取资格,已有传承不会重复发放。 血河秘令每枚需要60贡献,每周可兑换6枚,三处秘境分别消耗1、2、3枚。普通弟子按职位条件逐阶晋升;达到条件的金丹散修可受聘供奉。任务支持自动领赏与续接,离线期间不会额外连刷宗门任务。 本次也修正了战斗吸血的计算:以主攻击实际造成的气血损失为准,护盾吸收和溢出伤害不再计入吸血。修复了新血河功法连续触发受击演出时可能卡住的问题,并补充功法书封、法宝和秘境插图。 二、长时间离线后的进入体验 修复连续秘境与大量生活技艺离线轮次集中补算时,加载画面长时间停在3%、看不出是否仍在运行的问题。 现… | 26368396 | ||
| 02 November Update Leaderboard: The rift leaderboard now ranks by rift, then wave, then difficulty, so a harder clear at the same wave ranks higher. Your current best carries over. The screen has a new Difficulty column, Steam avatars, and names and headings that fit in every language. · Monster sounds: Ogres, Necromancers, Catapults and Bombers, and their bosses, now make sounds when they attack your towers. · C… | 26368405 | ||
| Multiplayer Troubleshooting Steamsocket Plugin enabled | 26368411 | ||
| Beta 0.1.16 IMPROVEMENTS - Made attacks from any rapier ignore 90% of the enemy's defense. This applies only to the attack's own damage, not to skills or to effects caused on hit. - Made attacks from any rapier have 50% effectiveness on on-hit effects: damage and healing with no cooldown caused by items, sets and skills are halved. The attack's own damage, life steal, Crimson Pact's healing and effects wit… | 26368432 | ||
| BLACK RELAY HOTFIX 11/01/2026 V1.1.4 *FIXED A BUG THAT WOULD CAUSE THE GAME TO CRASH WHEN PRESSING ESC (PAUSE). | 26368410 | ||
| Short Adventure 2.7.6 patch for 11/1/2026 This update is for a few small balance changes on the characters. Most notably, some TP costs were adjusted and/or corrected for most of the cast. Also, this fixes an incorrect message that displayed when using an EXP book and a character leveled up upon using it. The level up message has been removed and a fix is in the works. Thank you for playing Short Adventure and stay tuned for the next u… | 26368381 | ||
| Version 1.2.0 - B.A.R.S* and small balance update. BUILD-AWARE REWARDS (B.A.R.S) & BALANCE UPDATE This update introduces a smarter reward selection system, several important balance adjustments and visual improvements. The goal is to make reward choices feel more relevant to your current playstyle, improve build consistency and give several previously underwhelming upgrades more value. BUILD-AWARE REWARD SYSTEM Rewards are getting smarter! The… | 26368378 | ||
| Alpha 0.9.209 – Clearer staff schedule Alpha 0.9.209 – Clearer staff schedule - The staff schedule now shows uncovered days. Day tabs with a gap are marked "!", and a line at the top lists which doctor, nurse or receptionist hours are missing. - When the doors open on a day with no doctor, nurse or receptionist scheduled, you get a warning saying so. - The "no doctor" warning now tells you when your doctor is hired but simply not on… | 26368320 | ||
| v0.11.0 is up on the playtest! v0.11.0 is up on the playtest! First thing, the version number starts with a 0 now. Nothing went backwards, the 0 just means the game is still being made, and 1.0 will be the full release. I've been noticing this is the standard practice in the gaming industry, so I thought I'd adopt it to try and not be confusing! Below is the breakdown of what's new in the playtest now: How it looks · The who… | — | ||
| 1.0.5: Hunting De-syncs Multiplayer sync - Mechs get host-assigned NetIds. Launches, deaths and raid returns are host events, and a 1s mech roster binds client mirrors, retires ghosts, creates missing ones and corrects home pad, HP, upgrade and ground position. Clients no longer choose orphan adoptions or end raids. - A 1 s charge roster syncs every launcher's and mech pad's ammo and refuel state. - The rig's 150 s ti… | 26368317 | ||
| Version 0.77.3 v0.77.2 is now live on the main branch. Version v0.77.3 -Added memoirs for the playable characters. If you've won at least one run with a character, you can read their memoir on the biography screen. -Updated the sprite for the biography button. | 26366943 | ||
| Update notes for November 1 These are today's changes to Bravemech: The Century War, from version 0.73.490 to 0.73.515. v0.73.515 · Buster mechs no longer bend or squish when they turn around. · Mechs keep their full shape when they land. v0.73.513 · Pilots away from the ship miss the weekly dinner. · The dinner menu shows who is away, on radar static. · Away pilots call in after dinner, each in their own voice. · Out on… | 26369136 | ||
| v0.11.0 is up on the playtest! v0.11.0 is up on the playtest! First thing, the version number starts with a 0 now. Nothing went backwards, the 0 just means the game is still being made, and 1.0 will be the full release. I've been noticing this is the standard practice in the gaming industry, so I thought I'd adopt it to try and not be confusing! Below is the breakdown of what's new in the playtest now: How it looks · The who… | 26367933 | ||
| 5.94 -Minor bug fixes. | 26368284 | ||
| Visual updates Survivor Visual updates | 26368185 | ||
| 0.21.0.6 - Fix Crash (All Platforms) A very similar update shipped to windows in October, but had issues with Linux / Mac / Android builds, that are resolved now. This ships the update to those other platforms, with a slight bump in the go version for good measure. · Upgrade to golang v1.27.3. · Fix regression where the game would always crash on recent versions when clicking the Zap! button. · Fix bug since 0.21.0.0 where in some… | 26368061 | ||
| Patch Note 2026/11/2 We fixed some defects. | 26368059 | ||
| Update 2.0.1.0a Fixed a critical issue that prevented players from selecting a ritual. · Fixed an issue where arcade machines in the Bunker lobby were visible only to the host. · Increased the base cash reward. · Increased the base reward for Apocalypse. | 26368053 | ||
| added points for hits added points for hits | 26368062 | ||
| 1.0.2 Hot Fixes Fixed a save issue impacting longer campaigns. · Reduced event pileups. · Fixed cases where Continue buttons on events could lock the screen. · Fixed cases where a rejected event choice could prevent you from selecting another valid response. · Fixed staff recruitment offers getting stuck after a failed hire. · Adjusted Momentum so campaigns below zero receive the full benefit of recovery and n… | 26367954 | ||
| School Owner 3.3 – New Horizonsmajor School Owner 3.3: New Horizons You told us your classrooms sometimes "lost" their door, that applications piled up while nobody arrived, and that people walked on the spot. Thank you for every report: those are fixed, and this update takes your school somewhere new. · Four places to build: Maple Valley, Sunstone Desert, Coral Coast with its beach and sea, and Frostpine Peaks, each with its own… | 26367932 | ||
| Version 0.51.6.0 - Added Visual Screen to Packager. · - Changed "Shadow Glaze" -> "Ayam Cemani". · - Fixed search bar terminal for Steam Deck and similar res. · - Fixed Day 0. | 26368022 | ||
| Monster Patch Optimized zombie spawns, pathing, and attributes Polished vocal volumes Bug squashing | 26367963 | ||
| Ship of the Line – Build Update Notes_261101 This update brings major performance improvements, fixes to the Battle of Havana (1762), a new game manual in 8 languages, and significant expansions to Career and Campaign Modes. 1. Bug Fixes & Performance Improvements · Loading Freezes Fixed: Resolved long freezes when starting Scenarios, Campaign, and Career Mode. · Smoother Battles: Reduced stuttering when turning the camera immediately aft… | — | ||
| nov 1-606 When you enter the DataStore you will see how much the first data is worth. Before this fix it would always be Zero and thats confusing. | 26367953 | ||
| Update 1.6.0 If you've finished Initiation: Made changes to the Passage Zero mode. Some corridors may hold something you haven't seen before. Fixed The Journal's turns count now counts real, held look-backs instead of every button press. | 26367870 | ||
| Wirehawk Demo – Update 0.9.44 Small maintenance patch for the demo: · Fixed several minor bugs reported by players · Quality of life improvements – smoother UI, better feedback and fewer small annoyances No new content this time – just a cleaner, more polished demo. Thanks to everyone who played and sent feedback! | — | ||
| Hotfix Fixed a crash when Gelyan's Ricochet bullet was still bouncing after her attack had ended (more likely with the Steam Gun's extra bounce). | 26367426 | ||
| Patch 46 Hotfix - Ground effects, EXP, Respec, Screen Shake, Item cards Hotfix – Build 46 A big round of fixes for build 45, thanks to everyone who reported problems. New Respec at the Wandering Merchant: reset your skill tree and get every point back for 5,000 gold. Fixes Red outlines: enemy attacks now show a thin red edge only around ground areas that will hurt you. No more red boxes under charges, heals or howls. Turn them on or off in Options > Game > Combat.… | 26367726 | ||
| 0.8.5.5 fix Fixed new campaign game + opening unit from TG in designer throwing loading error showing weird numbers. · Added day 0 campaign autosave. | 26367771 | ||
| Emergency Rollback to v0.404 We're doing an emergency rollback to version 0.404 due to a critical bug for new players not even being able start the tutorial. Really sorry for the inconvenience! Localization might be broken on this particular patch, we will fix it within 2-3 days - bringing the latest patch back with full functionality. | 26094602 | ||
| Small Update #6 -Dialogue boxes now have animated text and play sound, making reading dialogue much less boring. -Added 2 small quests to the survivor and bandit faction. -Improved out of bounds model. -Improved tutorial. -Sleeping now needs you to hold the interact key. -People and zombies no longer walk through sandbags. | 26367675 |