What developers changed, in their own words, newest first · page 100
| Game | Patch notes | Build | Published |
|---|---|---|---|
| 5.94 -Minor bug fixes. | 26368284 | ||
| Visual updates Survivor Visual updates | 26368185 | ||
| 0.21.0.6 - Fix Crash (All Platforms) A very similar update shipped to windows in October, but had issues with Linux / Mac / Android builds, that are resolved now. This ships the update to those other platforms, with a slight bump in the go version for good measure. · Upgrade to golang v1.27.3. · Fix regression where the game would always crash on recent versions when clicking the Zap! button. · Fix bug since 0.21.0.0 where in some… | 26368061 | ||
| Patch Note 2026/11/2 We fixed some defects. | 26368059 | ||
| Update 2.0.1.0a Fixed a critical issue that prevented players from selecting a ritual. · Fixed an issue where arcade machines in the Bunker lobby were visible only to the host. · Increased the base cash reward. · Increased the base reward for Apocalypse. | 26368053 | ||
| added points for hits added points for hits | 26368062 | ||
| 1.0.2 Hot Fixes Fixed a save issue impacting longer campaigns. · Reduced event pileups. · Fixed cases where Continue buttons on events could lock the screen. · Fixed cases where a rejected event choice could prevent you from selecting another valid response. · Fixed staff recruitment offers getting stuck after a failed hire. · Adjusted Momentum so campaigns below zero receive the full benefit of recovery and n… | 26367954 | ||
| School Owner 3.3 – New Horizonsmajor School Owner 3.3: New Horizons You told us your classrooms sometimes "lost" their door, that applications piled up while nobody arrived, and that people walked on the spot. Thank you for every report: those are fixed, and this update takes your school somewhere new. · Four places to build: Maple Valley, Sunstone Desert, Coral Coast with its beach and sea, and Frostpine Peaks, each with its own… | 26367932 | ||
| Version 0.51.6.0 - Added Visual Screen to Packager. · - Changed "Shadow Glaze" -> "Ayam Cemani". · - Fixed search bar terminal for Steam Deck and similar res. · - Fixed Day 0. | 26368022 | ||
| Monster Patch Optimized zombie spawns, pathing, and attributes Polished vocal volumes Bug squashing | 26367963 | ||
| Ship of the Line – Build Update Notes_261101 This update brings major performance improvements, fixes to the Battle of Havana (1762), a new game manual in 8 languages, and significant expansions to Career and Campaign Modes. 1. Bug Fixes & Performance Improvements · Loading Freezes Fixed: Resolved long freezes when starting Scenarios, Campaign, and Career Mode. · Smoother Battles: Reduced stuttering when turning the camera immediately aft… | — | ||
| nov 1-606 When you enter the DataStore you will see how much the first data is worth. Before this fix it would always be Zero and thats confusing. | 26367953 | ||
| Update 1.6.0 If you've finished Initiation: Made changes to the Passage Zero mode. Some corridors may hold something you haven't seen before. Fixed The Journal's turns count now counts real, held look-backs instead of every button press. | 26367870 | ||
| Wirehawk Demo – Update 0.9.44 Small maintenance patch for the demo: · Fixed several minor bugs reported by players · Quality of life improvements – smoother UI, better feedback and fewer small annoyances No new content this time – just a cleaner, more polished demo. Thanks to everyone who played and sent feedback! | — | ||
| Hotfix Fixed a crash when Gelyan's Ricochet bullet was still bouncing after her attack had ended (more likely with the Steam Gun's extra bounce). | 26367426 | ||
| Patch 46 Hotfix - Ground effects, EXP, Respec, Screen Shake, Item cards Hotfix – Build 46 A big round of fixes for build 45, thanks to everyone who reported problems. New Respec at the Wandering Merchant: reset your skill tree and get every point back for 5,000 gold. Fixes Red outlines: enemy attacks now show a thin red edge only around ground areas that will hurt you. No more red boxes under charges, heals or howls. Turn them on or off in Options > Game > Combat.… | 26367726 | ||
| 0.8.5.5 fix Fixed new campaign game + opening unit from TG in designer throwing loading error showing weird numbers. · Added day 0 campaign autosave. | 26367771 | ||
| Emergency Rollback to v0.404 We're doing an emergency rollback to version 0.404 due to a critical bug for new players not even being able start the tutorial. Really sorry for the inconvenience! Localization might be broken on this particular patch, we will fix it within 2-3 days - bringing the latest patch back with full functionality. | 26094602 | ||
| Small Update #6 -Dialogue boxes now have animated text and play sound, making reading dialogue much less boring. -Added 2 small quests to the survivor and bandit faction. -Improved out of bounds model. -Improved tutorial. -Sleeping now needs you to hold the interact key. -People and zombies no longer walk through sandbags. | 26367675 | ||
| Warcaste TCG 1.0.35 Enlarged Story battle briefings and added scrolling for longer mission text. · Removed unnecessary timeline sounds when selecting factions or battles. · Updated the Playtesting credits. | 26367761 | ||
| Hotfix v0.7.16 Patch Notes · Fixed an issue where orders wouldn't be marked as completed when delivered in multiple batches. · Fixed an issue where the timer kept counting down after completing an order. · Getting out of bed now only works with the ESC key. · Added light switches for the basement lights. · Fixed an issue where trash wouldn't fall out when rotating the trash bin. · Fixed an issue where small p… | 26367739 | ||
| 0.11.2 - Animated illustrations for Gideon's poster scene and Otto's market errand. - Potion stall client reacts if Agnes lost her panties or dress. - Day recap: says "nothing to report" instead of an empty list; counts nipple pinches; fixed double-click issues. - Bar: clients always order drinks; tips match their remaining money; pickpocketing matches the tooltip purse. - Potion stall: angry haggle l… | 26367701 | ||
| PATCH 1ST OF NOVEMBER 2026 Endless Mode · Quota Inflation rate is reduced from 45% per quota to 25%. · The token reward per quota is increasing from 10 to 15 · The perk stats are no longer capped. ( We forgot to remove the caps on them during testing ) · "CAN POTENCY" upgrade added to the upgrades roster. | 26367722 | ||
| Hotfix 1.1 A delightfully macabre thank you to every single one of you who stepped into the shadows and shared your feedback! Seeing this twisted little nightmare through your eyes has given me a brilliant new perspective. Your dark whispers (and occasional screams of frustration) in the forums and on Discord were exactly what I needed to track down the mischievous bugs and glitches. Here is the latest ro… | 26367723 | ||
| Added Grenade multi kill bonus Added Grenade multi kill bonus | 26367728 | ||
| Skull Crusher Demo Update Changes: · Cursor issue fixed · Resolution settings inproved · Added keybinds · Added gun inspection animations | 26365791 | ||
| 0.113 Update: Action Fixes, Auto-Breakthrough & Combat Improvements Hello, fellow cultivators! These notes combine updates 0.112 and 0.113. The latest hotfixes and auto-breakthrough setting reminder are listed first. 0.113 Hotfixes & Auto-Breakthrough Reminder - Fixed occasional "Operation failed" messages when rapidly taking pills or adding crafting jobs to the queue. - Equipment and item tooltips now show their full details as soon as they appear. There is no… | 26365496 | ||
| EA Patch Nov 1 pt 2 - Workshop images, bug fixes and camera change This adds in one of the changes that surprised me the most about how passionate people were, changing the camera to use WASD. This can now be quickly toggled in the settings/keybindings menu. It also adds in resolution options for wider monitors and it adds support about image packs using Steam Workshop (details later). Usability/QoL: - Players can now easily switch between WASD for movement to… | 26367464 | ||
| 2 Nov Update Notes - Merchant is now open to everyone: non-VIP sellers pay a 25% commission and VIP sellers pay 10%. - Guild members now show how long they have been offline. - Friendly mode is now called CO-OP in the game. | 26367571 | ||
| Added Steam achievements All in-game achievements are now on Steam too | 26367564 | ||
| Ancient Kingdoms v0.10.2.2 Hotfix 🛠️ * Humility: Players only will get humility points playing without mercs * Fixed consecutive solo kills incorrectly counting as additional enemies and granting reduced Honor * Fixed low-level enemies reducing Honor rewards from valid opponents * Fixed Honor rewards remaining pending after enemies returned home or switched combat entirely to another player | 26367577 | ||
| optimizations and bug fixing Monorail lines now follow hills smoothly instead of climbing in steps. · Drawing a monorail branch now previews the curve it will actually build. · New customisation: a paint tool with a colour picker (T), a customise button for machines, rockets and trains, and floors (concrete, blocks, tread) with brush sizes. · New floodlight with an aimable beam, and a taller Light Tower. · Every light now… | 26367563 | ||
| Small update 0.3.1.332 Added vehicle: Sdkfz 222 (available in the test area) · Added vehicle: Panzerkampfwagen II Ausf. C (available in the test area) · Added vehicle: LT38 (available in the test area) · Added weapon: MP28 (available in the test area) · Expanded ‘Marble World’ level · NPCs can now throw grenades · New damage model for armoured vehicles · New subsystem for detecting vehicles and deactivating them base… | 26367525 | ||
| Demo Update 0.6.3: A fresh coat of paint A small update to the demo today, with tidier boat paints and two fixes. Boat paints · Every outside paint now has its own size for the hull, deck, rim, cabin and roof, so patterns no longer shrink into tiny repeats. · Each part of the boat now only offers paints that suit it. Tiles, parquet and weaves are now just for the deck, for example. · Carpets, dirty walls and floors, and Rose Wallpaper… | — | ||
| nov 11 Updated the Pause menu, rearranged things so that its more understandable. | 26367536 | ||
| Update 1.0.0.4 Multiplayer trouble shooting Animations and socket position fix for axe and swing | 26367530 | ||
| This Update Changes Everything.... Even EA Launch Date!major Hello survivors, today it is a HUGE portion of news and updates. This updated changes (almost) everything. Even EA Launch, which will be closer, than you think. From ASCII to Own World Last State starting with ASCII and later with EMOJI to generate the world. With this update we bringing completely new set of unique assest for each object in the world. Tile maps have now multiple biomes if are… | 26365684 | ||
| Demo Update: Annushka Knows the Way Reworked Annushka’s behaviour with new routes, ambushes and transitions between the canal banks. She can now cross bridges. · Annushka becomes more dangerous and events grow more frequent as you approach the exit. · Added new shadow figures, hallucinations and surprises during flashlight malfunctions. · Press M to open the expanded map and review explored areas. Some events occur only while vie… | — | ||
| Demo 1.06: the Mage's powers come into their own A balance and quality-of-life update, after your feedback on 1.05. Your saves are kept. Balance · The Mage's powers are finally worth upgrading : on Ember, Silt, Spring, Zephyr, Athanor and Breach, some Silver or Gold ranks gave no more than Bronze, for a higher cost. Every rank now gains something. Whirling Zephyr Gold 2 now drains only 1 scratch per turn instead of 2. · The Cauldron gives mor… | — | ||
| Minor fixes * fix speedrun arrow direction (path) * add country selection ui in input settings * user can choose contry with flag * update musics * update combo voices * add unreal engine startup screen * add fast enemies spawn * increase reptile missile sound * fix ranking menu with cyrilic name * improve damage of revolver and rifle * improve rock weight in tutorial level (no bounce) * fix auto shoot ene… | 26367390 | ||
| Hotfix: Customer pathfinding fix Fixed an issue from the last update where customers couldn’t reach some tables or the expanded areas of the shop. | 26367415 | ||
| v1.0.5 — Team selection fixes and display options Thanks for the reports and suggestions. This update fixes team selection, adds display options, and resolves a Windows shutdown issue. Team management and fusion previews · Dragging a unit no longer leaves a selection frame on the last moved unit. · Clicking the selected position again now deselects it. Clicking another occupied position swaps the units and clears selection. · The selection fra… | 26367336 | ||
| Major Update: The Museum is here, 80 mystery artifacts await in the citymajor Hi everyone! Biztopia's first big content update since Early Access launch is live: the Museum. Found your museum - Once you reach Level 15, head to the company registration office in the city and found your own museum at the registration desk. The museum is second on the list, and founding it costs $2,000. - The museum doors open the moment you found it. The sign shows your company's name and… | 26367101 | ||
| 4.0 Five Feet 4.0 — Football polish and a bigger See You Outside This update makes Five Feet easier to learn and expands See You Outside with clearer combat feedback, improved menus and experimental objective modes. Five Feet - Contextual tips teach existing tricks while you play, with instructions for keyboard or controller. - Charging a pass, shot or lob now shows which button to release and remi… | 26367329 | ||
| Bubbly v0.9.1.0 ADDED · SlimKD in every arcade game - the rarest card and the only Glacial one, with its own frozen show in each game (in the Turing Machine: once every 5 levels, never on a boss level) · Turing Machine: a Bug Report before each boss - see what it does before you pick your cards · Turing Machine: a Debug Report when you miss a level - see how much XP is left, then re-sort your rail and try agai… | 26366432 | ||
| 1.2.0.2 - addressed several safe spots on Big City Center mission - slightly increased the lag compensation max MS range - slight tweak to help improve potential host/client desync for shots/melee - updated Spanish translation | 26367039 | ||
| Various Bug fixes Various Bug fixes | 26367337 | ||
| Task Force 0.7.6.2216 Put Down the Mouse Task Force's menus now work entirely with a controller. Boot the game in Steam Big Picture on your TV, grab your controller, and go: find a server, set up a lobby, change your settings, challenge another team on the ladder, and jump into a match without ever reaching for a mouse or keyboard. There's nothing to turn on. The moment you touch your controller, the whole interface… | 26363926 | ||
| Demo Update – Stability & Performance Improvements Hello everyone! We've released a new update for the Leap Into Life: Episode 1 Demo , focusing on stability, performance, and a smoother gameplay experience. Patch Notes: · Fixed an issue causing game crashes. · Made technical improvements to the Visual Novel (VN) system. · Optimized memory usage for better performance. · Fixed stuttering during video transitions. Thank you all for your continue… | 25837953 | ||
| LemonFC 0.9.5: Tactics, Weather, New Transfers & an Original Soundtrackmajor LemonFC 0.9.5 – Tactics, Weather, New Transfers & an Original Soundtrack This is our biggest update so far! Tactics decide more, the weather plays along, transfers work more realistically, and LemonFC now has its own soundtrack . A note on music and sound: Right after release, the Steam version had problems with music and stadium sounds. We pushed out several hotfixes to deal with them. Thank y… | 26366843 | ||
| Update v0.3.8.2 – Daily Challenges & Community Projects Guilds of Mountgate – Update v0.3.8.2 Greetings Adventurers, v0.3.8.2 is now live! 🎉 With the changes from v0.3.8.1 and v0.3.8.2 , we're introducing another substantial round of improvements to everyday gameplay in Guilds of Mountgate. This time, the focus is on giving players more meaningful objectives, more rewarding community activities and better ways to interact with the world . Daily and… | 26366418 | ||
| 1.2.2 - Clearer close-ups & a little community connection A small update inspired by your feedback: · Adjusted depth of field so nearby objects stay sharp, with blur only in the distance. · Simplified detail transitions for several grass varieties to reduce noticeable changes while approaching. · Added Discord links to the main menu and end-of-walk screen. Thank you for sharing your thoughts, screenshots, and experiences from your walks. If you’d like… | 26360349 | ||
| 1.12 This is our GA RC! | 26367040 | ||
| Recipe book, raid music, and a pig on a diet Thanks for all the love since launch! You've been sharing feedback and we've been cooking. Here's what's fresh off the grill: What's new - Meet the recipe book! It's hanging in the kitchen and picks up a new page every time a new recipe comes in. No more guessing! - Raid nights just got louder! They now have their own music, plus a big warning so you know trouble's on the way. - Grinner's calli… | 26365768 | ||
| Version 1.0.9: Range Glow and Fountain Suspense Saves from 1.0.8 carry over. Changes · See your range while aiming. While you aim an attack, spell or ability, every tile you could hit from where you stand now glows: amber for ranged attacks, purple for spells. It uses the same rules as the attack itself, so you can tell at a glance when an enemy is out of range or too close. Walls and pillars that would block the shot leave dark gaps, and a… | 26367133 | ||
| Patch 1 Grammer mistakes as well as an error message while on Fays date. Also fixed the text box going past readable area while in tavern. | 26367108 | ||
| VERSION 0.910 - Eco Friendly Product Marketing now grants 10 health points per sold cargo unit per level to every planet health metric, reaching 50 points at level 5. - Added the Planetary Restoration Core for production wall 7, combining advanced products into a new ingredient required by planetary healing equipment. - Production cubes now share inputs fairly across walls with joined groups weighted by cube… | 26367120 | ||
| Patch 1.0.9.5: Knockback and black screen fixes Fixes · Knockback at high game speeds : from x4 speed and up, knockback pushed enemies in a single jump that got bigger the faster the game ran (up to 50% further at x6). Combined with some Orbital Speed levels, pushed enemies kept coming back right between your orbs, so orb builds did noticeably worse at x4.5 and above. Knockback now pushes enemies the same distance at any game speed. Thanks M… | 26367067 | ||
| Auto battle as new default Auto battle options for travel and combat encounters are now standard: Build your convoy and crew, set the strategy and watch the action unfold. | 26363726 | ||
| Game Update v6.6.0 Double-tap the battlefield to speed up the computer’s turn; double-tap again to return to normal speed. | 26366992 |