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Patch notes · published by the developer

0.113 Update: Action Fixes, Auto-Breakthrough & Combat Improvements

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Hello, fellow cultivators! These notes combine updates 0.112 and 0.113. The latest hotfixes and auto-breakthrough setting reminder are listed first.

0.113 Hotfixes & Auto-Breakthrough Reminder
- Fixed occasional "Operation failed" messages when rapidly taking pills or adding crafting jobs to the queue.
- Equipment and item tooltips now show their full details as soon as they appear. There is no need to wait one second or press Shift to expand them.
- Auto-breakthrough is controlled separately for each character and is off by default. Only characters for whom you enable it on their own Realm page will break through automatically. Other characters will not automatically attempt tribulations or consume breakthrough pills.
- Please note: auto-breakthrough will be off after this update for characters whose setting you have never changed manually. To use it, open that character's Realm page and turn it on again.

Combat & Frame Rate
- If a battle unexpectedly stops or fails to start, the game will try to recover it on the current floor, helping prevent empty battle scenes without automatically returning you to town.
- Fixed the yellow task bar repeatedly flickering during battle.
- Guardian battles now require defeating the bosses themselves, so surviving guards no longer hold the battle open until it times out. Encounters with multiple bosses still require defeating all of them.
- The default frame rate cap is now 60 instead of 120 to reduce unnecessary CPU/GPU usage. You can still choose 30/60/120 in Settings. Existing saves keep their previously saved setting.

Scripture Pavilion & Forge Interface
- Fixed the Scripture Pavilion showing outdated technique levels or failing to respond when studying. Switching characters now keeps the display more stable.
- Fixed the first refining click failing to work after obtaining the required materials.
- Improved refining and amulet pages to reduce flicker and layout jumps when switching equipment, characters or languages, and when completing operations. Action buttons stay in place.
- Amulet materials and button availability now update with your inventory, so you can continue after obtaining materials without switching pages.
- Gem socketing and removal buttons now stay in place. Changing language preserves your selection and reduces layout jumps.

Residences, Alchemy & Visitor Alerts
- Residences now offer automatic acceptance with a rarity threshold, disabled by default. Qualifying visitors move in when a bed is available; otherwise, they stay for later.
- You can now type an alchemy quantity directly. Values above the amount you can brew are automatically capped.
- Legendary or Ancient visitors at the Tavern or Residences now trigger a banner, a sound and a visible marker on the corresponding town building. The marker clears after you check it. You can adjust the rarity threshold for alerts in Settings.

Techniques & Text Fixes
- Fixed poison techniques failing to recognize poison damage in combined elements, and fixed the lifesteal resonance on Shadow Blade hits not taking effect.
- Life-nurturing technique descriptions now clarify that kills from fire-seed detonations and technique effects do not add stacks. The breathing resonance description now shows the correct benefit for its technique level. These description fixes do not change existing values.
- Filled in missing translations for tutorial, Scripture Pavilion, Residence and rare visitor text, and clarified that dismissing an ally does not refund Spirit Stones.

Thank you for your feedback! We will keep fixing issues and improving combat and everyday play.

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0.113 Update: Action Fixes, Auto-Breakthrough & Combat Improvements · 挂机放置修仙录 build 26365496 · SteamPeaks