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Ashnar's Lair · public · first seen

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Patch notes · published by the developer

Version 1.0.9: Range Glow and Fountain Suspense

On Steam

Saves from 1.0.8 carry over.

Changes

  • See your range while aiming. While you aim an attack, spell or ability, every tile you could hit from where you stand now glows: amber for ranged attacks, purple for spells. It uses the same rules as the attack itself, so you can tell at a glance when an enemy is out of range or too close. Walls and pillars that would block the shot leave dark gaps, and a bow's too-close ring around you stays dark.
  • Ground-targeted spells show where you can go. Blink, Vault, Entomb and Sidestep now light every tile they can reach. For Blink, that is the tiles you can actually land on.
  • Fountains have a moment of suspense. After you drink (or pray to purify the water), the fountain shows in its own colour with spreading ripples and rising bubbles while the water stirs, much like waiting for a god to answer a prayer. Then you learn what it does. Walking away without drinking skips it.
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