optimizations and bug fixing

STEADY STATE Playtest · published · build 26367563

  • Monorail lines now follow hills smoothly instead of climbing in steps.
  • Drawing a monorail branch now previews the curve it will actually build.
  • New customisation: a paint tool with a colour picker (T), a customise button for machines, rockets and trains, and floors (concrete, blocks, tread) with brush sizes.
  • New floodlight with an aimable beam, and a taller Light Tower.
  • Every light now casts shadows.
  • Belts and monorails no longer go up slopes that are too steep; routes go around hills instead.
  • Construction drones fly over buildings instead of through them.
  • Cleaner lake cliffs (no more water creeping up the rock).
  • The game now runs on Vulkan for everyone, with an automatic fallback if it can't start.
  • Better performance on older graphics cards at the lowest ground detail.
  • Fewer stutters when the world loads, when new ore is found, and when the world map opens.
  • Many fixes to undo/redo for trains and stations, timetables, and pasted designs.
optimizations and bug fixing · STEADY STATE Playtest patch notes · SteamPeaks