Fixes: AI Divine Shield decisions and high-cycle budgets

卡制工程 · build 26360971 · published

On SteamNotes only · this build shipped before we watched the app

This update fixes two implementation issues. Current default builds: full game 26360971 and Demo 26360972.

  • Corrected how the AI reads Divine Shield, improving some decisions that sacrificed a unit without damaging its shielded target.
  • Fixed integer overflow in nominal enemy-card budgets at extremely high Endless Workshop cycles, preventing the result from dropping to the minimum.

Stealth, area damage, Reborn, skill budgets and overall difficulty rules remain unchanged. Encounters already locked in old maps are preserved; newly generated maps use the corrected calculation. Please update first and include your Build ID, mode, cycle and steps in bug reports.

The free Windows single-player Demo includes crafting lessons, eight selected skills, deckbuilding, AI battles and Endless Act I through its boss. Online PvP and the later four acts belong to the full game; the Demo scope has not expanded.

AI disclosure: AI assists programming, writing and translation. Game and promotional materials include AI-generated art.
Music by Jason Shaw on Audionautix.com (CC BY4.0). Other tracks retain their individual in-game credits and licenses.

Audionautix · CC BY 4.0

https://store.steampowered.com/app/5107690/
https://store.steampowered.com/app/4338300/?utm_source=steam_news&utm_medium=owned&utm_campaign=endless_fixes_20261102

Fixes: AI Divine Shield decisions and high-cycle budgets · 卡制工程 build 26360971 · SteamPeaks