Bazookat Demo Patch 11/01/2026

Bazookat · published

Here with another patch with changes made based on feedback I received from the in-game feedback button.

  • Adjusted Bazookats climbing animation to better show how close you are to climbing up a ledge by offsetting it 16px down

  • Adjusted the arcs of specifically the Turret's Rockets to allow for easier Pogo-ing by removing the SSW and SSE arcs' horizontal force and lockout values. This will make several of the challenges in the Night Shift easier (especially room 2).

  • Adjusted the difficulty of the 5th Night-Shift room: "Let's be mean". It's less mean now.

  • The game now remains paused when you click "Return To Title" to fix shenanigan's related to quitting at unusual moments

  • Fixing Rockets randomly fizzling due to colliders not disabling after pooling objects

  • Fixed being able to cancel out of the level select animation

  • Fixed if you returned to title halfway through the level 1 and then opened the same save file revealing level 2 but not level 1

  • Fixed not being able to rebind the Dancing button

  • Fixed the Turrets not resetting their firing animation when the Player dies

  • Fixed the aerial animation popping in for a few frames while Bazookat is transitioning from climbing to sliding

  • Fixed Bazookat peeking out from behind the box spawning wall in the first room of Level 1

  • Fixed you being able to shoot Buster before he starts the boss fight

  • Fixed edge case where if you paused the frame you died the respawn animation would glitch out slightly

  • Fixing Bazookat not playing his Cutscene animation during the level complete sequence sometimes

Thank you for playing the demo!