Bazookat · published
Here with another patch with changes made based on feedback I received from the in-game feedback button.
Adjusted Bazookats climbing animation to better show how close you are to climbing up a ledge by offsetting it 16px down
Adjusted the arcs of specifically the Turret's Rockets to allow for easier Pogo-ing by removing the SSW and SSE arcs' horizontal force and lockout values. This will make several of the challenges in the Night Shift easier (especially room 2).
Adjusted the difficulty of the 5th Night-Shift room: "Let's be mean". It's less mean now.
The game now remains paused when you click "Return To Title" to fix shenanigan's related to quitting at unusual moments
Fixing Rockets randomly fizzling due to colliders not disabling after pooling objects
Fixed being able to cancel out of the level select animation
Fixed if you returned to title halfway through the level 1 and then opened the same save file revealing level 2 but not level 1
Fixed not being able to rebind the Dancing button
Fixed the Turrets not resetting their firing animation when the Player dies
Fixed the aerial animation popping in for a few frames while Bazookat is transitioning from climbing to sliding
Fixed Bazookat peeking out from behind the box spawning wall in the first room of Level 1
Fixed you being able to shoot Buster before he starts the boss fight
Fixed edge case where if you paused the frame you died the respawn animation would glitch out slightly
Fixing Bazookat not playing his Cutscene animation during the level complete sequence sometimes
Thank you for playing the demo!