Build 26368432

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Arka Hero Playtest · public · first seen

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Patch notes · published by the developer

Beta 0.1.16

On Steam

IMPROVEMENTS
- Made attacks from any rapier ignore 90% of the enemy's defense. This applies only to the attack's own damage, not to skills or to effects caused on hit.
- Made attacks from any rapier have 50% effectiveness on on-hit effects: damage and healing with no cooldown caused by items, sets and skills are halved. The attack's own damage, life steal, Crimson Pact's healing and effects with a cooldown don't change.
- Added the gold icon to the inventory, shops and reforging, and the gold and experience icons to the rewards in the quest log. The word Gold is gone from those places, and shops that use another currency still show its name.
- Made the character put their weapons on their back while talking to an NPC.
- Reworked Aether Arrow (Ranger): the channel now starts with a high backflip. When starting to fall, the character freezes in the air and draws the bow while a small sun rises behind them. On release, it fires 3 to 10 arrows based on the channel time (up to 2 seconds), each chasing a random enemy on screen. The arrows ignore the terrain and, if they lose their target, fly straight until they find another one nearby. Each arrow deals the skill's old minimum damage, and they no longer penetrate enemies.
- Made each Aether Arrow land an extra hit for 50% of the weapon's damage when there's a ranged weapon in the main hand, with 50% on-hit effectiveness. If both hands hold ranged weapons, their damage is added together.
- Made Eagle Spirit (Shaman) attack hostile enemies and provoked neutral enemies at any health, dealing only its flat damage. The maximum health damage now only applies while the enemy is at 50% health or less, and passive or calm neutral enemies are no longer attacked.
- Adjusted the damage curve per level of attacks with weapons that scale with strength, melee and ranged. With a Broadsword of the same level and 8 strength per level, a creature of your level falls in about 4 hits up to level 30 and in 16 at level 100. Damage is 12% to 20% lower at levels 5 to 20, 2% lower at level 30, about 50% higher at level 50 and 6 times higher at level 100. Magic weapons didn't change.
- Replaced the controls to roll while facing left and right with the directional roll (left Shift by default), which rolls where the character is facing, and the anti-directional roll (right Shift by default), which rolls the opposite way. Holding the anti-directional key keeps rolling to the same side, and anyone who had changed the keys of the old controls keeps the ones they chose.
- Revised the texts in English and Portuguese: dialogs, descriptions and quests lost their semicolons and dashes and now read more naturally. The lists in skill descriptions and the results of Yahtzee (Cassino Gambler) became easier to read.

MULTIPLAYER
- Replaced the key hints in the Join Server menu with on-screen buttons: the add server window now has Add and Cancel, and the Steam Friends list has Back. Also removed the key hint from the screen shown while joining a friend's world, which already had the Back button.

FIXES
- Fixed the Horse Ownership Certificate description, which showed the word keyMount instead of the mount key.
- Fixed the turning of projectiles that chase targets, which depended on the frame rate: it's now the same at any FPS, matching what was seen at 144 FPS. Below that they turned much less, so players at 60 FPS will see the projectiles from Hail Staff, Fire Totem, Flying Totem, Eagle Spirit and the Blue Mage chase better.
- Fixed armor appearing in front of the character's head and weapon during skills that use the dash pose, such as Aether Arrow.
- Fixed projectiles that rotate as they move, which appeared upside down when going left.

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