These are today's changes to Bravemech: The Century War, from version 0.73.516 to 0.73.526.
v0.73.526
- Guns carry two spare magazines into story battles.
- A dry gun reloads itself in three seconds.
- Your ship restocks spares between battles, for supply.
v0.73.525
- Push the D-pad into a menu's edge and it ticks and nudges.
- Hold RT to look closer at stats. The D-pad steps through them.
- The cursor no longer stops on money and stats you only read.
- In the hangar, X sorts your mechs and Y filters them.
- In Bravecores, X sorts and Y picks a grade.
- In Custom, hold LT and press up or down to change mech.
- Down from a tab bar always reaches the screen below it.
- People and dossier rows loop round at both ends.
- On first launch, the cursor waits for the Early Access card.
v0.73.524
- Losing your ship now grades your whole war, S to D.
- See your accuracy, dodge rate, battles won and crew kept.
- A story that has ended no longer plays new scenes.
v0.73.523
- Op 1's briefing now shows at first contact, not on accepting orders.
- The briefing no longer hides under the contact screen.
- Fixed: Begin on op 1's briefing could lock the game.
- The first officer's hint now matches the Begin button.
v0.73.522
- Local co-op: friends on loaner mechs now join the fight.
- The co-op lobby's Launch now asks about repairs, and Pilot or Command.
- Co-op fights skip tutorial cards; they wait for your next solo fight.
- Each player's colour now matches everywhere, from lobby to report.
- Every player's overdrive is now called out, tagged P1 to P4.
- Each co-op player gets their own go-arrow in their colour.
- Co-op uses a thinner top bar, showing more of the fight.
- Lock labels no longer hide under brackets or run off screen.
- Loaner pilots no longer radio in with a stranger's face.
v0.73.521
- Romance now grows in three steps: interested, together, committed.
- Crew who trust you may tell you how they feel.
- Every crew member you can court has new scenes.
- You can only be with one partner at a time.
- Romance scenes have their own song.
v0.73.519
- Losing your capital ship now ends the story.
- Load your last autosave to fight that battle again.
- Objectives on the map: how you win, how you lose.
- Hardcore asks you to hold before you pick it.
v0.73.517
- Cockpit HUD: the kill feed no longer hides behind the strut.
- The SHIFT key label now shows in full.
v0.73.516
- Story missions now put real enemy squads on the Sector map.
- Clear the mission area piece by piece; enemies move and attack too.
- Reach the area for a briefing: objectives, bonuses, fail conditions, rewards.
- Bonus objectives pay extra RQ; meet them all for a better part.
- Fast pilots in fast frames now act more than once a week.
- Squad sizes show as a number inside the hex.
Thank you for playing, and please keep telling us what you think in the Discussions.