Magnet Updates & Bug Fixes (Nov 1, 2026)

Ballest of Them All · published · build 26368601

Magnets:

  • Improved the camera transition behavior when entering magnetized state to better match & maintain intended movements

  • A magnet submerged under another mesh's face no longer magnetizes the ball. This affects some tracks created yesterday (Sorry!)

  • Magnet blocks now more gracefully handle mesh seams and don't drastically move the camera between objects

  • Magnet camera now properly accommodates for the player's camera settings (distance, fov, etc)

  • In cases where the ball magnetizes while the camera is level and must choose a new orientation, we now favor an upward adjustment

Sorry if your tracks are affected by these changes; we're hoping this is a big step forward for magnet fans 😇

Lighting:

  • Reduced intensity of ambient occlusion around the ball

Bug fixes:

  • Fixed a bug where camera tilt didn’t factor your ball’s movement into the equation

  • Fixed a bug where opening settings as you finish would lock UI actions

  • Fixed a bug where Circuit track previews would use the last Hub track you were on

  • Fixed a bug where the race timer appeared in pre-race if you started and stopped spectating a ghost 

  • Fixed a bug where airtime accumulated for your entire session

  • Fixed the triangular seats in the stadium

  • Fixed a bug where the author medal’s checkmark wouldn’t show if you matched the AT

  • Fixed a bug where the “best attempt” ghost (before a completed personal best)  wasn’t using your cosmetics

  • Fixed a bug where a submerged starting block would pop the ball unpredictably. This affects some levels with intended jank (sorry!)

  • Fixed a bug where the last surface (ice) would rapidly resize the editor pane by moving rows every frame

Magnet Updates & Bug Fixes (Nov 1, 2026) · Ballest of Them All patch notes · SteamPeaks