Ballest of Them All · published · build 26368601
Magnets:
Improved the camera transition behavior when entering magnetized state to better match & maintain intended movements
A magnet submerged under another mesh's face no longer magnetizes the ball. This affects some tracks created yesterday (Sorry!)
Magnet blocks now more gracefully handle mesh seams and don't drastically move the camera between objects
Magnet camera now properly accommodates for the player's camera settings (distance, fov, etc)
In cases where the ball magnetizes while the camera is level and must choose a new orientation, we now favor an upward adjustment
Sorry if your tracks are affected by these changes; we're hoping this is a big step forward for magnet fans 😇
Lighting:
Reduced intensity of ambient occlusion around the ball
Bug fixes:
Fixed a bug where camera tilt didn’t factor your ball’s movement into the equation
Fixed a bug where opening settings as you finish would lock UI actions
Fixed a bug where Circuit track previews would use the last Hub track you were on
Fixed a bug where the race timer appeared in pre-race if you started and stopped spectating a ghost
Fixed a bug where airtime accumulated for your entire session
Fixed the triangular seats in the stadium
Fixed a bug where the author medal’s checkmark wouldn’t show if you matched the AT
Fixed a bug where the “best attempt” ghost (before a completed personal best) wasn’t using your cosmetics
Fixed a bug where a submerged starting block would pop the ball unpredictably. This affects some levels with intended jank (sorry!)
Fixed a bug where the last surface (ice) would rapidly resize the editor pane by moving rows every frame