Build 26368317

build

G.D.F. PHALANX: Missile Defense Protocol · public · first seen

PICS live
1
Branches
1
Depots changed
—
Download delta
23:33 UTC
Time · UTC
Patch notes · published by the developer

1.0.5: Hunting De-syncs

On Steam

Multiplayer sync
- Mechs get host-assigned NetIds. Launches, deaths and raid returns are host events, and a 1s mech roster binds client mirrors, retires ghosts, creates missing ones and corrects home pad, HP, upgrade and ground position. Clients no longer choose orphan adoptions or end raids.
- A 1 s charge roster syncs every launcher's and mech pad's ammo and refuel state.
- The rig's 150 s timeout no longer ends real matches' 5 s econ/clock corrections.
- Results-screen stats match on clients: replayed launches count, missile kills carry their
origin in EvDamage (with spareCamo), and EvEcon carries the counters.
- Client auto-fire retries a refused shot after 0.1 s instead of a full interval.

Gameplay and UI
- One orphan per Mech-Bay;
- mechs walk around water and ignore targets they cannot reach.
- Energy hover card on launchers and mech pads
- F4 latency readout;
- map preview slots are 1-based with a pin on your island; upgrade tool stays on after an upgrade.

Balance
- ICBM silos get Factories at half effect (12.5% per Factory, floor 0.55).
- Mech Mk II refit: $25 for x2 stats (was $40 for x3).

Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
529772187049774575990690496078016519490640819
1.0.5: Hunting De-syncs · G.D.F. PHALANX: Missile Defense Protocol build 26368317 · SteamPeaks