Into the Dead: Our Darkest Days · published · build 26143175
We've rolled out a hotfix that should address a couple of bugs. Thanks as always for your swift feedback.
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Survivors no longer give players comforting head nudges. (Awkward.) Goose should be doing this instead.
Fixed an issue where Goose's tail wasn't animating properly when talking to him at the dog bed.
Fixed an issue where Pip and Goose could look frozen when players discovered them while scavenging.
Fixed an issue where King jittered when found at the Abandoned Kosyaire Factory.
Fixed lights not respecting the power cut event at Sunset Shine & Style and Fairwind Airfield.
Fixed some lighting issues at The Hitchpost, Ol' Rib Shack, Bloomingburg Books, Keyline Storage, Rodessa Substation and Wash and Dry Laundromat.
Fixed an issue where looting ammo or throwables that players had already equipped wouldn't add them to the stack.
Removed some rogue firearms repair from the Weapons Bench.
Players may now find dogs dead or gone if they discover them too late.
If players find a dog while scavenging, they will no longer appear in a recruitment shelter event.
Goose's low hunger negative day log event now drains morale instead of rest.
Goose now plays different animations when sick.
All dogs play a different animation when they are starving.
Updated how weapons are displayed in the Maintenance Bench to improve understanding of what level of bench is needed to repair different weapons.
Weapons are now sorted by durability if players have multiple versions of the same weapon.
Slightly increased the cadence of zombie waves arriving outside the shelter barricades.
Slightly increased how quickly zombies will become aware of the shelter based on survivor count and time spent in the shelter on normal difficulty.
Updated some Chinese translations.
Let us know if you continue to experience any issues with your game.
Harriet &
the Into the Dead team