What developers changed, in their own words, newest first · page 19
| Game | Patch notes | Build | Published |
|---|---|---|---|
| Localization and New Keyboards Idle Clacker now teaches typing on the keyboard you actually own, in the language you actually type. Ten languages English, Español, Português, Français, Deutsch, Italiano, Türkçe, Polski, Bahasa Indonesia and Kiswahili. Interface and drill vocabulary both, so the words you practise are real words in that language rather than English words with the accents filed off. Nine keyboards QWERTY (US a… | 25193995 | ||
| Visual Overhaul: New UI, Updated Graphics & Trailermajor A living battlefield and rebuilt interface · Battle maps now sit on cut parchment above a dark timber table, with retained paper shadows and a clearer separation between the playable world and its surrounding surface. · Capitals, settlements, marketplaces, castles, landmarks, and battlefield actions use a consistent family of readable map symbols. Building markers remain legible at every zoom a… | — | ||
| COLLAPSE COMPANY Ver. Beta 0.2.7 Ver. Beta 0.2.7 Update Notice Thank you for playing COLLAPSE COMPANY. In Ver. Beta 0.2.7, we have implemented the following additions, changes, and fixes. 1. New Weapons - Added two bolt-action rifles and one submachine gun. The newly added weapons are available for purchase in the Shop. Descriptions for each weapon have also been added to the Encyclopedia. 2. Changes and Additions - Added weap… | 25193986 | ||
| Patch V6.9 Robot fixes Fixed robots going to a container that doesn't have enough resources it needs Made it so that robot containers dont show "0" and the number just gets hidden Made it so buildings will only be filled to 1 instead of 4 to ensure all of your buildings are filled equally | 25193722 | ||
| 部分bug修复+游戏内文本调整 1.修复了涉及到[舍身援护]状态的boss战卡顿问题严重的问题。 2.调整了呪、卡伦回忆的部分文本。 | 25194069 | ||
| Patch 1.02 - fixed a bug where the whip of greed made units immortal | 25194063 | ||
| Galactum Meridian Early Access Update 0.3.1 — UI Readability This update improves interface readability by reducing the amount of repetitive descriptive text shown across the game’s panels. · Reduced targeted explanatory panel text by approximately 50%. · Shortened mission directives and Field Study instructions while preserving required actions, objectives, ranges, and progress information. · Streamlined descriptions in the Star Map, System View, and Wo… | 25193726 | ||
| Patch #6 - minor Fixes Dead Mans Gulch · Skillcards don't show the accumulative improvements including the upgraded values coming from the ledger · Winning Screen options were inconsistent with the other chapters Towards the Gulch · In rare occasions, levelling continued past the intended maximum: the closing skillcards never appeared and the steep XP curve never started · In rare occasions, reaching the level… | 25194014 | ||
| v0.0.7 Update — Live Nowmajor Quick one to let you know the update is out. This is a big one under the hood, here's the gist: · Weapons now combine. The old system's gone, replaced with a proper two-slot combination setup, so you can mix and match for new effects. · Boons and Curses replace One Hit Wonders. Boons are permanent passive upgrades you build toward. Curses come from enemies and can be removed if you know where t… | 25175786 | ||
| Abyss Veil 1.9 - Godot shart itself edition - Yesterday night I pushed a build of the same version fixing a bug, I exported the game and put it up and went out to take a leak. Game hasn't been openable since, why? The export was corrupted, and no matter how many times I re-exported it remained corrupted... So after some trials and some errors, I got to the bottom of it and fixed it, learned a new thing today. (Game works now btw lol) Thing… | 25193600 | ||
| Hot Fix: September 8th, 2026 Fixed an explanation that was explaining French text instead of Portuguese. | 25193924 | ||
| Hot Fix: September 8th, 2026 - English: Fixed the issue in the Flower Garden. Gates asking the player to guess the next word were showing wrong words. - Portuguese: Fixed an explanation that was explaining French text instead of Portuguese. | 25193909 | ||
| Update v1.0.1 This is our first update after release. It's a small emergency update to address a serious issue affecting international users, with a few tag-along changes. FIXES Fixed a critical crash that happened when pressing Play if the Windows username contained international characters. Thanks to 바보 for reporting this and helping us confirm the fix. GAMEPLAY The Juggernaut is no longer affected by knoc… | 25193194 | ||
| v0.5.1: Formations on Autopilot New Features · Auto Farm is now available as a permanent unlock for 60 Otherworldly Essence or $14.99 USD. Rotate saved Free Play formations while online, automatically level your team, and move to the next world after using your wave skips and clearing the landing wave. · Configure Auto Farm from Town Square or its customizable shortcut(u). A status indicator, stop-after-run option, and recent… | 25193878 | ||
| Necro Pop Demo gets a minor update! New "How to Play" screens on startup that you can page through · In-level tutorial hints you can read at tutorial markers · Press Escape to bring up a quit confirmation from anywhere in the game · Press Alt+Enter to toggle fullscreen · New "Thanks for Playing" screen after completing the demo · Added new dinosaur boss sound effects · Updated and added various sound effects | 25193171 | ||
| Cancel button for tile upgrade in rest area and buffed final boss HP I found that it was possible to soft-lock yourself if you had a fully maxed out inventory and then went to the tile upgrade section in the rest area. So I added a cancel button to that, so you can easily back out of it. Plus I figured it's nice to be able to choose something else if you made a mistake. I've also seen pretty much everyone just completely destroy the final boss because by the tim… | 25193759 | ||
| Creatventure Update v0.0066 Creatventure Update v0.0066 🖥️ Server & Backend (No client update required) · Authoritative Dedicated Server API: Added secure server-side endpoints for player synchronization, creature captures, battle outcomes, and shop transactions. · Server API Key Authentication: Implemented secure server authentication ensuring only verified dedicated server instances can submit authoritative state updat… | — | ||
| Hot Fix: September 8th 2026 Corrected FFlower garden's gate issues. Wrong words were shown to guess the next one. | 25193757 | ||
| More hidden Rooms added to Stage 4 & 5 + Stage 12 Progress Hey all! I am working on the Game full speed and got another good chunk of work done. I have huge plans for the final content update of the Game and I can not say yet when it will be finished. All of this needs to be thought through and done properly. Stay tuned! More stuff is on it's way. | 25193676 | ||
| Small Update - Performance, Lighting & Multiplayer Fixes Hello Drivers, This small update focuses on performance, lighting, and multiplayer stability, with several fixes based on your recent reports. Fixes and Adjustments • Fixed issues with nighttime lighting. • Fixed a memory leak caused by lockers. Frame rate should now remain more stable during long play sessions. • Fixed achievement-related lag spikes. These spikes could become increasingly noti… | 25172482 | ||
| 2.1.5 pre-release: HOTAS groundworks and throttle axis This update mostly adds some changes to the controls. · Thumbsticks are no longer used for menu navigation. This is done because some HOTAS controls use the same axes and would make the game unplayable with these devices. · The left thumbstick can no longer be used to navigate menu buttons. · The right thumbstick been replaced by X and Y for scrolling. · Settings to invert look directions for c… | — | ||
| Teeny tiny Raft update - Removed the knockback throwing you into the water when you take damage while sailing on a raft | 25193653 | ||
| Bug Fixes Fixed an issue with Lists and Local Data (disabled effects) usage. · Fixed an issue with how Tags are saved/modified/leveraged in variables. | 25193613 | ||
| HexAim 1.37.0 - MERIDIAN and REDLINE NEW HEXRACES - MERIDIAN: a ride through a facility that has aim rooms in the middle of the tunnel ride, each aim room will work a different aim-skill including multi tasking. - REDLINE: a pure timing dodge run down the crank axis of a giant radial engine. Rows of nine chrome pistons hammer inward in firing order. No walls, gates or bouncers; red pop-up targets feed fuel and score. This one it's… | 25193393 | ||
| Update September 2026: Multiplayer New Update is finally available! Multiplayer mode New Spots and models to paint on New Brands and more! | 25193028 | ||
| Field of view A small update where we've added the option to adjust Field of View (FOV). | 25193510 | ||
| Pets Therapy 4.0.0 New Pets · Horse — gallops across your desktop at full speed, munches hay, and sneaks in a nap between rides. · Pony — tiny hooves, big dreams, and a pair of actual wings to soar off into a sparkly flight. · Buff Worm — flexes those tiny muscles for maximum gains and chomps a juicy apple between reps. Interactions · Send Love — double-click any pet, or pick it from its right-click menu, to show… | 25193269 | ||
| Playtest v0.8 - Audio and Visual improvements. | 25193499 | ||
| 09/08 - patch notes - build .758 Builds 0.756–0.758 This update brings a refreshed interface, a more useful minimap, better party travel, and a broad collection of combat, equipment, revival, and save improvements. Interface Refresh - Added new painted artwork across menus, buttons, tooltips, inventory slots, and confirmation windows. - Updated High Anchorage, Party Management, storage, shops, crafting, Player Town, portals, B… | 25192915 | ||
| Patch v0.32.6 This patch improves raid safety, quest clarity, and map and menu controls. ITEMIZATION: · Quest items from fetch quests no longer drop again after the quest is completed. UI AND MENU SYSTEMS: · Hardcore deaths in Snowbound Approach no longer offer a Try Again option. · Quest descriptions and rewards are now shown before accepting a quest. · Secret room connections are hidden on the minimap unti… | 25193378 | ||
| 1.3.2 Bug Fixes, Small tweaks and Autumn event prep. Fixed an issue affecting some players attempting to unlock the "Cindy's Favorite" achievement. · Fixed an issue that allowed players to enter Lakeview Tavern after Bell had already left. · The Harem Ending book can now be found in Reiner's room . · Fixed the page transitions in the Harem Ending book so they now display correctly. · Made some small tweaks to prepare the game for the upcoming Aut… | 25192885 | ||
| Playtest Update v1.5.0 — your captain talks back, and so does the bossmajor Playtest Update v1.5.0 — The Quarterdeck Speaks This one is long on purpose. Playtest last got proper notes at v1.3.0 — the builds since then went out quiet — so everything from v1.4.0 to v1.5.0 is written up below. If you have been sailing the whole time, skim for the balance section; it is the part that will feel different under your hands. 🗣️ Your captain speaks · There is somebody at the w… | 25193431 | ||
| Ethan's Flag Quiz Game Reimaginedmajor Ethan's Flag Quiz Game – The 550+ Flags Update! 🚩 A big new update has arrived for Ethan's Flag Quiz Game , and the world of flags just got a whole lot bigger! The game now features more than 550 flags to learn and master , along with a refreshed interface, new music, updated sound effects, and seven brand-new flag categories. 🆕 New Flag Categories ⚽ Brazilian State Flags 🐯 Malaysian States… | 25189990 | ||
| Patch 3.6.4 New graphical options in the menu. · Fixed the loot of the family chest. · Fixed Lameli's Mark. · Fixed the vine in the Glacier. · Fixed a bug where the Old Lady would give infinite shards. · Fixed Iao's statue so it stay in place. · Made the sea calm. | 25193353 | ||
| Playtest Patch v0.1.3 New Content · Added the Bone Rune. Placing it summons friendly Skeletons into nearby orthogonal cells based on piece size. · Skeletons move after your turn and add 1 Attack when cleared. Arcane Echo can echo Bone Rune summons. · Added the Common Venomous Fang relic. Player CLEARs apply 2 Poison, and Poison deals +1 damage. Gameplay & Balance · Fighter Momentum increased from +2 to +3 per CLEAR.… | 25193183 | ||
| Update v0.2.17: Spectral Regen, Group Auto-Vita Parity & Crucible Fixes Greetings Vampires, Update v0.2.17 activates passive combat health regeneration for gear with Spectral Regen, eliminates integer truncation on low-damage Lifesteal, brings full functionality and floating heal splats to Group Combat Auto-Vita (Auto-Eat), and fixes Crucible Tier Shift button overlaps and network parameter errors. Combat Engine & Survivability · Active Spectral Health Regeneration… | 25193292 | ||
| Build #3 Build #3 Hey folks! Thank you very much for playing the playtest! This new build fixes various issues the community has reported. This build fixes the most important issues that were reported, before I inevitably have to go sleep, so that you guys can continue playing, testing, and finding new issues for me to fix. To be sure that you are playing on the correct build version, check whether the… | 25193165 | ||
| Playtest / Quality improvement Gameplay Update — Controls, Tutorial & Movement Controller Support * Added full controller support for starting a game. * Popups and interludes can now be confirmed using a controller. * Adjusted car steering sensitivity when using a controller. * Added steering sensitivity options for keyboard/mouse and controller. * Removed the “Control already in use” restriction from the control settings, a… | 25193164 | ||
| 2026.9.8.1092 - Fixed crash with FFT analyzer Quick hotfix for a crash. Sorry for the inconvenience! Fixes: - Fixed session crash with FFT_RealAnalyzer (reported by @3x1t_5tyl3 , issue #7197) | 25193093 | ||
| 9.9 Update Notes - Fixed an issue that prevented some card effects from loading correctly, restoring affected Battlecries, conditional effects, and dynamic costs. - Updated Golden Horn King’s double-damage effect: it now applies only when other Jiuli units in the same lane attack. It does not increase counterattack damage or change their displayed Attack. - Updated Zhao Gongming’s Battlecry: upgrade one of your… | 25192603 | ||
| 🔧 Demo Major Update v0.0.828-betamajor • Fixed an occasional glitch on world entry where terrain would appear before your character/gear finished restoring • Title screen terrain is now baked at build time -- faster boot and faster return-to-menu, plus the worst world-entry stutter is fixed • Fixed the adaptive quality ladder misreading windowed mode / a 30fps cap / Alt-Tab as "the machine can't keep up" • World map no longer freeze… | 25192292 | ||
| Steam Stats Fixes and Clearer Error Messages Steam stats fixes This update improves stats reads, save status across consecutive games, and messages when something goes wrong. · Fixed failed stats reads being treated as valid results. · Fixed later battle progress being incorrectly treated as already saved during consecutive games. · If Steam corrects your stats, the game pauses further stats tracking for the current game and asks you to r… | 25185242 | ||
| September 8, 2026 - bug fixes Tidied up holiday arenas · Suzuki Swift no longer does backflips across the arena | 25192907 | ||
| Smile Protocol – Version 1.0 Full Releasemajor Smile Protocol – Full Release Update v1.0 Smile Protocol has officially reached Version 1.0! With the full release, we’ve added new weapons, a brand-new game mode and map, while also focusing heavily on stability, bug fixes, and AI improvements. This update represents the most polished and stable version of Smile Protocol so far. Thank you to everyone who played and supported the game during Ea… | 25192013 | ||
| The Wasteland Update : New Content & Price Change Coming October 1st 🌵🚛major Hey Survivors! I want to give everyone an early look at what’s coming next for Not Quite Dead , along with an important update regarding the Early Access price. The next major step for the game is: THE WASTELAND 🌵 The Wasteland will significantly expand the world and introduce a completely new desert region. You can actually already see the beginning of this new area if you travel to the south… | 25190955 | ||
| Devlog: Multi-language Support (10 Languages)major The game now supports 10 languages : French, English, Spanish, German, Italian, Portuguese, Simplified Chinese, Japanese, Korean, and Russian. Origin of the Texts: · French & English : Fully written and translated by hand by myself. · Other Languages (Spanish, German, Italian, Portuguese, Chinese, Japanese, Korean, Russian) : Generated via a custom-built plugin I developed myself to process and… | 25192478 | ||
| Torizon Telecom - Demo Update 260909 Fixed a critical bug that made it impossible to complete the game. · Also made adjustments to some stages. | 25192684 | ||
| Update 0.1.5: Thieves, Spies and Stronger Guards The demo now ends cleanly after the first world. This update adds sneaky Thieves who can slip past guards, traps, conveyor belts and honeypots while hidden, but can be revealed by alarm bells, doors and the final room. New Spy research gives clearer previews of upcoming hero waves, while the Armoury can now become a repair station for wounded guards. The update also improves readability across… | 25192584 | ||
| Update 0.1.1 A round of fixes and polish across the lobby — interactions feel more solid, a few visual bugs are gone, and the early tutorial is smoother. More updates on the way. | 25192457 | ||
| New Day Schedule UI * New Day Schedule UI: * You can now see the events happening throughout the day *.Inventory improvements: * When mixing an item, the result will now automatically merge with existing items when possible * When closing the Mix or Enchant UI, your inventory will remain open * Added a notification when there is a new chat message while the chat is hidden * Added the Wisp option when buying or sel… | 25177844 | ||
| Bones and Coins v1.0.4 - New Feature: Auto Move Cursor - The cursor now automatically moves to hover over attack area, letting you play idle-style without manual input. You can enable or disable this feature from the left bottom toggle in the gameplay. | 25192192 | ||
| 2026.9.8.1049 - FFT analyzer, Type list/dictionary, QUIC on Linux Hello everyone! Got another update for you with a bunch of goodies. I've been making more work on the IK again, but there's a few collection-related goodies that have still trickled in! Notably, there's now FFT analyzer! You can make cool music visualizers and other stuff. If you're on Linux, the new QUIC protocol should now also be supported out of the box thanks to @bluecyro! New Features: -… | 25192500 | ||
| 9월9일 업데이트 몬스터 경로 위치조정 몬스터 라인 표시 이미지 변경 몬스터 경로 신입 맵 변경 | 25192322 | ||
| [0.7.11] Updates First, a quick update. We have listened to the issue with cultivator resistance being confusing, so we have a potential change to address it. You can try this beta out using the 'unified-health' branch on steam. It unifies health across players and enemies, removes cultivator resistance, and generally tweaks balance. It would be greatly appreciated if you could give it a go and report how it fe… | 25192295 | ||
| BUG repaired | 25191893 | ||
| Game Update: English & Japanese Support!major Hello, everyone! After a period of development and testing, we're happy to announce that: The game now officially supports English and Japanese! Players from around the world can now enjoy the game in their preferred language. This update includes: · Added English language support · Added Japanese language support · Localization for the game's interface and major text content · Improved multili… | 25190217 | ||
| v1.0.6 Update Fixed an issue where items could drop in unreachable areas. | 25191330 | ||
| v1.13.1 Update Notes v1.13.1 Update Notes - September 8, 2026 · Bug Fix: Certain characters do not display in Korean and other languages. | 25191908 | ||
| 09/09/26: Minor bug fixes ・Fixed an issue where the tutorial scenario would start when the game began, preventing the main scenario from starting ・Faster loading screens | 25192075 | ||
| Update 1.0.9 — Four Bug Reports, Answered ## 🛠️ Update 1.0.9 — Four Bug Reports, Answered Every fix in this update came directly from player reports. One player managed to uncover four of them in a single afternoon. Thank you — you basically wrote this patch. ### 🏕️ Camp Tasks Fixed After Settling Camp tasks were carrying their old production targets into newly settled camps. That meant a fresh camp producing almost nothing could inh… | 25192042 |