What developers changed, in their own words, newest first · page 18
| Game | Patch notes | Build | Published |
|---|---|---|---|
| Fix Patch Be The Boss Hello Bosses, We’ve continued following your feedback after the latest major update. This Fix Patch addresses several important issues, improves the variety of enemy attacks, and introduces a new shelf organization system for the Market. Bug Fixes - Territory Attack Issue on Older Saves Fixed an issue where players who had already eliminated enemy families on older save files were unable to att… | 25195051 | ||
| v0.8.1.1 Small Fixes Adjusted setting to prevent water disappearing. · Adjusted Conveyer belts to work with items next to or on the next tile below. · New artwork for Nuclear Generator, Cyclotron and more. · Updated so you can place ladders while you are climbing them. · You can now click tech trees you've previously researched to view them. | 25195554 | ||
| Version 0.83.4 - Hotfixes We continue fixing up issues as they arise. Here's another set of fixes · SHOPPING: Purchasing a replacement Command Bot doesn’t load the bot onto the Shuttle · SALVAGE & REPAIR: Commandbot salvage corrected · SALVAGE & REPAIR: MK2 Commandbot salvage now restores the correct version of bot · KNOWLEDGE BASE: NC2 was showing as Carbonite in KB but is actually Metallic · SHOPPING: Players reportin… | 25195528 | ||
| Islands and Dedicated Servers (Beta) Islands and Dedicated Servers This update adds coastal regions to explore and more freedom to build on land. New islands · Discover Green Bay, Split Atoll, and Overgrown Coast. · Recover a wreck part in Green Bay and choose whether to repair the old pier first or improve your raft. · Claim land and build floors, supports, huts, storage chests, lights, and planters. · Player buildings, island ta… | 25195435 | ||
| Full Single Player Campaign Out Nowmajor THE WHOLE ADVENTURE IS NOW PLAYABLE. Primal Reign: The Age of New Kings has reached one of the biggest milestones in its development. For the first time, we can now play the game \ from the opening sequence all the way to the ending.\ Not a vertical slice. Not a collection of finished levels. The whole adventure. Dinosaurs. Guns. Ancient ruins. Vehicles. Swimming. Companions. Cinematic cutscene… | 25170717 | ||
| Portalborn — Borderless Fullscreen Fix Hello everyone! A window-mode fix, from a player report. 🖥️ BORDERLESS IS NOW ACTUALLY BORDERLESS It wasn't. It was the normal window, resized to fit inside the desktop — so you still saw the title bar, and the taskbar stayed on top of the game. ⚠️ This was the default mode, so most players have been running it. Now it does what the name says: no window frame, covering the entire display, task… | 25195331 | ||
| v0.9.0 Beta - Major Update v0.9.0 Beta - Major Update Got Feedback? - [ Feedback Google Doc ] Upgrade Sockets • Every turret and Hero rolls a permanent upgrade socket, up to three. • Sockets only work while the item is active. • Reroll with a Grinding Wheel, seal with a Binding Sigil. Both drop from chests and survive death. Progression Overhaul • Contract Slots - Now an upgrade to stack contracts. • Road Overhaul - thei… | 25194842 | ||
| Patch v.1.2.2 Now it would be ridiculous to think that there were still bugs, right? Yeah... List of Changes · Corrected certain errors with hit markers displaying incorrectly. · Fixed the issue where the ground explosion after firing an overcharged shot with the Object 1343B appeared at the vehicle's gun. · Made a couple of balance adjustments to the Survival mode. · Made other small changes and fixes. | 25195390 | ||
| Project 0 Playtest is live! First update Project 0 (working title) just got accepted onto Steam today — thank you for being here from day one. This is our first update since launch. What's new: - New mechanic: per-arm bandaging (local medical state, heals wounds from self-damage) - Crank flashlight: hand pose and IK finished - Offices: open floor plan, per-floor visual decay, merged solids (lower render cost) - Various networking and… | 25195221 | ||
| 🔥 Major Ranching, Multiplayer & Building Update, 0.8.10.858 Hello Ranchers! 🤠💚 A new update is now available! Make sure your game is updated to version 0.8.10.858 . 🐄 Ranching This update brings another major stability and balancing pass to ranching. · Addressed all currently known cases that could cause farm animals to disappear . A huge thank you to ❤️ alfafreakgaming ❤️ and ❤️ jennoula ❤️ for helping me battle-test the ranching systems and track d… | 25195369 | ||
| 1.1.4 - Added battle event objectives that reward you upon completing them. - Added battle events that change the map depending on choices you take. - Improved enemy AI training of units and some enemy AI bugfixes. | 25195406 | ||
| UI Scaling added! (1.0.49) Just a quick update to add this as fast as possible: UI scaling is now finally in the game! The default keys for scaling the UI are comma and period (they are rebindable in settings) The UI scale is saved/restored in the device save data. Also: this patch includes a bunch of localization strings for newer materials that had them missing Some more content updates coming soon! :) Join the Communi… | 25194991 | ||
| Update 0.1.1 - First fixes and improvements Thanks for the first bug reports and feedback! Here's what's changing with the first update. Bunker recovery · Returning to the bunker now heals you, restores your stamina, clears your exposure, and cools you down for free. Save your medical supplies for raids. · If you die without being revived, you still can't rejoin that raid. Finding and grabbing loot · Made containers easier to interact wi… | 25195328 | ||
| TOWERPULSE 1.0.0 - Combat and Readability Thank you for playing TOWERPULSE. This update improves combat readability and fixes several interactions with arena obstacles and bosses. Interface and Readability · Health is now easier to read in the HUD and below the character, with clearer danger thresholds. · Damage now leaves a short delayed trail, healing displays the recovered amount, and visual warnings highlight critical health levels… | 25195423 | ||
| v0.5.19 - Crash fix - Fixed a reported random crash | 25195262 | ||
| [0.976]MicroUpdate This update mainly addresses leftover gaps from the previous patch and fixes issues introduced by that update. - Added a new interaction for **Reroll Hand**: you may now drag cards to swap them. The original click-based method remains available. Use whichever you prefer. - Adjusted enemy and card parameters for the final two Dreams in the Demo to bring their difficulty to a reasonable level. -… | 25195177 | ||
| Polish Polishing | 25195241 | ||
| 🚀 Update 15.9 – Quick Fix: Ptera Stabilized! 🪐 This update was originally meant to fix an issue where the smoke effect could remain permanently stuck on screen during the transition to Ptera. While investigating it, we eventually discovered and fixed three transition-related bugs: ☁️ Fixed the smoke effect sometimes remaining stuck on screen. 🔄 Fixed planet loading when the player entered and immediately left the planet. 🛸 Fixed planet un… | 25195196 | ||
| Bug Fixes Ambush In Sight Panel bug fixed. Enemies show status effects now, text overflow on mutations. Much love | 25194756 | ||
| New Demo !!!major Greetings, dear players! In the demo released in June for Next Fest, there were not only major bugs for some players (related to our balance data storage method) but also no main victory condition. Now you can finally restore the stronghold of light! Raise the wall of light! Fixed the issue some players had with increasing the radius of the illuminated area. · Max light now depends on "stars",… | — | ||
| Version 1.0 Version 1.0! - Added a 'shake' button to move the ball slightly - Changed the way a few of the machines work to stop the ball flying out of the machine As always, I'll be listening if anything is up, so please drop a message I'm not really planning on working on Pinballers anymore, and I've moved on to new projects. However, if there is a pickup in interest and stuff still isn't working, I will… | 25194901 | ||
| Demo Changelog CHANGELOG · Fixed bait not adding the correct rate to bait-exclusive fish (such as Leeches) · Fixed a lot of misc. missing localized text · Fishing spots will no longer try to target diagonals on controller · The tile highlight image will now hide when an event is running, making it less visually obtrusive · (Hopefully) Fixed the "Cannot set properties of null (setting 'baseTexture')" crash whe… | 25194915 | ||
| Updates notes for version 0.8.23 Fixed - Preserved complete skip checkpoints, restored delivery ceremonies after ticks and skips, and kept retained flight operations state authoritative. - Kept pending fleet deliveries visible and prevented aircraft from being assigned before their delivery was complete. | 25194874 | ||
| Frontiers of Ruin — Patch 0.09 This update focuses on clearer board feedback, smoother card interaction, and an easier way to review played Tactics. Tactics Graveyards Added face-up Tactics graveyards beside both players’ decks. Hover over a card to read its ability. Use the arrows to browse previously played Tactics. Tactics nullified by Trailblazer are labelled. Cards discarded from a hidden hand remain private. Visuals &… | 25194709 | ||
| Bug Fixes, new additions! Bug Fixes: Fixed bugs in level editor, improved the UI visually and more intuitive. Improved Level Editor UI performance | 25194650 | ||
| Update v26.908.1 ADDED: HUD animation for completing a lap CHANGED: Adjusted slightly AI drivers' speed based on player's position and boost level FIXED: Wrong lighting type in Jungle Long caused a performance drop | 25194479 | ||
| 0.2.0 Update Hello, everyone! We’re pleased to present the first update to LuminaFX (v0.2.0), focused on refining integration with Windows, improving customization on your screen, and optimizing overall performance. Here are the main new features: --- Smart Audio Selector No more searching for your app among hundreds of system processes. - Now you’ll only see the apps that are actually interacting with your… | 24504452 | ||
| Hotpatch #4 Added: Different leaderboards for extra difficulties. Added: New minimap icons, for each rarity of items. Added: Minimap sizes on options. Added: Item sets bonuses now getting multiplied by the average combat power of the full set. Fixed: Stuck on proceeding after realm completion, on salvaging items when item's combar power is super high. Fixed: Crazy critical hits on higher difficulties. Fixe… | 25193889 | ||
| + HOUSE DEMO new house demo scene + bug fixes and improvements | 25194437 | ||
| Dungeon Hotfix + some other bugs. Thanks for all the valuable feedback. · Game breaking bug fix for the Dungeon not opening its doors after "clearing" a room. · Fixed broken "bramble" Encounters with no spawns. · Dash attack mastery now requires 150 dashes, instead of 100 dash attacks. Only the Rabbit could accomplish dash attacks, so it has been simplified. Dashing with any character should progress the Mastery now. This might… | 25194420 | ||
| Changed leaderboards and added mouse zoom to camera. Title pretty much, leaderboards should now load scores properly and you'll be able to see you new high score while in game, not just in the menus after. Added mouse wheel zoom to camera that follows character. | 25194407 | ||
| Major Update v0.2.0: The World Editor & Steam Achievements Are Here! Hi everyone! First of all, I want to say a massive thank you to all of you for the incredible support since our Early Access launch. I’ve been reading all your feedback on the forums and Discord, and I've been working hard in the background to bring you the features you've requested the most. Today, I am super excited to drop our first major milestone: Update v0.2.0! Here is what is waiting for… | 25194402 | ||
| Patch Notes for Scarlet Skips 1.0.1 📢 Scarlet Skips hot-fix 1.0.1 is LIVE - Added FPS Limit & VSync options - Populated BG with more set-dressing - Fixed several bugs, specifically with Rocket Shoes & Extinguished Ropes not behaving correctly - Optimizations & QOL improvements | 25194166 | ||
| In The Black Major Content Update - 1844major In The Black - Heat Death Heat is now a weapon, a warning light, and a way to die. This patch rips out the old approximated heat model and replaces it with a brand-new, ground-up thermodynamics system. Your coolant loops, armor panels, radiators, and core systems now trade energy realistically, and your cockpit finally tells you which part is cooking before the reactor does anything dramatic. H… | 25128016 | ||
| Feedback updates. Added player Bios among other feedback points. | 25194333 | ||
| Update 0.01.1570M Update 0.01.1570M: - Fixed Item Duplication Bug. - Added 50 round Drum Mag for M14/m21 | 25193829 | ||
| Localization and New Keyboards Idle Clacker now teaches typing on the keyboard you actually own, in the language you actually type. Ten languages English, Español, Português, Français, Deutsch, Italiano, Türkçe, Polski, Bahasa Indonesia and Kiswahili. Interface and drill vocabulary both, so the words you practise are real words in that language rather than English words with the accents filed off. Nine keyboards QWERTY (US a… | 25193995 | ||
| Visual Overhaul: New UI, Updated Graphics & Trailermajor A living battlefield and rebuilt interface · Battle maps now sit on cut parchment above a dark timber table, with retained paper shadows and a clearer separation between the playable world and its surrounding surface. · Capitals, settlements, marketplaces, castles, landmarks, and battlefield actions use a consistent family of readable map symbols. Building markers remain legible at every zoom a… | — | ||
| COLLAPSE COMPANY Ver. Beta 0.2.7 Ver. Beta 0.2.7 Update Notice Thank you for playing COLLAPSE COMPANY. In Ver. Beta 0.2.7, we have implemented the following additions, changes, and fixes. 1. New Weapons - Added two bolt-action rifles and one submachine gun. The newly added weapons are available for purchase in the Shop. Descriptions for each weapon have also been added to the Encyclopedia. 2. Changes and Additions - Added weap… | 25193986 | ||
| Patch V6.9 Robot fixes Fixed robots going to a container that doesn't have enough resources it needs Made it so that robot containers dont show "0" and the number just gets hidden Made it so buildings will only be filled to 1 instead of 4 to ensure all of your buildings are filled equally | 25193722 | ||
| 部分bug修复+游戏内文本调整 1.修复了涉及到[舍身援护]状态的boss战卡顿问题严重的问题。 2.调整了呪、卡伦回忆的部分文本。 | 25194069 | ||
| Patch 1.02 - fixed a bug where the whip of greed made units immortal | 25194063 | ||
| Patch #6 - minor Fixes Dead Mans Gulch · Skillcards don't show the accumulative improvements including the upgraded values coming from the ledger · Winning Screen options were inconsistent with the other chapters Towards the Gulch · In rare occasions, levelling continued past the intended maximum: the closing skillcards never appeared and the steep XP curve never started · In rare occasions, reaching the level… | 25194014 | ||
| Galactum Meridian Early Access Update 0.3.1 — UI Readability This update improves interface readability by reducing the amount of repetitive descriptive text shown across the game’s panels. · Reduced targeted explanatory panel text by approximately 50%. · Shortened mission directives and Field Study instructions while preserving required actions, objectives, ranges, and progress information. · Streamlined descriptions in the Star Map, System View, and Wo… | 25193726 | ||
| v0.0.7 Update — Live Nowmajor Quick one to let you know the update is out. This is a big one under the hood, here's the gist: · Weapons now combine. The old system's gone, replaced with a proper two-slot combination setup, so you can mix and match for new effects. · Boons and Curses replace One Hit Wonders. Boons are permanent passive upgrades you build toward. Curses come from enemies and can be removed if you know where t… | 25175786 | ||
| Abyss Veil 1.9 - Godot shart itself edition - Yesterday night I pushed a build of the same version fixing a bug, I exported the game and put it up and went out to take a leak. Game hasn't been openable since, why? The export was corrupted, and no matter how many times I re-exported it remained corrupted... So after some trials and some errors, I got to the bottom of it and fixed it, learned a new thing today. (Game works now btw lol) Thing… | 25193600 | ||
| Hot Fix: September 8th, 2026 Fixed an explanation that was explaining French text instead of Portuguese. | 25193924 | ||
| Hot Fix: September 8th, 2026 - English: Fixed the issue in the Flower Garden. Gates asking the player to guess the next word were showing wrong words. - Portuguese: Fixed an explanation that was explaining French text instead of Portuguese. | 25193909 | ||
| Update v1.0.1 This is our first update after release. It's a small emergency update to address a serious issue affecting international users, with a few tag-along changes. FIXES Fixed a critical crash that happened when pressing Play if the Windows username contained international characters. Thanks to 바보 for reporting this and helping us confirm the fix. GAMEPLAY The Juggernaut is no longer affected by knoc… | 25193194 | ||
| v0.5.1: Formations on Autopilot New Features · Auto Farm is now available as a permanent unlock for 60 Otherworldly Essence or $14.99 USD. Rotate saved Free Play formations while online, automatically level your team, and move to the next world after using your wave skips and clearing the landing wave. · Configure Auto Farm from Town Square or its customizable shortcut(u). A status indicator, stop-after-run option, and recent… | 25193878 | ||
| Necro Pop Demo gets a minor update! New "How to Play" screens on startup that you can page through · In-level tutorial hints you can read at tutorial markers · Press Escape to bring up a quit confirmation from anywhere in the game · Press Alt+Enter to toggle fullscreen · New "Thanks for Playing" screen after completing the demo · Added new dinosaur boss sound effects · Updated and added various sound effects | 25193171 | ||
| Cancel button for tile upgrade in rest area and buffed final boss HP I found that it was possible to soft-lock yourself if you had a fully maxed out inventory and then went to the tile upgrade section in the rest area. So I added a cancel button to that, so you can easily back out of it. Plus I figured it's nice to be able to choose something else if you made a mistake. I've also seen pretty much everyone just completely destroy the final boss because by the tim… | 25193759 | ||
| Creatventure Update v0.0066 Creatventure Update v0.0066 🖥️ Server & Backend (No client update required) · Authoritative Dedicated Server API: Added secure server-side endpoints for player synchronization, creature captures, battle outcomes, and shop transactions. · Server API Key Authentication: Implemented secure server authentication ensuring only verified dedicated server instances can submit authoritative state updat… | — | ||
| Hot Fix: September 8th 2026 Corrected FFlower garden's gate issues. Wrong words were shown to guess the next one. | 25193757 | ||
| More hidden Rooms added to Stage 4 & 5 + Stage 12 Progress Hey all! I am working on the Game full speed and got another good chunk of work done. I have huge plans for the final content update of the Game and I can not say yet when it will be finished. All of this needs to be thought through and done properly. Stay tuned! More stuff is on it's way. | 25193676 | ||
| Small Update - Performance, Lighting & Multiplayer Fixes Hello Drivers, This small update focuses on performance, lighting, and multiplayer stability, with several fixes based on your recent reports. Fixes and Adjustments • Fixed issues with nighttime lighting. • Fixed a memory leak caused by lockers. Frame rate should now remain more stable during long play sessions. • Fixed achievement-related lag spikes. These spikes could become increasingly noti… | 25172482 | ||
| 2.1.5 pre-release: HOTAS groundworks and throttle axis This update mostly adds some changes to the controls. · Thumbsticks are no longer used for menu navigation. This is done because some HOTAS controls use the same axes and would make the game unplayable with these devices. · The left thumbstick can no longer be used to navigate menu buttons. · The right thumbstick been replaced by X and Y for scrolling. · Settings to invert look directions for c… | — | ||
| Teeny tiny Raft update - Removed the knockback throwing you into the water when you take damage while sailing on a raft | 25193653 | ||
| Bug Fixes Fixed an issue with Lists and Local Data (disabled effects) usage. · Fixed an issue with how Tags are saved/modified/leveraged in variables. | 25193613 | ||
| HexAim 1.37.0 - MERIDIAN and REDLINE NEW HEXRACES - MERIDIAN: a ride through a facility that has aim rooms in the middle of the tunnel ride, each aim room will work a different aim-skill including multi tasking. - REDLINE: a pure timing dodge run down the crank axis of a giant radial engine. Rows of nine chrome pistons hammer inward in firing order. No walls, gates or bouncers; red pop-up targets feed fuel and score. This one it's… | 25193393 |