Bunker Rats · public · first seen
Thanks for the first bug reports and feedback! Here's what's changing with the first update.
Returning to the bunker now heals you, restores your stamina, clears your exposure, and cools you down for free. Save your medical supplies for raids.
If you die without being revived, you still can't rejoin that raid.
Made containers easier to interact with, so you shouldn't need to wiggle the camera around to find the right spot.
Loot containers glow faintly when you aim at them. Containers you’ve checked and found empty are labelled so you don’t keep checking them. Other players can still put items inside.
Spread regular loot containers farther apart without adding more loot to either map. Locked rooms still have extra rewards.
Added Electrical Recovery and Structural Repairs to both complexes, bringing each map to six optional contracts.
Earn an extra 100 XP the first time you complete each contract. The mission table shows which bonuses you still have left to earn.
The rising heat near the end of a raid no longer stops you from healing yourself. You'll still take heat damage while healing, so bring supplies if you're going for Last Call.
Moving, getting attacked, taking damage from hazards or exposure, and being downed can still stop healing.
Fixed a saving problem caused by kills or assists being counted after your raid rewards were already being saved.
Fixed a problem that could send a late-joining player back to the main menu after the group had already moved on to another raid.
Again, I appreciate the quick feedback. Some things are just better tested with other people and you guys are already helping a lot.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4416361 | 5866255533431349337 | 4767154821252067225 |