Bustle Beacon Demo · published
Greetings, dear players!
In the demo released in June for Next Fest, there were not only major bugs for some players (related to our balance data storage method) but also no main victory condition.
Now you can finally restore the stronghold of light! Raise the wall of light!
Fixed the issue some players had with increasing the radius of the illuminated area.
Max light now depends on "stars", push buildings that have them to activate them and expand your domain.
A turn cycle has been introduced: Dusk (when invaders come to take your light), Zeal (when wave points are doubled), and Dawn (when Bustle Light shines beyond the cap).
Bustle Light (the number of buildings performing production by wave) can shine beyond the cap.
Reach the old light towers with your light, restore them, and raise the wall of light.
Totems that take light at Dusk can not only be destroyed but also used to your advantage.
Beware of the MystBreaker, it has come to turn your buildings into ruins, but even that may have its uses.
In short, there is a lot of new content. We added some explanations (not a full tutorial yet, but at least something), simplified the demo parameters, and the randomization allows for noticeably different setups when replaying.
Give it a try and post in Steam Community if you have any suggestions for improvement.
We hope you will be entertained!
The totems: