Fangjie:Shattered Altars Demo · public · first seen
• Fixed an occasional glitch on world entry where terrain would appear before your character/gear finished restoring
• Title screen terrain is now baked at build time -- faster boot and faster return-to-menu, plus the worst world-entry stutter is fixed
• Fixed the adaptive quality ladder misreading windowed mode / a 30fps cap / Alt-Tab as "the machine can't keep up"
• World map no longer freezes for ~1.8s on open; fixed daytime terrain rendering solid black
• Reduced idle GPU data uploads and an autosave hitch -- steadier frame times overall
• The vehicle switch wheel (G) is now actually circular and follows your mouse to select
• Consumables now auto-detect what's in your inventory via Q, with a shared radial wheel
• Fixed releasing the key after a grapple pull dropping you off the wall
• Fixed a flash of the login screen on desktop app launch
• Fixed the minimap occasionally going permanently blank
• Overhauled hit feedback: enemies now telegraph swings, player hits get directional shake, knockback, and clearer damage numbers
• Pet attacks and pet damage now have matching feedback
• Fixed some humanoid enemies' hands clipping into their torso and weapons through their chest
• A physical "bulletin board" now stands by the village square -- press E to check status, donate supplies, or repair facilities
• Village appearance now reflects prosperity and morale
• Fixed night raids only spawning 2 defenders instead of the intended 4-6
• Trimmed NPC dialogue -- settlement actions moved to the bulletin board
• Greatly expanded wildlife and hostiles: predator/prey chains, scavenger vultures, plus goblins, skeletons, slimes, spiders, and frost wolves
• Added dungeon/cave monsters, goblin camps, road patrols, and a hunting to cooking loop
• Added a bestiary -- killing or observing a creature unlocks its lore entry
• Fixed underwater far-terrain artifacts and shoreline creature spawns; removed a few floating-colored-cube ambient decorations
• Added 18 repeatable regional bosses across every biome
• Bosses (including the Stone Guardian) no longer scale with party level -- fixed difficulty instead
• Redesigned many previously featureless items; weapons modeled on a finer grid -- swords finally have a real blade cross-section
• Armor inventory icons now match how the piece looks when worn
• Rarity now shows up in the model; legendary gear has unique shapes
• Dropped items sized appropriately per type
• Selecting a character or loading a save no longer incorrectly grants bonus skill points
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5103921 | 6601901925877475772 | — |
| 5103922 | 4136526621980988683 | — |
| 5103923 | 5612412115556162092 | — |