What developers changed, in their own words, newest first · page 133
| Game | Patch notes | Build | Published |
|---|---|---|---|
| Hotfix #11 Exploration and Item Placement · Moved abilities previously found along side paths in the Twisted Forest to the main route. Other items have been placed in their former locations. Fragment Changes · Removed the previous effect of Seismic Wave and replaced it with the following: · Reduces the duration of Protector of the Earth. · When the effect ends, the surrounding fragments burst and deal dam… | 26359238 | ||
| v0.2.0 Major Update: A Fairy's Visit and Six Celestial Challengesmajor Start at South Heaven Gate, one hand at a time Welcome to the clouds! The v0.2.0 major update for Happy Two-Player Mahjong is now available. The full game adds six Chapter 1 challenges: South Heaven Gate, Welcoming Cloudway, Immortal Peach Garden, Jade Pool Pavilion, Hall of Radiance and Cloud Summit Palace. Each stop has its own objective. Clear it to unlock the next step in your celestial jou… | 26312088 | ||
| SXN Playtest Background Fix | 26359204 | ||
| Game Optimization & Bug Fixes This update focuses on early-game pacing adjustments and continued fixes for the issue where Gandalf's attack speed was too high, causing him to be unable to attack. This has been strictly tested multiple times locally to ensure Gandalf's attacks now work properly. Thank you all again for your support! | 26359093 | ||
| 1.0.2问题修复 修复跨屏显示功能 · 优化个别UI及提示文字 · 修复显示最上层时自定义恒星卡住 | 26359027 | ||
| v0.0.4 SXN Playtest: > FPS CAP > Tooltips added for stats/resources > ObserversRPC for tower DPS added > Yanni Lobby UI Panel added (Higher Res) | 26359105 | ||
| Murciavania 1.3 — Clearer, smoother, shaped by youmajor Since launch we have read every review, every forum post and every comment you have left us. Update 1.3 comes from there: it is the biggest update since release, and almost everything in it answers something you told us. Thank you for playing, for writing to us and for helping us make Murciavania better. We are always listening. Map and navigation You told us loud and clear: the map was hard to… | 26358975 | ||
| v0.752 Recruiting, Starting Troops and Display Fix This update changes two things directly related to troops. Recruiting no longer produces builder units Previously recruitment built siege engines first, and the siege pool contained a set of half-finished construction units: Camp Builders, Tower Builders, Stone Platform Builders and eight others, eleven in total. They had only 18-21 attack and about 300 defence, so their combat value was close… | 26358644 | ||
| 0.5.3 - small fixes and tweaks hey hey everyone 0.5.3 just includes small fixes and tweaks: · Houses back to correctly cost wood upkeep. · Weaker PCs start on Balanced or Performant graphics, with a one-time menu toast saying so. · Archer, Pikeman and Shield Bearer now cost 35 wood and 3 food to train, and the Lancer 50 wood and 5 food. · Claimed Places of Power of one kind share a falling income total (100/75/50/25%, then 2… | 26359014 | ||
| Patch 1.0.4 Notes Faster intro skipping when retrying levels · Camera behaviour fixes in various situations · Final Boss: Collision detection fixes · Other General Bugfixes | 26269250 | ||
| BubFix Update: Achievement Bug Fix Hello everyone, We sincerely apologize for the bug affecting the achievement system. This is a small hotfix update to address an issue reported by the community. - Fixed a bug where the "Have 100 coins" achievement could not be unlocked or completed properly. - The achievement now correctly tracks your total accumulated coins (current coins held + coins spent on skills), rather than just your c… | 26358669 | ||
| Steam Deck button icons fix Display the correct steam deck controller button icons. · No more unexpected double-jump when jumping onto ledges. · Secret easter-egg area improvements. | 26358529 | ||
| v1.74 — Faster scans, local-AI safety net, smoother start NEW: Text detection is lighter on every capture. The normalization step that runs before text detection now uses a precomputed table - same math, same results (verified bit-for-bit identical recognition on 3,000+ screenshots), just faster: roughly 50 ms less per scan on a 1080p screen, with the biggest gains on CPU setups and small capture regions. NEW: A safety net for local AI models (Ollama… | 26358951 | ||
| A BIG Bravebones Update! 💀major A BIG Bravebones Update! 💀 I've been working on a pretty big update for Bravebones! Lots of things have changed, many bugs have been squashed, and there's plenty of new stuff to discover. 🛠️ Tons of Bug Fixes & Improvements! This has been a huge part of the update! I've fixed a LOT of bugs, improved various gameplay mechanics, and addressed tons of feedback from players. Thank you to everyone… | — | ||
| Update 0.7.98 - Companions, Empower, a steadier hand and a 45-card deck Companions · 11 Companions in tiers that open by hero level or by act. Buy them and rank them up with shards. · A higher tier is always stronger and every rank adds +1/+1. The Shard Oracle draws 3 cards. · Empower : +1/+1 for good, up to 5 levels, with shards in the Hero menu or with gold on the run map. · A fallen Companion is revived on the map for gold, or for free after the act boss. · The… | 26358836 | ||
| Demo Patch 8: Multi-Combat & Quality of Life Demo Patch 8: Multi-Combat & Quality of Life Greetings, Summoners! The eighth Soulstonia Demo patch is here! This update enables multi-combat and makes everyday adventuring smoother. Active goal icons now show which objects your Summoners are heading toward when gathering or crafting, and you can toggle fullscreen from the pause menu. Changes · Enabled multi-combat (multiple NPCs can now attack… | 26358918 | ||
| Major update before final releasemajor With the final release getting closer, I've been working on a bunch of improvements based on your feedback. I'm happy to finally share this update with you. One of the biggest things I've been working on is Performance Mode. It includes specific shader optimizations to help laptops with integrated GPUs run the game at a more stable framerate. I've also added a framerate limit option to make it… | — | ||
| Update Notes for November 1st 1 November 2026 This is a big one. Battles, hero abilities, orders and map events have all been redrawn in light, the main menu has new Options, Achievements and Profile windows, and the battle screen now gives you a clearer preview before a fight and a fuller report after it. On top of that there's a long list of performance improvements and fixes. Thank you to everyone playing the open beta.… | 26358820 | ||
| Early Access Chapter 1 - Hotfix 3 ===== QoL ===== · Added active anomaly list to each game over. ===== BUG FIXES ====== · Fixed borderless window setting. · Fixed audio settings in pause menu. · Fixed cursor going to second monitor in camera system. | 26358847 | ||
| Playtest 0.1.7 Playtest 0.1.7 — Patch Notes Playtest 0.1.7 introduces several major features, including Walls, Rounds, Single-Player Quick Play, Advanced Match Settings , and a completely redesigned rendering pipeline. This update also brings new card mechanics, improved game balance, tier-based Shop progression, expanded customisation options, visual improvements, and numerous bug fixes. Temporarily Disabled… | 26358851 | ||
| Apocalypse: The Last RV – V4.9 Update📢major Hey, RV Survivors! Version V4.9 is now live! It's been almost a month since our last full patch notes (V4.2.5). During that time, we've released several updates from V4.3 through V4.8. There's quite a lot to cover, so we've combined everything into one comprehensive update announcement. Here's what matters most in this update: · The RV Crisis Cycle and Defense System are here! We've introduced… | 26347626 | ||
| Update v2.1.16 - Increased ConquestVI max rerolls from 10 to 20 - Fixed an issue where battle card options could unintentionally change | 26358900 | ||
| A new neighbor in Beastopia: Meet Gu Ting An Gu Ting An comes to your desktop He patrols the school and shopping streets on his motorcycle, always making time to return lost belongings to his neighbors. Now Gu Ting An can keep you company while you work, study, or write. This character DLC includes two idle animation sets, two sets of typing reactions, and his own street-corner scene. Everyday typing gradually advances background construc… | 26271492 | ||
| Hotfix - 1.1.3 "Website Quality" upgrades now increase amount of items sold per customer. · Improved initial pathfinding generation performance. · Improved storage worker behavior when the warehouse is too crowded. · Fixed tutorials not progressing in some cases. · Fixed minor UI performance issues. MacOS: · Fixed pathfinding not generating when loading from a save. | 26358664 | ||
| The Ship of Theseus, Halloween, and a mini Update. Hey, it’s Halloween! Or, as I like to call it ever since I moved to Ireland, Samhain (please look up the pronunciation to hear it for yourself). Samhain was a thing long before people in the US, Japan, and everywhere else in the world started dressing up as pop culture references at the end of October. But I’m not going to go into the origins and traditions of Samhain in this post. Though I do… | — | ||
| Update 1.5.1 Improvements · Added a Size basis option to the Text section of the Subtitles tab: Fixed keeps one pixel size, Ratio follows the box height · Text size is now Fixed by default, so subtitles keep their size as text appears; text still shrinks when it does not fit the box · Styles whose size was changed in 1.5.0 stay on Ratio Bug Fixes · Fixed a color changing slightly when saved unchanged from t… | 26358729 | ||
| Patch Notes (0.5.175) Changed the behaviour of cannon balls: they now explode upon impact, rather than always landing at the aimed point (you can’t shoot through walls anymore) · Made cannon reload key detection more robust in the event of multiple devices, or device disconnection. This should hopefully fix any issue · Fixed 'C' key help screen staying up when your partner finishes the game · Improved the “Hide Fore… | 26358728 | ||
| Small patch - 11/1/2026 Prevented monsters from falling under the map Fixed some international captions Fixed portals Fixed vocal volumes | 26358630 | ||
| Update 0.28: Controller and Steam Deck support, notebook UI, a new EasyMartmajor Hi everyone, I'm the developer of An-pêng. Thank you to everyone who played and left feedback. Today the demo is updated to 0.28. The two biggest changes: you can now play with a controller, and you can try it on Steam Deck , and the Character, Resources, Quests and Notes windows are now one hand-drawn notebook . Here is everything that changed. 🎮 Controller, keyboard and Steam Deck · The game… | — | ||
| 0.110 Update: Invitations, Pavilion Research, Protagonist Stats & Equipment The beginner tutorial is still unfinished. Some steps need more work, and we will continue completing and fixing it in future updates. Hello, fellow cultivators! This update fixes invitations that could not be used, the Scripture Pavilion being stuck at level 1, and a protagonist stat calculation error. Thank you for your feedback! Invitations Now Work - Fixed being unable to recruit after usin… | 26358497 | ||
| Render Resolution Settings & Performance Improvements Added a render resolution setting. You can now choose a higher resolution for sharper visuals. · Optimized unit spawning, explosions, and missile effects to reduce stuttering during busy battles. | 26358432 | ||
| Calcio 98 0.57.3 (2026-11-01) Fixes · Saves still load after the game database is updated. To send feedback, email [email protected]. We try to reply to every message we receive. | 26358525 | ||
| [0.35.1] - Increase DK Conquered Orb Drop Rate (0.25% > 0.75%) - DK Ascent: Elusive now canceled if cast is canceled - DK Breath: Improve animations - Fix: status stack display not syncing properly in some cases | 26358371 | ||
| Playtest 0.4.0 Campaign, combat and company management This update expands the campaign's economy and noble-house politics, improves battlefield orders and AI, and fixes a number of interface and save-loading problems. Starting a campaign: Saves from the earlier map-fixes playtest are not compatible with this version. Start a new company when moving from that build. Noble houses, raids and contracts · Expande… | 26358524 | ||
| Monthly development reports and easier list navigation Thank you for your feedback and bug reports! • Improved restoration of scroll position, filters and sorting when returning to lists. • Added reasons based on actual AI lineup decisions, including rest and fatigue, to the change history. • Added monthly development reports, accessible from Development and secretary notices. Review rating changes, development events including traits, and reserve… | 26358469 | ||
| Small Patch: Smoother Premoves and Better RTL Support This small patch makes fast games smoother and improves support for right-to-left interfaces, including Arabic. Smoother piece selection Selected a piece during your opponent’s turn, but didn’t choose its destination before they moved? Your piece now stays selected, so you can finish your move without clicking it again. Available moves refresh for the new position, including check restrictions.… | 26357953 | ||
| Echoes of The Living - Anniversary Optional Update + How to access Happy Halloween! First of all and as always, Laura and I want to thank everyone and especially all the supportive members in the forums that helped us answer, offering help or sharing helpful tips to players. Wow, we can't believe a year has already passed since we launched Echoes Of The Living on Early Access! Since then, Laura and I haven't stopped working to make sure we deliver the best exp… | — | ||
| Hotfix 0.3: Map colliders and horde spawning General adjustments · Added more colliders to prevent players from getting to invincible spots · Added security checks to the horde spawning to prevent the waves from softlocking · New animations for the fuse zombie · Small tutorial displays for Perks & Weapon Buys · Changed XP needed for weapon unlocks · Added Nightclub clues! | 26358380 | ||
| Playtest 0.3.6: terrain park, skis to choose and new forests Thank you for every report since 0.3.5. This update is a big one: new ways to ride and score your runs, new forests and a proper ski-area boundary, new lines and better acting in the story, and a long list of fixes. Highlights · Five scores on every run. Speed, Flow, Control, Style and Survival, on the screen as you ride. · Achievements. 15 Steam achievements to earn. · Skis to choose. Five pai… | 26357919 | ||
| Ashen - Update v0.1.25 ✨ New · Witrol and many other texts are now translated in every language · Controller: the bestiary opens with D-pad down, A advances dialogues · Luke now shows the attack and roll keys · Agility now increases movement speed · Olf gives you a Calcined Sword after his first quest · New game icon ⚖️ Balance · Cendrys and Grommek hit less hard · Khépri's emergence hits less hard · Kael'Dorne is mo… | 26358215 | ||
| CHANGELOG — v0.7.21 · November 1, 2026 - Added **three new dances**, expanding the emote wheel from **7 to 10 options**. The new dances also count towards filmed dance moments. - Mines can now be bought for **$300** from the shop shelf below the RPG. - Mines and whoopee cushions can now be placed on **bus seats and 15 camp seating spots**, including the toilet and TV sofa. - Aiming at a mine or cushion on a camp seat now prioritizes… | 26358270 | ||
| Update 1.1.1 - Thank-you Gift As a thank-you, everyone gets 700 memory shards. They arrive the next time you enter the inn. | 26358201 | ||
| Version 1.1.8 Added Round Matter to the editor. · Fixed solo and co-op replays with checkpoint restarts. · Fixed restarting from checkpoints after replay playback. · Fixed co-op players interfering with each other's rock pushing. | — | ||
| 1.0.5 アップデート 1.0.5 アップデート アイテムを拾う機能、効果音のトランジション、UI オプションのスムーズな切り替えを追加しました。 1.0.4 はどこへ行ったのか、気になりますよね。4 は縁起の悪い数字なので……(本当は更新内容を書き忘れただけです) | 26358135 | ||
| Update 0.1.17: New minigames "Cup Shuffle" and "Wobbly Plate" Update 0.1.17 - New minigame: Cup Shuffle - New minigame: Wobbly Plate - Oncoming Walls now looks like a hydraulic press, and the GM's platform is closer - "Sudden Drop O/X Quiz" (renamed) gets a game-show stage - The GM can set a target for players remaining / players cleared before "Start!" - Players who got KO'd can now be heard by the players still in the game - Floor Drop Survival: the GM'… | 26358125 | ||
| Untamed Kingdom – Major Updatemajor Realism & Survival Systems Injuries, Scarring & Recovery · Injuries can affect specific body regions, including legs, back, and neck. · Severe injuries can result in broken legs, impaired turning, and increased vulnerability to attacks. · Wounds can become infected over time. · Rest allows injuries to recover, while exposure to water can worsen certain wounds. Nutrition & Seasonal Breeding · An… | 26357896 | ||
| 1.0.3 Patch Notes Fixes · Fixed Apex Spell casting bugging out if pressed multiple times in a row. Changes · Changed Rotstep's visual effects. | — | ||
| New game mode: LADDER! NEW: - New game mode: LADDER - Jono's custom levels played in a tier-based mode (more info below) - MEAT GRINDER now opens after you clear a level in LADDER (if you've played MEAT GRINDER before, nothing changes for you) - Level editor: autosave every 5 minutes (Settings > LEVEL EDITOR to turn it off) - Level editor: RANDOMIZE starts you off with a random level shape - Discord: link your accoun… | 26357942 | ||
| 《市井小神仙》卡顿问题修复公告 各位掌柜好! 大家反馈的卡顿问题现已修复。 如果游玩时仍遇到卡顿,欢迎继续向我们反馈。感谢大家的耐心与支持! | 26357940 | ||
| Playtest Update Playtest patch for 1 Nov 2026 Some final bug fixes and adjustments. Likely the last update for the weekend! -fixed minimap being off (the number issue is not fixed yet however) -added option to switch between wrench modes -added radio PTT Keybind to controller (default is dpad left) -adjusted some ai pit strategies -fixed tires climbing each other into the sky -potentially fixed another tire/wh… | — | ||
| [Playtest v0.2.6.2] Update Reworked the respawn system in the chase sequence. | 26357943 | ||
| FIRST UPDATE NOTES Bug fixes -Fixed a bug that could make 100% completion impossible. Some Adamantite and Diamond ore nodes could disappear after you saved and reloaded the game, taking their ore with them. That left one ingot missing and you stuck at 99.5%. All ore nodes now save separately, so none vanish on reload. -Hot ingots now glow and cool down smoothly. Freshly smelted ingots glow red-orange and fade bac… | 26358005 | ||
| Ver 1.3.1 Update Thank you for playing Doodle Smash! Ver 1.3.1 is now live. Restart the game to apply the update. Element matchups now work in Mystery Gates Until now, element matchups ("Super effective!") only worked against the Mega Monster, Witches, and Endurance Road bosses. They now work in Mystery Gates too: a strong element deals 1.2x damage, a weak one 0.8x (this also applies to the monster's attacks).… | 26358023 | ||
| Roster, scouting and player editor improvements Thank you for your feedback! This update includes the following improvements. • Separated first-team and reserve rosters into tabs, with clearer colored rating grades and values. • Added individual notice deletion and bulk deletion of displayed read notices. Pending trade offers are protected. • Added potential editing and eight selectable default face variants in Commissioner Mode. • Unscouted… | 26358036 | ||
| Update v225 | UPDATE | v 0.1.225 | NEW FEATURES - Double XP Events - Six frontier sectors rebuilt with new layouts, vaults and boss arenas - Free Season Pass with 30 tiers, Season 1 starts on 1. November - Nine drone formations, three each for Defense, Offense and Utility - Brand new tutorial - Minefields in all frontier sectors and in every raid - New moderation tools GAMEPLAY - Season Pass progress with… | 26357652 | ||
| Nuclear Nightmare V8.1.5 Patch Notes v8.1.5: - Fixed an issue where being saved from an enemy attack or assimilation could leave you unable to fire your weapons. - Fixed AI-controlled infected players jittering up and down while moving on clients. | 26357084 | ||
| Patch Notes: 0.1.30 → 0.1.31 Patch Notes: 0.1.30 → 0.1.31 0.1.31 (Build 26355135, 2026-11-01) New and changed · The game now keeps running when its window loses focus instead of freezing. · Balance: Starburst Powder's stack limit is now 18 (was 10), and its full-stack explosion now deals 3 (+4 per level) damage instead of 20 (+5 per level). · Balance: Heartwarming Phos-flakes' explosion now deals 20 (+23 per level) damage… | 26319411 | ||
| Bug Fix Earthia Mining is out, thanks for the love and your valuable time, hope you are enjoying and WE ARE JUST GETTING STARTED. Bug fixes · Fixed a bug that could make 100% completion impossible. Some Adamantite and Diamond ore nodes could disappear after you saved and reloaded the game, taking their ore with them. That left one ingot missing and you stuck at 99.5%. All ore nodes now save separately,… | 26358005 | ||
| Update BETA patch 0.71 Hello everyone. These are some patches I made today to fix some undesirable bugs I missed. · Fixed Westerly's explosion preview going through a enemy that spawned on top of another recruit. · Fixed some recruits & bosses incorrectly having their info boxes show when the mouse was placed in certain places at certain times. · Tweaked the phrasing of some very clunky dialogue. · Fixed various musi… | 26357951 | ||
| 1.0.1 now live 1.0.1 now live with the fix listed below: Bug Fixes · Fixed issues with ending route states not being handled correctly. · Fixed diver death records carrying over from previous save data into a New Game. · Fixed an issue where diver death did not trigger its associated achievement. · Fixed an issue where the combination code clue displayed "Die.." even when the diver was alive. · Improved New G… | 26343089 |