0.110 Update: Invitations, Pavilion Research, Protagonist Stats & Equipment

挂机放置修仙录 · published · build 26358497

The beginner tutorial is still unfinished. Some steps need more work, and we will continue completing and fixing it in future updates.

Hello, fellow cultivators! This update fixes invitations that could not be used, the Scripture Pavilion being stuck at level 1, and a protagonist stat calculation error. Thank you for your feedback!

Invitations Now Work
- Fixed being unable to recruit after using an invitation. Using one from your Bag consumes it, brings a guest of that class to the Tavern, and opens the Tavern for recruiting.
- After the first use, that class appears in Tavern refreshes permanently.
- Invitations for already unlocked classes now drop at one eighth of their previous rate. Drop rates and pity for locked classes are unchanged.
- Recruiting now explains when you lack coins or your companion roster is full.

Scripture Pavilion Research Opened
- Fixed the Scripture Pavilion staying at level 1 and tactics being unresearchable. The Pavilion no longer needs upgrade items.
- Research caps now follow the protagonist's realm: from Core Formation, techniques up to level 6 and tactics up to level 2; from Body Integration, techniques up to level 9 and tactics up to level 3. The required realm is shown when locked.

Protagonist Stat Fix
- Fixed the protagonist's base stat calculation to use the same growth formula as companions of the same class. Depending on the class, you may see lower health or higher attack after updating. Companion stats are unchanged.
- Character creation previews now match the actual stats.

New Player Quests
- Added some beginner quests and prompts for new saves, accessible from the top-left of town.
- New saves no longer start with every Mind Art: Mind Art books now drop from guardians on all unlocked maps, with one guaranteed on the first clear of Bluestone Slope floor 1. Study them for free at the Scripture Pavilion, then equip them on the Skills page. Mind Arts you have already learned or hold will not drop. Mind Arts already learned on existing saves are unaffected.

New Player & Combat Fixes
- Fixed returning to town sometimes failing after recruiting or shopping and setting out again.
- Fixed projectiles failing to resolve after the pet or summon that fired them died. Projectiles already in flight still deal damage when they hit, and their kills count for your party.

Equipment & Forge
- Clicking an empty equipment slot (such as amulet or device) now shows matching equipment right away instead of burying it behind weapons and armor.
- Fixed the Equipment page title occasionally showing the wrong text.
- Auto-Sell and Auto-Dismantle now support a tier filter; adjusting the tier while a rule is off only shows the rule.
- Obtained blueprints are automatically added to the crafting list and no longer take up inventory slots. Recorded blueprints no longer drop again, and chests no longer guarantee a blueprint.
- Blueprints now show guaranteed attributes, and treasures show their skill effects and damage type.
- Fixed the Gem page socket button being cut off on small windows, and duplicate idle text in the crafting queue.
- Gem slots and controls now stay in place when switching equipment, socketing or removing gems, and opening sockets, reducing disruptive refreshes. Improved equipment hover descriptions.
- Fixed long equipment descriptions pushing the Transfer page's confirmation button out of view.

Smoother Interface
- Allies, Realm, Alchemy and Residence pages now update only the changed parts when switching characters or options, reducing stutter and flicker.

Please keep sharing your issues and suggestions in the community. We will continue updating!