11 Companions in tiers that open by hero level or by act. Buy them and rank them up with shards.
A higher tier is always stronger and every rank adds +1/+1. The Shard Oracle draws 3 cards.
Empower: +1/+1 for good, up to 5 levels, with shards in the Hero menu or with gold on the run map.
A fallen Companion is revived on the map for gold, or for free after the act boss.
The old Companion relic buffs are now called Escorts.
Your feedback: faster, calmer play with a mouse
With a mouse the hand now stays steady under the pointer. Prefer the old look? Settings: Hand Steady or Fan.
Shift+click or double-click a minion to attack the enemy hero, or press ALL ATTACK HERO.
Elite Relics show their text first: Take it or Leave it.
Runs
A run deck holds up to 45 cards. At the cap, card rewards turn into shards. The shop has Swap and the map has Edit deck.
One saved game per faction: Continue lets you choose which one to play and shows its best act. The Daily keeps its own save. The map shows your Ascension.
Past act 6 every act brings a twist, and deep acts earn milestone titles.
Legendary and Mythic cards cost less, and Sorcerer Overload is lower on them.
The Tome of Knowledge pays shards when your deck is full.
Menus and fixes
The Changelogs button sits on the main menu next to Collection; duplicate menu buttons are gone.
Back now always returns to the screen you came from (Practice Trials, Licenses, the second Settings page).
Sell duplicates follows the chosen faction and counts the Neutral cards shown on its page.
The Companion screen scrolls and nothing at the bottom is cut off; the run map footer fits every screen.
Numbers use the right singular or plural in every language ("1 shard short").
The run deck stays at 45 cards when a fallen Companion returns.