What developers changed, in their own words, newest first · page 132
| Game | Patch notes | Build | Published |
|---|---|---|---|
| Wave Jumps - New gear - New enemies Build 45: Physical Gear, Push Ahead & New Enemy Attacks Physical gear is here! There are 40 new physical items across every rarity, slot and armor weight, plus five new physical sets built around Sunder. Physical caster weapons like the Cairnstone Staff and Slingstone Wand now hurl a stone instead of an arrow. New • Push Ahead: if your party clears a wave quickly, you can vote to skip straight… | 26359647 | ||
| Brazilian Portuguese is here! Thanks to our community for contributing the translation. Enjoy the game in PT-BR! Best, ShoXx | 26359633 | ||
| v0.3.8.2: Combos understand your room better I've improved how the game notices combos in your room. Before, a combo could sometimes pop up by accident, just because a few items happened to land close to each other. And now and then, a setup that clearly made sense, like a TV on the wall facing your couch, wasn't picked up at all. Now the game looks a little more closely at how your items sit together: how close they are, and which way th… | 26359743 | ||
| Bug fix. Key should no longer disappear in that green room. | 26359729 | ||
| StellaCore 1.0.4 — Upgrade Tree Fixes UPGRADE SCREEN FIXES • No more phantom connection lines. The upgrade map used to draw a link to nodes that had not appeared yet, leaving a line running off to an empty spot. A connection is now only drawn when both upgrade nodes are visible. • Prerequisites corrected. Some upgrades could show up earlier than intended: - Health Multiplier +25% now requires Health +4 only — the old second link fo… | 26359549 | ||
| Hotfix Released! (Save File & Inventory Fix) We've just pushed a quick hotfix addressing an issue where damaged or empty save files could break the point counter (AMOUNT OF POINTS), outfit equipping, and gift claims. Key changes: • Auto-Healing Saves: The game now automatically detects and repairs broken save data on launch. If your game was affected, updating and starting the game will instantly fix it! • Atomic Saves: Data is now saved… | 26359591 | ||
| bug repair bug repair | 26359653 | ||
| 技能调整与优化 本次更新围绕多位师姐的技能效果进行了集中调整,涉及8位角色。同时对部分技能机制、技能描述及战斗中的异常显示问题进行优化。 一、师姐技能调整 本次涉及赫雅、卞疏影、蓝汐瑶、苏樱络、魔灵汐、桃夭、魁巧及泷羽。 赫雅: 调整「黑金龙敕」,现在可以直接选择目标进行破坏。 卞疏影: 调整「规矩有界」,满足异常状态条件时,可以在回合开始时破坏敌方单位。 蓝汐瑶: 调整「潮声止争」,为全体友方提供护盾,并限制敌方一整个回合的攻击能力。 苏樱络: 优化「站场徽章」与「我就站这儿」,强化浩然书院体系的站场与团队增益能力。 魔灵汐: 调整「黄泉之息」,让召唤与各类进化行为都伴随生命值代价。 桃夭: 调整「咒尽余殃」,强化墓地、弃牌与销卡机制的联动。 魁巧: 调整「借势生锋」,暂时夺取或复制的单位能够获得额外攻击力。 泷羽: 调整被动技能,召唤单位时能够为受伤的友方单位恢复生命值。 二、技能说明与显示优化… | 26359589 | ||
| v0.9.2 1. Added map stationing. 2. Added equipment sets. 3. Added one-click gem upgrades. 4. Added automatic selling. | 26359497 | ||
| Wuilsafe: Roots "Versatile & Flexible" 🍂 Roots v1.0.6.0 Controls/movement: ▫️ Added running: activates if you run for a few seconds. ▫️ Character controls have been redesigned: the character now moves more freely and has a braking effect to align on the grid. * Another experimental option, I'm looking for the perfect middle ground. ▫️ When passing close to the wall, unique "wall crawl" animations will now be displayed - it will mai… | 26359483 | ||
| Major update version 1.7 releasedmajor - Intuitive matchmaking - Complete visual rework - New skins - Unbelievable amount of improvements and polishing - Improved mechanics and user experience - Major balancing overhaul - Tons of bugfixes | — | ||
| 20261101変更内容 - 保存できる編成を5枠から10枠に拡張しました。編成画面左上の「切替」で、編成1~5と6~10を切り替えられます。 - 移動先にカーソルを合わせると、移動後のガメスを半透明で表示するようにしました。【群れ】では同行するガメスに肉球マークがゆっくり明滅し、それぞれの移動先も薄く表示されます。 - ロードスキル【そんなんだからモテないの!】で★強化が解除されている間、詳細ウィンドウでは対象のスキル名から★を外し、赤字で表示するようにしました。 -3話、4話の戦闘バランス見直し。 | 26359135 | ||
| 1.0.5 Hotfix #1 Hello. Here are additional patch notes for version 1.0.5. Fixes Fixed an issue where some menus could not be accessed in Chinese and English after the patch. Added the word for "Language" in each language to the label in the Control Panel, so the language setting is easy to find. That's all for this update. If you encounter any issues or have suggestions, please feel free to post on the forums… | 26359543 | ||
| 1.11.1 Minor Bugfixes Bug fixes and QoL · Spamming Fire at Will no longer skips the reload. · Enemy slain now counts your spell kills, with a Spells row in Detailed stats. · Archers, crossbowmen, gunners and some mages no longer slide and twitch when they walk slowly, such as in swamps. · Winning the final act 3 battle on Easy or Medium no longer offers spoils you cannot use. · Squads you renamed now show their new… | 26359415 | ||
| NEW COLLISIONS + TRANSLATIONS FIXED Good morning! In this patch I've fixed our protagonist's collisions; she no longer gets stuck when interacting with walls and her movement is much more polished. I've also added the translations for the computers in the final part of the game. Finally, I've fixed an area where you could get out of the map. If you find any bugs, please report them. Love you all. | 26359469 | ||
| v.Alpha-15.0 New Content - Implemented a new Grazing Hits mechanic - if an attack barely misses a target it will now re-direct it to the targets armor. - Added new audio for Armor gain and loss - Implemented all Voice lines and banter for Lord Vaughn & Erden Banth - Implemented voice lines for Erden Banth, Kozamaxxus, Skelemancer Arux & a few other creatures including wolves, crows & bees. - Implemented a s… | 26359507 | ||
| Audio Fix — Update 1.0.1 - Fixed an issue where some in-game audio would stop playing after Alt+Tabbing out of the game and returning. Thank you for playing INTUS and sharing your feedback. If you encounter any issues, please let me know! | 26358800 | ||
| New Win Voice and Balance Update (Ver 0.98.09) Hello everyone! Thank you for all your feedback! 🌱New Win Voice ● Added a new win voice by Meido Mizuki, an English teacher! She has a clear and beautiful voice. I hope it soothes you. Meido Mizuki's channel 🌱New Options ● You can now turn win voices ON/OFF for each voice actor. Pick whichever suits your mood that day! ● The skill cut-in ON/OFF setting is now separate from the game speed sett… | 26359048 | ||
| Micro-update: 1.0.302 Hey guys! A new micro-update, 1.0.302, is live! - Fixed an issue where the cable pathfinder would sometimes generate incorrect paths with two overlapping cells. - Open guides and planet menus now automatically close when switching worlds. | 26359408 | ||
| Update 0.0.47 NEW STUFF ADDED!!! Added a lean-to as the new lowest-tier shelter . It is cheap to make but has a food and water debuff when waking up. The basic tent now has no debuff. · Added a furnace and stone node, and added new weapons that require iron... · More bears cuz why not <3 have fun guys! | 26359345 | ||
| Shooting, Leaping and Size Reductionsmajor Enemy's will shoot at you, Long jump enemy's (the green ones) along with the boss ones will now leap at you. The game's file sizes have also been dropped from about 200mb to about 65mb (Windows) and about 300mb to about 80mb (MacOS). Quite a few bugs were also fixed, mainly race condition bugs that break the internal enemy remaining counter. And lastly added some parts that will be for multipla… | 26359301 | ||
| I was about to sleep but a crash has been reported. Fixed a rare error that could block saving with a finance ledger error on long campaigns. Related saves are not lost and can be used again. | 26359352 | ||
| Nov 1 Update: Community Links What's New · Community links on the start screen: Bilibili, Douyin, Xiaoheihe and our QQ group (click to copy the group number) · New shine sweep and subtle shake effect on the main logo · Various scene adjustments | 26359288 | ||
| WARSTEAD – Small Update & Community Poll! We've released a small bug fix and introduced our new community polling system! You can now vote directly in-game on which improvements and features we should work on next. Your vote helps shape the future of WARSTEAD! | 26359266 | ||
| Update 1.0.2 Patch Notes Batch crafting and new ability unlock scenes are here! - 10-Hour Reward: Batch Crafting Reach 10 hours of total playtime to craft up to 10 equipment items at once. The available quantity depends on your materials and free inventory space. - Auto-Sell Unlock Requirement Changed Auto-Sell now unlocks at **50 hours of total playtime**. If you previously unlocked it but have fewer than 50 hours, it… | 26359293 | ||
| v0.44.1 Vibin' & Survivin' — v0.44.1 - Performance Patch Released 2026-10-31 A performance patch. The game's code runs much faster at heavy load, Rounds 25 and 30 no longer stutter when they start, and fire and acid pools are lighter to draw. Highlights · Faster on Steam Deck & PC: The busiest late-game fights run about 30% faster on the Steam Deck. · No More Round 25 & 30 Stutter: Boss round art is no… | 24616133 | ||
| v0.44.1 Vibin' & Survivin' — v0.44.1 - Performance Patch Released 2026-10-31 A performance patch. The game's code runs much faster at heavy load, Rounds 25 and 30 no longer stutter when they start, and fire and acid pools are lighter to draw. Highlights · Faster on Steam Deck & PC: The busiest late-game fights run about 30% faster on the Steam Deck. · No More Round 25 & 30 Stutter: Boss round art is no… | 26345637 | ||
| Arcade Town Update Is Live: A New Look, More Machines & Achievementsmajor A new look. More machines. A whole arcade town to explore. The Arcade Town update for Childhood Slots is now live on Steam! This update rebuilds the look and feel of the game around a 3D district, its residents, a town storyline, machine collecting, and in-game achievements. What is new? · Two ways to play, shared progress: Explore the 3D town or switch to Quick Play to jump straight into a cab… | 26315531 | ||
| v0.1.0 (464da73) - The Bot Dance Patch Fix for bots deterministically hedging when standing off, making two bots do a dance. · Further fix for bot pillar traversal. · Fix for bots using Levitation oddly. · Fix for bots not judging aim against levitating targets properly. | 26353714 | ||
| Hotfix #11 Exploration and Item Placement · Moved abilities previously found along side paths in the Twisted Forest to the main route. Other items have been placed in their former locations. Fragment Changes · Removed the previous effect of Seismic Wave and replaced it with the following: · Reduces the duration of Protector of the Earth. · When the effect ends, the surrounding fragments burst and deal dam… | 26359238 | ||
| v0.2.0 Major Update: A Fairy's Visit and Six Celestial Challengesmajor Start at South Heaven Gate, one hand at a time Welcome to the clouds! The v0.2.0 major update for Happy Two-Player Mahjong is now available. The full game adds six Chapter 1 challenges: South Heaven Gate, Welcoming Cloudway, Immortal Peach Garden, Jade Pool Pavilion, Hall of Radiance and Cloud Summit Palace. Each stop has its own objective. Clear it to unlock the next step in your celestial jou… | 26312088 | ||
| SXN Playtest Background Fix | 26359204 | ||
| Game Optimization & Bug Fixes This update focuses on early-game pacing adjustments and continued fixes for the issue where Gandalf's attack speed was too high, causing him to be unable to attack. This has been strictly tested multiple times locally to ensure Gandalf's attacks now work properly. Thank you all again for your support! | 26359093 | ||
| 1.0.2问题修复 修复跨屏显示功能 · 优化个别UI及提示文字 · 修复显示最上层时自定义恒星卡住 | 26359027 | ||
| v0.0.4 SXN Playtest: > FPS CAP > Tooltips added for stats/resources > ObserversRPC for tower DPS added > Yanni Lobby UI Panel added (Higher Res) | 26359105 | ||
| Murciavania 1.3 — Clearer, smoother, shaped by youmajor Since launch we have read every review, every forum post and every comment you have left us. Update 1.3 comes from there: it is the biggest update since release, and almost everything in it answers something you told us. Thank you for playing, for writing to us and for helping us make Murciavania better. We are always listening. Map and navigation You told us loud and clear: the map was hard to… | 26358975 | ||
| v0.752 Recruiting, Starting Troops and Display Fix This update changes two things directly related to troops. Recruiting no longer produces builder units Previously recruitment built siege engines first, and the siege pool contained a set of half-finished construction units: Camp Builders, Tower Builders, Stone Platform Builders and eight others, eleven in total. They had only 18-21 attack and about 300 defence, so their combat value was close… | 26358644 | ||
| 0.5.3 - small fixes and tweaks hey hey everyone 0.5.3 just includes small fixes and tweaks: · Houses back to correctly cost wood upkeep. · Weaker PCs start on Balanced or Performant graphics, with a one-time menu toast saying so. · Archer, Pikeman and Shield Bearer now cost 35 wood and 3 food to train, and the Lancer 50 wood and 5 food. · Claimed Places of Power of one kind share a falling income total (100/75/50/25%, then 2… | 26359014 | ||
| Patch 1.0.4 Notes Faster intro skipping when retrying levels · Camera behaviour fixes in various situations · Final Boss: Collision detection fixes · Other General Bugfixes | 26269250 | ||
| BubFix Update: Achievement Bug Fix Hello everyone, We sincerely apologize for the bug affecting the achievement system. This is a small hotfix update to address an issue reported by the community. - Fixed a bug where the "Have 100 coins" achievement could not be unlocked or completed properly. - The achievement now correctly tracks your total accumulated coins (current coins held + coins spent on skills), rather than just your c… | 26358669 | ||
| Steam Deck button icons fix Display the correct steam deck controller button icons. · No more unexpected double-jump when jumping onto ledges. · Secret easter-egg area improvements. | 26358529 | ||
| v1.74 — Faster scans, local-AI safety net, smoother start NEW: Text detection is lighter on every capture. The normalization step that runs before text detection now uses a precomputed table - same math, same results (verified bit-for-bit identical recognition on 3,000+ screenshots), just faster: roughly 50 ms less per scan on a 1080p screen, with the biggest gains on CPU setups and small capture regions. NEW: A safety net for local AI models (Ollama… | 26358951 | ||
| A BIG Bravebones Update! 💀major A BIG Bravebones Update! 💀 I've been working on a pretty big update for Bravebones! Lots of things have changed, many bugs have been squashed, and there's plenty of new stuff to discover. 🛠️ Tons of Bug Fixes & Improvements! This has been a huge part of the update! I've fixed a LOT of bugs, improved various gameplay mechanics, and addressed tons of feedback from players. Thank you to everyone… | — | ||
| Update 0.7.98 - Companions, Empower, a steadier hand and a 45-card deck Companions · 11 Companions in tiers that open by hero level or by act. Buy them and rank them up with shards. · A higher tier is always stronger and every rank adds +1/+1. The Shard Oracle draws 3 cards. · Empower : +1/+1 for good, up to 5 levels, with shards in the Hero menu or with gold on the run map. · A fallen Companion is revived on the map for gold, or for free after the act boss. · The… | 26358836 | ||
| Demo Patch 8: Multi-Combat & Quality of Life Demo Patch 8: Multi-Combat & Quality of Life Greetings, Summoners! The eighth Soulstonia Demo patch is here! This update enables multi-combat and makes everyday adventuring smoother. Active goal icons now show which objects your Summoners are heading toward when gathering or crafting, and you can toggle fullscreen from the pause menu. Changes · Enabled multi-combat (multiple NPCs can now attack… | 26358918 | ||
| Major update before final releasemajor With the final release getting closer, I've been working on a bunch of improvements based on your feedback. I'm happy to finally share this update with you. One of the biggest things I've been working on is Performance Mode. It includes specific shader optimizations to help laptops with integrated GPUs run the game at a more stable framerate. I've also added a framerate limit option to make it… | — | ||
| Update Notes for November 1st 1 November 2026 This is a big one. Battles, hero abilities, orders and map events have all been redrawn in light, the main menu has new Options, Achievements and Profile windows, and the battle screen now gives you a clearer preview before a fight and a fuller report after it. On top of that there's a long list of performance improvements and fixes. Thank you to everyone playing the open beta.… | 26358820 | ||
| Early Access Chapter 1 - Hotfix 3 ===== QoL ===== · Added active anomaly list to each game over. ===== BUG FIXES ====== · Fixed borderless window setting. · Fixed audio settings in pause menu. · Fixed cursor going to second monitor in camera system. | 26358847 | ||
| Playtest 0.1.7 Playtest 0.1.7 — Patch Notes Playtest 0.1.7 introduces several major features, including Walls, Rounds, Single-Player Quick Play, Advanced Match Settings , and a completely redesigned rendering pipeline. This update also brings new card mechanics, improved game balance, tier-based Shop progression, expanded customisation options, visual improvements, and numerous bug fixes. Temporarily Disabled… | 26358851 | ||
| Apocalypse: The Last RV – V4.9 Update📢major Hey, RV Survivors! Version V4.9 is now live! It's been almost a month since our last full patch notes (V4.2.5). During that time, we've released several updates from V4.3 through V4.8. There's quite a lot to cover, so we've combined everything into one comprehensive update announcement. Here's what matters most in this update: · The RV Crisis Cycle and Defense System are here! We've introduced… | 26347626 | ||
| Update v2.1.16 - Increased ConquestVI max rerolls from 10 to 20 - Fixed an issue where battle card options could unintentionally change | 26358900 | ||
| A new neighbor in Beastopia: Meet Gu Ting An Gu Ting An comes to your desktop He patrols the school and shopping streets on his motorcycle, always making time to return lost belongings to his neighbors. Now Gu Ting An can keep you company while you work, study, or write. This character DLC includes two idle animation sets, two sets of typing reactions, and his own street-corner scene. Everyday typing gradually advances background construc… | 26271492 | ||
| Hotfix - 1.1.3 "Website Quality" upgrades now increase amount of items sold per customer. · Improved initial pathfinding generation performance. · Improved storage worker behavior when the warehouse is too crowded. · Fixed tutorials not progressing in some cases. · Fixed minor UI performance issues. MacOS: · Fixed pathfinding not generating when loading from a save. | 26358664 | ||
| The Ship of Theseus, Halloween, and a mini Update. Hey, it’s Halloween! Or, as I like to call it ever since I moved to Ireland, Samhain (please look up the pronunciation to hear it for yourself). Samhain was a thing long before people in the US, Japan, and everywhere else in the world started dressing up as pop culture references at the end of October. But I’m not going to go into the origins and traditions of Samhain in this post. Though I do… | — | ||
| Update 1.5.1 Improvements · Added a Size basis option to the Text section of the Subtitles tab: Fixed keeps one pixel size, Ratio follows the box height · Text size is now Fixed by default, so subtitles keep their size as text appears; text still shrinks when it does not fit the box · Styles whose size was changed in 1.5.0 stay on Ratio Bug Fixes · Fixed a color changing slightly when saved unchanged from t… | 26358729 | ||
| Patch Notes (0.5.175) Changed the behaviour of cannon balls: they now explode upon impact, rather than always landing at the aimed point (you can’t shoot through walls anymore) · Made cannon reload key detection more robust in the event of multiple devices, or device disconnection. This should hopefully fix any issue · Fixed 'C' key help screen staying up when your partner finishes the game · Improved the “Hide Fore… | 26358728 | ||
| Small patch - 11/1/2026 Prevented monsters from falling under the map Fixed some international captions Fixed portals Fixed vocal volumes | 26358630 | ||
| Update 0.28: Controller and Steam Deck support, notebook UI, a new EasyMartmajor Hi everyone, I'm the developer of An-pêng. Thank you to everyone who played and left feedback. Today the demo is updated to 0.28. The two biggest changes: you can now play with a controller, and you can try it on Steam Deck , and the Character, Resources, Quests and Notes windows are now one hand-drawn notebook . Here is everything that changed. 🎮 Controller, keyboard and Steam Deck · The game… | — | ||
| 0.110 Update: Invitations, Pavilion Research, Protagonist Stats & Equipment The beginner tutorial is still unfinished. Some steps need more work, and we will continue completing and fixing it in future updates. Hello, fellow cultivators! This update fixes invitations that could not be used, the Scripture Pavilion being stuck at level 1, and a protagonist stat calculation error. Thank you for your feedback! Invitations Now Work - Fixed being unable to recruit after usin… | 26358497 | ||
| Render Resolution Settings & Performance Improvements Added a render resolution setting. You can now choose a higher resolution for sharper visuals. · Optimized unit spawning, explosions, and missile effects to reduce stuttering during busy battles. | 26358432 |