v.Alpha-15.0

Sins Of Urdar Playtest · published · build 26359507

New Content
- Implemented a new Grazing Hits mechanic - if an attack barely misses a target it will now re-direct it to the targets armor.
- Added new audio for Armor gain and loss
- Implemented all Voice lines and banter for Lord Vaughn & Erden Banth
- Implemented voice lines for Erden Banth, Kozamaxxus, Skelemancer Arux & a few other creatures including wolves, crows & bees.
- Implemented a stat helper system; if you hover your mouse over one of 4 of a cards stats it will show you more information
- All damage types now have particle effects that appear around receiving cards that take damage, including ranged attacks creating projectiles.
- Attacks now have a new generic animation depending on damage dealt
- Receiving damage cards have an equal new animation
- Implemented a new Fog mode that hides enemies until explored
- Hovering over an ability in ability picker now lets you see its range and possible targets before its pressed
- Similarly to how un-hovered board cards have health displayed, you can now toggle the view of armor, stamina and focus.
- Some small new story content
- New card obtainable through story
- Implemented a basic quest log into the inventory
- Added player/spectator switching and host role assignment.
- Added saving to story mode
- New cheat mode "WARMODE" activateable using the cheat code, acts as a randomized battle-royale
- Legendary & Mythical cards now get a unique visual effect when played
- Implemented Kanaxi Footmen
- Vris cards now have a unique orange glow to them at night time
- AI can now taunt

Changes
- Completely revamped how lighting & shadows work in relation to time
- Usable force-draw decks show an animated blue border and particles.
- Added some more support for sound manipulating in maps
- CGR2 font-only text now small black outlines in action log to help read better.
- Voice lines now only interrupt the character performing it
- Updated road visuals
- Deck Victory XP now only goes to cards that have been played or have contributed effects (including from hand)
- Taunts now have cooldowns so they cant be spammed
- Interacted with voicelines now only play when opening the Ability Picker screen

Balance
- Abandon Ship removes itself and Runner after use.
- Reaver Runt health 4 from 6
- Feign Control now applies to all Beasts.
- Roads now spawn adjacent to all squares next to a structure and attempt to connect each individual road to a new structure
- Ragefire now deals damage to your health and maximum health to prevent turtling
- Creature of the Manor armor reduced from 6 > 3, Health reduced from 13 > 11
- Armor can no longer fall below 0.
- Nerfed Vaeon's Stamina from 4 > 3
- Removed how Radiant Fruit couldn't be used on the same character multiple times
- Plasma Wall now lasts 3 turns from 2

Fixes & Performance
- Huge performance improvements for larger scaled games
- Fixed an ancient bug where inspecting a card didn't show the correct Overstamina / Overhealth
- Fixed a bug where Melt could copy into brittle structures
- Fixed a bug where Frozen/petrified coatings ignore lighting.
- Fixed a bug where Frozen effect would disrupt ability layouts
- Fixed a bug where attacks using your actions could take actions from the following player
- Fixed a bug where Final attack rolls dont appear in action log for clients
- Fixed a bug where scrolling would be blocked during Nature's automatic movement
- Fixed a bug where if a card could attack structures it couldn't attack creatures
- Fixed a bug where Ultimate Power didn't activate properly on some cards.
- Fixed a bug where Action-log text outlines wouldn't disappear when CGR2 was disabled
- Fixed a bug where Royal Cry didn't affect Marcus Onerius
- Fixed a bug where slug slime rendered above cards and didn't get consumed
- Fixed lighting bugs involving Ragefire
- Fixed a bug where AI controlled Eon didn't use his abilities correctly
- Fixed a bug where crown effects, lights and play sounds didn't play until the intro finishes
- Fixed a bug where a vris field object wouldn't get attacked by AI