Major update before final release

major update

Satelital · published

With the final release getting closer, I've been working on a bunch of improvements based on your feedback. I'm happy to finally share this update with you.

One of the biggest things I've been working on is Performance Mode. It includes specific shader optimizations to help laptops with integrated GPUs run the game at a more stable framerate. I've also added a framerate limit option to make it easier to get the best experience on different hardware.


I've been going through player feedback as well, making adjustments to several puzzles and fixing little things that could make the experience better. There are also some quality of life improvements, including a hardware cursor for more responsive movement. This is especially useful when playing below your monitor's refresh rate.


Here's everything included in this update:

  • Puzzle design tweaks based on player feedback

  • Performance Mode with specific shader optimizations

  • Framerate limit setting

  • Hardware cursor for reduced input latency

  • Fixed SDR tone mapping

  • New zoom speed sensitivity setting in the menu

  • Improved CPU and GPU compatibility

  • Fixed a bug that could prevent progress from being saved


This is a pretty big update and I'm really happy to get these improvements in before release. Thanks everyone who played the demo and taken the time to share feedback. It really helps me make a better game. I hope you enjoy it!