Satelital · published
With the final release getting closer, I've been working on a bunch of improvements based on your feedback. I'm happy to finally share this update with you.
One of the biggest things I've been working on is Performance Mode. It includes specific shader optimizations to help laptops with integrated GPUs run the game at a more stable framerate. I've also added a framerate limit option to make it easier to get the best experience on different hardware.
I've been going through player feedback as well, making adjustments to several puzzles and fixing little things that could make the experience better. There are also some quality of life improvements, including a hardware cursor for more responsive movement. This is especially useful when playing below your monitor's refresh rate.
Here's everything included in this update:
Puzzle design tweaks based on player feedback
Performance Mode with specific shader optimizations
Framerate limit setting
Hardware cursor for reduced input latency
Fixed SDR tone mapping
New zoom speed sensitivity setting in the menu
Improved CPU and GPU compatibility
Fixed a bug that could prevent progress from being saved
This is a pretty big update and I'm really happy to get these improvements in before release. Thanks everyone who played the demo and taken the time to share feedback. It really helps me make a better game. I hope you enjoy it!