v0.44.1

Vibin' & Survivin' · build 24616133 · published

On SteamNotes only · this build shipped before we watched the app

Vibin' & Survivin' — v0.44.1 - Performance Patch

Released 2026-10-31A performance patch. The game's code runs much faster at heavy load, Rounds 25 and 30 no longer stutter when they start, and fire and acid pools are lighter to draw.

Highlights

  • Faster on Steam Deck & PC: The busiest late-game fights run about 30% faster on the Steam Deck.

  • No More Round 25 & 30 Stutter: Boss round art is now prepared while you shop in the Vibe Bazaar.

Performance

  • Faster Game Code: A change to how the game is packaged for release makes it run much faster at heavy load and causes far fewer memory clean-up pauses. On the Steam Deck the benchmark's heaviest fight went from about 38 to about 50 FPS.

  • Round 25 & 30 Preparation: The art for Rounds 25 and 30 used to be prepared at the start of the round, which caused a long pause and hitches during the briefing and when new waves arrived. It is now prepared in the background while you shop in the Vibe Bazaar before the round.

  • Smoother Boss Arenas: Round 25 and Round 30 draw their arenas and bosses more efficiently, so their busiest moments run more smoothly.

  • Lighter Fire & Acid Pools: Pools that are off screen are no longer drawn, and the ones on screen take less work, which helps most with lots of Meteor Strike craters on lower-end Android devices. They look exactly the same.

Settings

  • New Benchmark Tests: Settings > Display has two new diagnostic switches, Skip Particle Blits and Skip Enemy Body Blits, for performance testing. They hide particles or enemy bodies while on, and are off by default.

v0.44.1 · Vibin' & Survivin' build 24616133 · SteamPeaks