Wuilsafe: Roots · published · build 26359483
🍂 Roots v1.0.6.0
Controls/movement:
▫️ Added running: activates if you run for a few seconds.
▫️ Character controls have been redesigned: the character now moves more freely and has a braking effect to align on the grid.
* Another experimental option, I'm looking for the perfect middle ground.
▫️ When passing close to the wall, unique "wall crawl" animations will now be displayed - it will mainly be noticeable during turns.
▫️ The character's base speed has been increased.
The dash ends faster now.
Combat system:
▫️ Added knockback when attacking a character or enemy.
▫️ A new Armor skill has been added, which allows you to block bouncing attacks from enemies.
▫️ Added more influence to the weight of the weapon on the character when attacking, previously the weight was shown only in the attack speed.
▫️ Changed the animation of Yari's attack.
Enemies:
▫️ Added an ult for level 3 enemies: it's harder to dodge, but the window for attacking is larger than usual.
▫️ Added hints on the places where the energy charges of the Copper Mummy will appear.
The energy charges of the Copper Mummy can now be bypassed with a jerk.
▫️ Adjusted the attacks of all enemies.
▫️ Now the animations of enemies are less static.
▫️ The formula for calculating the time and speed of enemy animations has been changed.
▫️ Now Fallers (all types) can attack close up.
▫️ Adjusted the timing of Fallers (of all types) to take damage.
▫️ Now the Faller-Spider's web only slows down the player, and does not deprive him of the opportunity to move.
▫️ Changes have been made to the tactics of the battle with the Fire Elite Guard.
The logic of detecting the player by enemies has been changed: now, in order to be seen, you must be in the fragment opposite them, or in the same fragment with them.
Balancing:
▫️ Now attacking a character does not prevent you from making a breakthrough.
▫️ The weapon no longer loses durability if no damage has been done.
▫️ Adjusted the amount of drop that falls from the player when receiving damage.
▫️ The speed of each weapon has been adjusted.
▫️ The rules for dropping items when receiving damage have been changed: now items in active slots do not drop out.
* The issue of balancing the dropout of objects is still being considered, this is another revision.
Generation:
▫️ Improved island surface generation.
Event arenas are no longer generated with blocks that interfere with the battle.
▫️ Now the complexity of the island does not affect the flooding of its surface.
▫️ Now, instead of "holes" in the island's surface, an algorithm for generating small rivers is used.
▫️ The maze creation algorithm for island generation has been improved and optimized.
* New conditions will also be improved and supplemented.
The hills on the island's surface have been changed.
Island exploration:
▫️ Added a mini-game with a boat ride that starts when moving to another island.
▫️ A new type of reward has been added, Biome Maps, to find the way to a particular biome during the mini-game with boating.
▫️ A new Fishing rod skill has been added, which allows you to catch resources during a mini-game with boating.
▫️ In the North, you can now find not only the Taiga biome, but also the Red Desert biome.
▫️ The weather options now depend not only on the biome, but also on the course of sailing, i.e. now, for example, the snow-covered Red Desert can be found only in the north.
Interface:
▫️ An Emotional Indicator has been added - it more clearly displays the character's condition.
▫️ Reduced the size of enemy images.
▫️ Enemy images now display the enemies' condition: normal -> attack -> fatigue.
▫️ Enemy images now display how much health the enemies have left.
▫️ Hotbars now align more correctly to the edges of the screen.
▫️ Redesigned the boat screen.
▫️ Now, to change a skill on the skills screen, just swipe through without selecting a slot with the enter button.
Visual:
▫️ New blocks have been added to create a smoother transition at the junction between the shore and the soil.
▫️ The color palette of the game has been slightly improved.
▫️ Some adjustments have been made to the camera.
Sounds/Music:
▫️ Added a separate sound when attacking successfully.
▫️ Fixed some bugs in playing sounds and music.
Optimization/performance:
▫️ The performance of the game and downloads has been significantly improved (without exaggeration, three times).
▫️ The block rendering system has been improved and optimized.
The structure storage and reproduction system has been improved and optimized.
▫️ Enemy handling has been optimized to eliminate unnecessary checks.
▫️ Reduced the size of the game.
Bugs Fixed:
▫️ Removed the displacement of the attack area back when moving.
▫️ Unused files and information have been deleted: tilemode array , etc.
▫️ Bug fixed: The connected gamepad is not always identified.
▫️ Bug fixed: The island demo appears too long on the loading screen.
▫️ Bug fixed: The visualization of the island in the download may move to the side.
▫️ Bug fixed: The shores do not appear in the central part of the island.
▫️ Bug fixed: Damage sounds can no longer be heard if a character is attacked while the menu is open.
▫️ Bug fixed: The animation of an object falling out of a character is played, even if the drop eventually falls into the abyss.
▫️ Bug fixed: The music that plays at the first start of the game will not turn off if you exit the menu.
▫️ Bug fixed: When the game starts for the first time, the bottom layer of the island may not appear.
▫️ Bug fixed: When opening the menu by pressing the two action buttons, if the card is in the active slot, it activates.
▫️ Bug fixed: Some actions cause a strange shift in the grid of blocks.
▫️ Bug fixed: The camera no longer moves when using the arrow keys on the keyboard.
▫️ Bug fixed: It was possible to freeze forever while standing in one place with a Faller-Spider.
▫️ Bug fixed: The start of a gate event can kill all mobs on the island
▫️ Bug fixed: When the block is destroyed, the animation plays in the wrong direction
▫️ Bug fixed: The gate event does not always end correctly.
▫️ Bug fixed: Sometimes pressing the action button freezes in the active state.
▫️ Bug fixed: Sometimes you can't pick up a drop.