Echoes of The Living - Anniversary Optional Update + How to access

Echoes of the Living · published

Happy Halloween!

First of all and as always, Laura and I want to thank everyone and especially all the supportive members in the forums that helped us answer, offering help or sharing helpful tips to players.

Wow, we can't believe a year has already passed since we launched Echoes Of The Living on Early Access! Since then, Laura and I haven't stopped working to make sure we deliver the best experience possible, listening to the community and trying to help everyone who had any issues.

To celebrate the first anniversary of the launch we want to share with you an Optional Update that brings the game with the unified build we mentioned in previous posts to test without messing with the "Official Stable Build". With this Optional Update we want to share with players the most recent set of Quality Of Life Improvements, Bug Fixes, New additions and more in Liam’s Campaign.

So.. what's new in this Optional Update and How do I access the Update?

To access the update simple go to your Steam Library, right click on Echoes Of The Living, Properties, Betas, and select "Optional_Update_English", this will replace the current build without messing with the "Official Stable Build Saves".

Important: These optional beta updates will be only available in English.

Downloading the Optional Update means that you will play a fresh start but you should keep all your unlockables and you will also have to configure your video settings again (do not worry, your default build save files are safe, to revert back from the update to the original game just right click on Echoes Of The Living, Propertiers, Betas, and select "Default Public Build")

What's New:

Fixes:

  • Lots of reported bugs have been finally resolved, including "Armed To The Teeth" Achievement not unlocking properly.

  • Input Freeze bugs are gone! No more frame perfect soft blocking issues!.

  • Multiple typos fixed.

  • Multiple collision reported bugs fixed.

  • Fixed an issue that could crash the game when falling down the hole at the Art Gallery.

  • Fixed some audio effects not being affected by the volume slider.

  • Fixed a visual bug that reseted the text on the Post Process and Foliage Quality options from Ultra to Low.

  • Fixed an issue in the options menu that could reset the game if the wrong “back” button was pressed.

Improvements:

  • Improved textures on all main characters.

  • New C++ Libraries for multiple items that lower even more the CPU usage for faster item loading.

  • New foliage in the forest section/old house.

  • The tutorial section with Octavia has been modified and allows the player to run early.

  • Visual upgrades in the Caves areas at the end.

  • New and Reworked character Animations with smoother blending.

  • Improved Boss AI and movesets.

  • Some minor changes in the early PUB section, allowing players to reach the Save Room early in case the player has the inventory full.

  • Added Liam's New Tactical Reload for Auto Rifles and reworked Auto Rifle.

  • New pump shotgun and auto shotgun animations.

  • New Knife down animations.

  • The Bio Enforcer has been reworked from the ground up, now you can charge your shot and release three different types of fires (low, medium and high damage).

  • Fogghydra enemies have new behaviour. 

  • Reworked Spas 12.

Quality Of Life Improvements:

  • Map System with more info and icons .

  • Added missing maps from Octavia's Office, Apartments A & B, Construction Site and Cemetery. 

  • Stackable grenades .

  • Inventory Color selection improvements for Weapons and Items.

  • Storage Box Improvements.

  • You can now skip the "Prologue" section if you already beat the game.

  • Examinable and interactable weapons from the inventory.

  • Enemy HP is now saved, it won’t reset every time you load a save.

  • Enemy HP is now tied to difficulty.

New Additions:

  • 2 New Gunpowders: Light Gunpowder and Smokeless Powder.

  • Added some "RNG" Gunpowders (RNG will be tied to the difficulty mode).

  • Restored the second floor rooms in the Old House in Octavia's Prologue.

  • Restored a Storage Box Room and additional rooms in the Park Restaurant/Cabin.

  • Restored two missing cinematics at the Construction Site.

  • Restored a missing reward weapon.

  • Restored missing enemies.

  • You can now play the Arcade if you find the correct items.

  • New death animations for the dogs.

  • Seekers can now perform an instakill if the player HP is below a certain point depending on your difficulty.

  • Added an additional upgrade for the Mac-10 as a reward.

And that’s all for this update, there are still some features that haven't been released on this beta update because we want to hear your feedback and make sure these features are properly balanced. Would you like to see in the future Laurel’s Campaign being released as part of these types of optional updates to test before leaving Early Access?. Let us know!

Laura and I will keep working as hard as we can to make sure we deliver the best classic survival horror experience we can offer.

Best regards,

Alvaro and Laura (MoonGlint Studio)