Untamed Kingdom · published · build 26357896
Injuries, Scarring & Recovery
Injuries can affect specific body regions, including legs, back, and neck.
Severe injuries can result in broken legs, impaired turning, and increased vulnerability to attacks.
Wounds can become infected over time.
Rest allows injuries to recover, while exposure to water can worsen certain wounds.
Nutrition & Seasonal Breeding
Animal diets and breeding are influenced by species-specific nutritional requirements and seasonal conditions.
Breeding outside the appropriate season has a 60% failure chance, with another attempt possible after 10 minutes.
Pregnancy increases food requirements and slows movement.
Poor nutrition can result in fewer and weaker offspring.
Lineage & Inherited Traits
A Family section displays parents and offspring, including fathers who are offline.
Offspring can inherit subtle physical traits and coat variations from their parents.
Territory & Ownership
Players and groups can claim territory.
Overlapping claims can result in territorial disputes.
Intruders can be identified through the map.
Wolves and foxes use howling as part of their territorial behavior.
Wildlife Behavior
Expanded wildlife alert and awareness systems.
Animals have different temperaments, including fearful, cautious, and bold behaviors.
Wildlife follows natural routines involving feeding, drinking, and seeking shelter.
Reduced nighttime visibility affects how wildlife detects its surroundings.
Winter Survival
Wet fur, swimming, and deep snow contribute to body cooling.
Rest helps animals regain warmth.
Cold temperatures can reduce movement and stamina.
Prolonged exposure to freezing conditions can damage health.
Frozen lakes cannot be used as drinking sources, but snow can be consumed for hydration.
Carcass & Scavenging Mechanics
Carcasses spoil after approximately 20 minutes.
Eating spoiled meat can cause sickness, reduce stamina, and increase hunger.
Carcasses produce scent trails that can attract other wildlife.
Crows appear around carcasses, providing an additional environmental indicator.
Mix Packers
Remaining too close to certain species can trigger escalating discomfort.
Effects include stamina drain, reduced visibility, and crow activity.
A map indicator helps identify the affected area.
Leaving the affected area resolves the discomfort.
Black bears have a special exception, with additional aggressive behavior from adult males when young Black bears are killed.
Tracking, Fatigue, Fear & Water
Blood trails leave visible drops approximately every three minutes for five minutes.
Rain and snow shorten how long blood trails remain visible.
Fatigue limits maximum stamina to 75%, with more severe fatigue reducing it to 50%, until the animal sleeps.
Fear and stress affect stamina recovery and reproduction.
Winter water availability changes with freezing conditions.
Expanded combat interactions between predators and prey.
New bucking mechanics allow prey animals to fight back against mounted predators.
Bucking uses a 1.5-second cooldown and consumes stamina.
Dismounting includes a two-stage process.
Foals cannot be mounted or ridden.
Adolescent big cats can injure prey but cannot finish them.
Updated bear, deer combat interactions.
Improved slope alignment during animal interactions.
Additional movement and animation corrections for wolves and other wildlife.
Expanded Grouping
Larger group sizes for certain species.
Expanded grouping options for players.
Player Clans
Players can create and maintain persistent clans.
Clans support cross-species membership.
Clan leaders can invite members.
Same-species grouping remains available independently of clan membership.
Clan membership and tags are saved.
Leadership
Leadership disputes can be settled through duels.
Majority votes can force leadership challenges.
Birth Invitations
Players can invite others to witness births.
Leaderboards
Top 50 player rankings are available for:
Longest lifespan.
Births.
Kills.
Foraging.
Four additional wolf coat variations have been introduced:
Amber
Downy
MT
Terra
The previous wolf appearance is now available as a rare coat with a 1-in-100 chance of appearing. Gore & Feeding
- Gore: Animals will now be able to bite open the torso of dead animals while feeding.
- Organ Pulling: You'll be able to pull organs directly from carcasses and eat them. Organ consumption will contribute significantly more toward your Prime build progression. Regularly eating from a carcass will still contribute, but at a much slower rate, meaning you'll need to consume considerably more meat to achieve the same progress.