Safari-TV Playtest · test, public · first seen
- Added **three new dances**, expanding the emote wheel from **7 to 10 options**. The new dances also count towards filmed dance moments.
- Mines can now be bought for **$300** from the shop shelf below the RPG.
- Mines and whoopee cushions can now be placed on **bus seats and 15 camp seating spots**, including the toilet and TV sofa.
- Aiming at a mine or cushion on a camp seat now prioritizes picking up the item over sitting down, when pickup is allowed.
- Mines under players now **detonate when the last player steps off**. Stepping on one plays an activation click and a brief visual shake. Tourists and vehicle contact still trigger immediate explosions.
- Sitting on a mined seat now holds the mine down until the player **stands up**. Tourists still trigger seated mines immediately.
- Added an interactive **camp faucet** with running-water and opening/closing sounds. Rusty water turns blue after **5 seconds of total flow**; switching it off pauses that progress.
- Added individual **on/off interactions for four camp lamps**, with switch sounds and interaction outlines.
- Added reactive cloth and rustling sounds to **two camp curtains**. Cloth simulation pauses when culled or more than **20 metres** away.
- Added a **toilet flush sound** when getting up with **X**.
- Added nearby fly-buzzing ambience around the camp dumpster.
- Recording-time grants from ordinary roadside events now activate **20 metres earlier**, at a **50-metre approach distance**. Migration events keep their existing timing.
- The next map section now begins preloading when the **last player claims a mattress**, allowing loading to overlap with going to sleep.
- Reduced ordinary filmed-event base rewards by **30%: 250 → 175 followers**, before bonuses and team-size scaling. Filming-task rewards remain unchanged.
- Filming-combo praise now appears **above the final follower count**, timed with the announcer and an upward pop animation.
- The **Fast Bus** filming objective now also counts footage recorded **inside the cabin**, in any direction, including selfie mode. The **34 km/h** and **1 second** requirements remain unchanged.
- Players can now **pass through each other**, including ragdoll bodies, instead of blocking one another.
- Contact with the bus's own interior no longer knocks players into ragdoll or causes collision-entry damage while they are inside the cabin.
- Added bus axle stabilizers to **reduce body roll during turns**.
- **AK shots and RPG rockets can now pass through bus glass and visible openings**. Metal surfaces still block them, and rockets need enough clearance to fit.
- Made the **bus horn quieter**, softened its onset and smoothed the loop transition.
- Added seated reactions to bus impacts: passengers react with their upper bodies, while the driver's reaction stays in the head and neck. Tourist hit animations now finish before smoothly fading out.
- Fixed the airborne pose sometimes remaining active after climbing the bus ladder onto the roof.
- A stray **basketball returns to its original camp spawn** when it goes more than **10 metres horizontally from the hoop** or behind the backboard, with a respawn effect.
- Slowed the boxing opponent's attacks and reduced damage from **12 to 8 HP per hit**, giving players more time to react.
- Tourists at **zero health** now close their eyes and stick out their tongues. Their normal expression returns after revival.
- Added a **25-degree upward camera kick** and a short shake when firing the RPG, followed by a return to the original aim.
- Fixed conflicting ragdoll spring updates and repeated pelvis-timer resets and logging.
- Voice-chat disconnections now show a **passive notification** without opening a modal or taking control away from gameplay.
- Added the boxing-ring **Fight** interaction label in all **31 supported languages**.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5164541 | 8523096009812541511 | 4320801730147644669 |