Tetrogue
Playing now
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All-time peak
27 Sep 2026
Playing now
0Sampling since 13:10 UTC
All-time peak
27 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Tetrogue 1.2.2 — Patch Notes Quality of Life · Starting a run with unlocked but unequipped Starting Relic slots now shows a warning before you begin, mirroring the existing gem-loadout warning: "Start!" / "Open Loadout" / "Don't show again". · The Difficulty-select screen's Start button can now be navigated away from with Left/Right on keyboard or controller, jumping to the hero column. Previously it was a dead end. Fixes… | 24817677 | |
| Community | Thank you for 200 downloads! Tetrogue just crossed 200 downloads. Doubling up feels like it should be less exciting than the first 100, but somehow it isn't, so thank you, genuinely, to everyone who gave it a shot. It's been about a month since that first thank-you post, and looking back, the game has evolved a lot. Since 100 downloads, Tetrogue has picked up: · 7 playable Heroes , each with a real ability and their own un… | — | |
| Game update | Tetrogue 1.2.1 — Patch Notes Quality of Life · The in-battle Controls tutorial now ends with a Sonic Drop / Hard Drop choice instead of a plain acknowledgement — pick which one your drop key uses right there, with a reminder that it's changeable anytime in Options → Controls. Fixes · Fixed the Game Over and Victory screens accepting Restart/Share/Exit/Back/Endless input for the first 0.3 seconds after appearing, letting a… | 24760600 | |
| Major update | Tetrogue 1.2.0 — Patch Notes New Features · Heroes are here. Pick a hero on the Difficulty-select screen via a new browsable carousel — 7 heroes (Ivy, Olaf, Jonas, Link, Turner, Zoro, Sabrina), each with a unique animated avatar and a real, gameplay-changing passive ability. Only Ivy starts unlocked; winning a run with your currently-highest-unlocked hero unlocks the next one in the chain — but any hero can be freely brows… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
| 24734493 |
| Game update | Tetrogue 1.1.14 — Patch Notes New Features · Added a fully animated Tetrogue logo by the talented D.R. Ink to the title screen, replacing the old static "TETROGUE" text: letters fall into place left-to-right (each landing pushes the colored bar beneath it), then the tetromino pieces sitting on the wordmark drop into place in random order, with the I-piece saved for last for a special bounce into the U's cup. Default piece c… | 24631283 |
| Game update | Tetrogue 1.1.13 — Patch Notes Visuals · Pieces now render as one continuous beveled shape (light from the top-right) instead of a grid of separate bricks, with a subtle low-contrast seam kept between individual tiles so pieces still read as built from units. Applies everywhere a piece appears: the board, the falling piece, NEXT/Hold previews, the start-screen background, the level-transition wipe, weapon/attack shapes, and… | 24518196 |
| Game update | Tetrogue 1.1.12 — Patch Notes New Features · Added a new Accessibility option, "Readable Font" (Options > Accessibility, below 4-Line Flash): when enabled, swaps small/body text (name labels, descriptions, tooltips, HUD numbers) to a plain cross-platform sans font, while headers, titles, and large display numbers keep the game's pixel font. Off by default. Balance · 20G challenge's lock delay doubled (0.5s to 1.0s) to compe… | 24512153 |
| Game update | Tetrogue 1.1.11 — Patch Notes New Features · Added a Starting Loadout system: choose a specific relic to always start each run with, from the Difficulty-select screen (replaces the old random-offer-of-3 "Fortune's Eye" node). A second always-start slot unlocks via a new "Twin Fortunes" Meta-progression node. Only relics you've already discovered in a prior run are selectable. · Added a post-run shareable card: a "Share" but… | 24481154 |
| Game update | Tetrogue 1.1.10 — Patch Notes Gems · Fixed Armor Gem's damage being calculated from the armor it granted instead of the clear's real (relic-scaled) damage, which silently flattened every Tetris it occupied to a tiny fixed number regardless of build strength. Now scales with real clear damage, same as the Gravity and Healing gems. · Lowered Armor Gem's top-tier armor-per-trigger value (was 4, now 3). · Armor now decays natur… | 24455061 |
| Game update | Tetrogue 1.1.9 — Patch Notes Reward Screens · Reward cards on the gem, relic, and boss-reward screens now fall in from above with a little overshoot bounce before settling into place, staggered left-to-right so the leftmost card lands first. Fixes · Fixed Hold Piece being completely unusable while playing with the 20G challenge modifier. · Fixed rebinding a controller D-Pad direction (or any other input shared between a me… | 24392693 |
| Game update | Tetrogue 1.1.8 — Patch Notes Heat · Added a new run-scoped Heat mechanic: it rises when you fight (more from elites), falls when you visit non-combat nodes, and resets on every boss kill. High Heat boosts gold-round payout and gem rarity, but worsens piece fall speed, enemy attack rate, and enemy attack power. Shown only on the Map screen as a small circular gauge; a first-visit tutorial card explains it. · Heat can be tur… | 24358586 |
| Game update | Tetrogue 1.1.7 — Patch Notes Audio · Replaced the single overused UI click sound (previously reused, pitch-shifted, across menu clicks, deny feedback, chest-opening, and piece-hold) with distinct sounds per role: menu confirm/click, deny/cancel feedback, treasure chest opening, and piece hold each now have their own cue. · The bomb gem's fuse-ignite cue no longer reuses the generic UI-confirm sound — it now has its own sou… | 24319679 |
| Game update | Tetrogue 1.1.6 — Patch Notes Quality of Life · The "fewer relics available" messages you can get from Treasure Rooms and relic rewards now also mention that more unlock via the Upgrades tree — but only while there's actually more left to unlock. · Added a small pointer next to the Progress button on the main menu once you've earned your first Shards, nudging you toward the Upgrades tree. It disappears again as soon as you… | 24310456 |
| Game update | Tetrogue 1.1.5 — Patch Notes Attack Animation Rework · Your attack now assembles into a tetromino-built sword that swings down to strike, instead of debris just converging and fading. · Equipped gems change your weapon's shape and animation: Poison, Cursed, Healing, Gold, and Charge tint the blade and its particles; Chrono gives the swing a stepped, clockwork motion; Staggering swings a hammer with a shockwave burst; Armor… | 24291693 |
| Game update | Tetrogue 1.1.4 — Patch Notes Horizontal Next Queue · Added an opt-out Gameplay setting that moves the NEXT piece queue into a horizontal strip above the enemy panel, reclaiming space that used to sit empty there instead of the old vertical sidebar box. · Upcoming pieces now slide into place with a bit of overshoot instead of just popping into position. · The NEXT and HOLD boxes' labels now visually cut through their border… | — |
| Game update | Tetrogue 1.1.3 — Patch Notes Fixes · Fixed the final (Stage 3) boss kill incorrectly triggering a bonus gold round before the victory screen — it now goes straight to victory as intended. Stage 1/2 boss kills are unaffected and still get their doubled-payout gold round. · Fixed line clears landing in the moment right after a killing blow (while the enemy's death animation plays) earning no gold, even though the fight was a… | — |
| Community | Thank you for 100 downloads! Thank you for 100 downloads! Tetrogue just crossed 100 downloads, and honestly, I did not expect to hit that in the first week. Thank you, genuinely, to everyone who gave it a shot. This is a solo project, and every wishlist, download, and bit of feedback so far has meant a lot to me. I'm going to keep working hard on improving the game: balance, polish, new content, whatever it needs. Only 3 m… | — |
| Game update | Tetrogue 1.1.2 — Patch Notes New Slime Sprites · Warlock, Mage, Berserker, and Static (formerly Jester) now use entirely new creature art instead of recolored duplicates of the regular Slime. · Static's attack particle changed from a die to a lightning bolt to match its new electric look. Gameplay · Boss fights now trigger a gold round after the kill, same as regular battles, with the gold payout doubled. · Mirror Gem rewo… | 24229696 |
| Game update | Tetrogue 1.1.1 — Patch Notes Fixes · Fixed a crash at the start of the gold round following any Stage 3 elite battle. · Fixed 7 Piece Randomizer having no effect while the Limited Shapes challenge was active — it now properly draws from the restricted piece set instead of falling back to plain random. | — |
| Game update | Tetrogue 1.1.0 — Patch Notes Widescreen Support · Tetrogue now fully reflows to your window instead of letterboxing — every screen (menus, map, battle, shops, events) redraws to fill the available space, rather than pillarboxing to a fixed 16:9 box. · Six aspect ratios supported end to end: 16:9, 16:10, 21:9, 32:9, 4:3, and 5:4. · New aspect ratio picker in Options → Display for windowed mode. · Window resizing and maximiz… | 24198463 |
| Game update | Tetrogue 1.0.3 — Patch Notes Rotation System · Migrated to a real Guideline Super Rotation System (SRS) wall-kick table — rotation and wall-kick behavior is now consistent with standard modern Tetris games (previously all pieces shared one uniform, non-standard kick list). · Added an "Arika SRS I-Kicks" toggle (Options → Gameplay) for players who prefer the classic TGM-style symmetric I-piece kicks over Guideline's. · Pent… | 24170810 |
| Game update | Tetrogue 1.0.2 — Patch Notes Fixed: a piece could occasionally auto-slide in one direction forever, as if a key were stuck. Turned out to be a keyboard/controller mixup in the auto-shift logic introduced by the previous patch — sorted now. · Fixed: rotating a piece out of a grounded position (e.g. a spin escape) could still lock it in place almost instantly, even though it was no longer resting on anything. · Fixed: the B… | 24150566 |
| Game update | Tetrogue 1.0.1 — Patch Notes Fixed: DAS (auto-shift) could get stuck sliding a piece on its own if you let go of a direction right as a line-clear flash played. · Fixed: Hard drop's lock delay no longer drags on forever at lower levels — capped so it always feels snappy, with a subtle pulse on the piece so the "still adjustable" window reads as intentional (it's there on purpose, so you can slide a piece under a gap after… | 24145196 |