Game update

Tetrogue 1.3.2 — Patch Notes

Tetrogue · published · build 25099289

Quality of Life

  • Every focusable button, card, and selector now gets a clear "corner brackets" highlight when you move to it with a controller or keyboard, or hover it with the mouse — replacing the old, easy-to-miss pulsing scale effect. Rolled out across every menu, overlay, and screen in the game.


Fixes

  • Fixed a controller's Rotate input being read as a tutorial card's confirm/skip button, which could accidentally skip a tutorial message while you were just trying to rotate your piece.

  • Fixed the Options screen's tab headers (Sound, Accessibility, Gameplay, Display, Controls) and the Map screen's gem-bag button not showing the new focus highlight.

  • Fixed a multiplayer bug where a piece on the Attacker's or Defender's board could get pushed in a direction nobody pressed, then rapidly flicker left and right when the real direction was pressed. Most noticeable over Steam Remote Play Together.


Localization

  • Fixed the multiplayer control-mapping row for "Switch Board / Abilities" showing a raw internal key instead of a translated label, in every language.

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