Fixed the final (Stage 3) boss kill incorrectly triggering a bonus gold round before the victory screen — it now goes straight to victory as intended. Stage 1/2 boss kills are unaffected and still get their doubled-payout gold round.
Fixed line clears landing in the moment right after a killing blow (while the enemy's death animation plays) earning no gold, even though the fight was already over.
Fixed the "Bullet Time" relic and "Just in Time" achievement almost never triggering — both were checking total board fill percentage, which can't mathematically reach the intended 90% threshold since a full row clears immediately on lock. They now check stack height instead.
Fixed "There When You Need Me"'s guaranteed long piece taking 3-4 pieces to actually arrive instead of being the very next piece as described.
Fixed "There When You Need Me" failing to recognize a completable Tetris well unless it touched the very bottom of the board, and separately guaranteeing a piece for wells that were blocked from above and couldn't actually be completed.