Tetrogue 1.2.1 — Patch Notes

Tetrogue · build 24760600 · published

On SteamNotes only · this build shipped before we watched the app

Quality of Life

  • The in-battle Controls tutorial now ends with a Sonic Drop / Hard Drop choice instead of a plain acknowledgement — pick which one your drop key uses right there, with a reminder that it's changeable anytime in Options → Controls.

Fixes

  • Fixed the Game Over and Victory screens accepting Restart/Share/Exit/Back/Endless input for the first 0.3 seconds after appearing, letting a player still mashing keys at the moment of death or victory dismiss the screen before seeing their run stats.
  • Fixed a falling piece's spawn row (the row just above the visible board) getting sliced by the danger border, which rendered in front of it instead of behind it.
  • Fixed a Cursed Chest's poison/bewitched/blinded/frenzy curse lasting for the rest of the run instead of just the one battle it was meant for, matching how curses from The Shrine already worked.
  • Fixed the hero avatar in the battle sidebar not flipping position along with the mirrored HP/Score/Lines/Gold panel while Bewitched.
  • Fixed the gem and relic reward-card entrance animation (falling in from above, staggered left to right) getting stuck pinned near the top of the screen instead of playing, whenever a first-time tutorial popup appeared over the Gem or Relic reward screen.
  • Fixed The Shrine, Cursed Chest, The Forge, The Wounded Slime, Blindspot, Speed Trial, and Perfect Clear showing all of their text in English regardless of language setting — none of these events had ever been translated.
  • Fixed every event's relic and gem reward always showing its name in English on the result screen, regardless of language setting.
Tetrogue 1.2.1 — Patch Notes · Tetrogue build 24760600 · SteamPeaks