On SteamNotes only · this build shipped before we watched the app
Quality of Life
The in-battle Controls tutorial now ends with a Sonic Drop / Hard Drop choice instead of a plain acknowledgement — pick which one your drop key uses right there, with a reminder that it's changeable anytime in Options → Controls.
Fixes
Fixed the Game Over and Victory screens accepting Restart/Share/Exit/Back/Endless input for the first 0.3 seconds after appearing, letting a player still mashing keys at the moment of death or victory dismiss the screen before seeing their run stats.
Fixed a falling piece's spawn row (the row just above the visible board) getting sliced by the danger border, which rendered in front of it instead of behind it.
Fixed a Cursed Chest's poison/bewitched/blinded/frenzy curse lasting for the rest of the run instead of just the one battle it was meant for, matching how curses from The Shrine already worked.
Fixed the hero avatar in the battle sidebar not flipping position along with the mirrored HP/Score/Lines/Gold panel while Bewitched.
Fixed the gem and relic reward-card entrance animation (falling in from above, staggered left to right) getting stuck pinned near the top of the screen instead of playing, whenever a first-time tutorial popup appeared over the Gem or Relic reward screen.
Fixed The Shrine, Cursed Chest, The Forge, The Wounded Slime, Blindspot, Speed Trial, and Perfect Clear showing all of their text in English regardless of language setting — none of these events had ever been translated.
Fixed every event's relic and gem reward always showing its name in English on the result screen, regardless of language setting.