
Fixed: a piece could occasionally auto-slide in one direction forever, as if a key were stuck. Turned out to be a keyboard/controller mixup in the auto-shift logic introduced by the previous patch — sorted now.
Fixed: rotating a piece out of a grounded position (e.g. a spin escape) could still lock it in place almost instantly, even though it was no longer resting on anything.
Fixed: the B button couldn't be assigned to a controller binding, since it doubled as the "cancel" button while remapping. No button is reserved for cancel anymore — every button, including B, can be freely assigned. (Esc still cancels immediately on keyboard; controller-only remap attempts now time out on their own after a few seconds if left untouched.)
Fixed: the golden highlight border on the Gold Round's opening tutorial message was misaligned and didn't frame the title/counter text properly.
Thanks again for bearing with the growing pains of a first release — keep it coming.