Tetrogue 1.1.2 — Patch Notes

Tetrogue · build 24229696 · published

On SteamNotes only · this build shipped before we watched the app

New Slime Sprites

  • Warlock, Mage, Berserker, and Static (formerly Jester) now use entirely new creature art instead of recolored duplicates of the regular Slime.
  • Static's attack particle changed from a die to a lightning bolt to match its new electric look.

Gameplay

  • Boss fights now trigger a gold round after the kill, same as regular battles, with the gold payout doubled.
  • Mirror Gem reworked: instead of copying a single neighboring gem, it now combines the effects of both neighbors at once, weakened based on its own rarity tier, and can look past other Mirror Gems to reach a real gem beyond them.

Quality of Life

  • The main menu subtitle now rotates between 15 different taglines instead of always showing the same one.
  • Added DAS (Delayed Auto Shift) delay and repeat speed sliders to Options → Gameplay, for both keyboard and controller.
  • Locking a piece now shows a brief flash effect instead of the old ambient pre-lock pulse.
  • Gem tooltips fit one more line of description at large font sizes, description auto-scroll no longer requires hovering, and gem icons are now properly centered in their cards.

Fixes

  • Fixed counter-clockwise rotation having no default keyboard binding — Z now rotates CCW as intended.
  • Fixed the game window staying pinned above every other window after losing focus, which made Alt-Tab and the Arika SRS wiki link appear to do nothing.
  • Fixed the Game Over screen's "Killed by" text almost always showing the generic "Board filled up" fallback instead of the actual cause of death.
  • Fixed inconsistent icon padding that made some relic/gem icons appear larger or smaller than others at the same display size.
  • Fixed the HP heart's health number being slightly off-center at some font sizes.