On SteamNotes only · this build shipped before we watched the app
New Slime Sprites
Warlock, Mage, Berserker, and Static (formerly Jester) now use entirely new creature art instead of recolored duplicates of the regular Slime.
Static's attack particle changed from a die to a lightning bolt to match its new electric look.
Gameplay
Boss fights now trigger a gold round after the kill, same as regular battles, with the gold payout doubled.
Mirror Gem reworked: instead of copying a single neighboring gem, it now combines the effects of both neighbors at once, weakened based on its own rarity tier, and can look past other Mirror Gems to reach a real gem beyond them.
Quality of Life
The main menu subtitle now rotates between 15 different taglines instead of always showing the same one.
Added DAS (Delayed Auto Shift) delay and repeat speed sliders to Options → Gameplay, for both keyboard and controller.
Locking a piece now shows a brief flash effect instead of the old ambient pre-lock pulse.
Gem tooltips fit one more line of description at large font sizes, description auto-scroll no longer requires hovering, and gem icons are now properly centered in their cards.
Fixes
Fixed counter-clockwise rotation having no default keyboard binding — Z now rotates CCW as intended.
Fixed the game window staying pinned above every other window after losing focus, which made Alt-Tab and the Arika SRS wiki link appear to do nothing.
Fixed the Game Over screen's "Killed by" text almost always showing the generic "Board filled up" fallback instead of the actual cause of death.
Fixed inconsistent icon padding that made some relic/gem icons appear larger or smaller than others at the same display size.
Fixed the HP heart's health number being slightly off-center at some font sizes.