Construction Company
Playing now
16−1 vs. yesterday
57%of peak
All-time peak
286 Sep 2026
Playing now
16−1 vs. yesterday
All-time peak
286 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix 1. Added a new materials store window in the garage with four different suppliers. 2. Updated the tutorial related to the materials store and the new supplier system. 3. Adjusted the functionality of toilet stalls and coffee for office employees. 4. Performed additional technical work and optimization on the project files. | — | |
| Game update | Hotfix 1. Fixed an issue with the minimum number of critical days before an employee is fired — increased from 7 to 14 days. 2. Fixed minor issues with Foreman XP gains. 3. Adjusted the XP balance for completing contracts in special categories. 4. Fixed minor UI issues and inconsistencies. 5. Fixed an issue with the ESC key while the contract transfer window is active. | — | |
| Community | Small News and More Plans Hi! It’s me again — apparently someone who refuses to acknowledge that sleep exists 😄 After less than 4 hours of sleep, I finished all the planned fixes and also made a few additional visual and functional improvements. For today, I’m done with this side of the project, and right now I’m starting work on the foundation of a new window that will be responsible for assigning and configuring the… | — | |
| Game update | Hotfix 1. Visually updated the contract transfer window. 2. Visually updated the contract problem window. 3. Connected the updated Bank system — reports are now divided into short-term and annual reports. 4. Added the ability to return from the house to the office by pressing F7. | — | |
| Game update | Hotfix 1. Made several small UI changes. 2. Fixed Foreman skill functionality. 3. Rebalanced Foreman XP and skill points. Old saves are now quite valuable, since the number of points has been revised — already earned points in old saves will not be rebalanced. 4. Corrected Wiki text. 5. Fixed Bank functionality and adjusted the Accountant’s mechanics. 6. Made several small adjustments to office employ… | — | |
| Game update | Hotfix Anyone who read the news before this hotfix will understand. Did you think I’d gone to sleep? 25 hours. 1. Added the new Foreman individual level panel. 2. Fixed an issue with hiring the Accountant. 3. Expanded the tutorial with information about Foreman levels. 4. Changed the fifth Garage upgrade level. 5. Added a profession dropdown filter to the hired employees table. 6. Fixed an issue where… | — | |
| Community | Update and News Hi! Earlier today, before this announcement, I already posted one update, and with it I added a notification window to the game — something several players had asked for. As always, you can find all the changes in the news posts titled Hotfix. Right now, I’ve taken a short break to write this post, and after that I’ll get back to working on the updated Foremen panel. So if another Hotfix appear… | — | |
| Game update | Hotfix 1. Added and connected a new notifications panel. 2. Fixed the notification close button — the X button now works correctly. 3. Added the ability to quickly dismiss notifications with a right-click. 4. Updated the tutorial with a new step explaining how notifications work and how to close them with RMB. 5. Reworked the crew auto-fill system — it now adds the required workers more accurately and… | — | |
| Community | Major Update & Development Hi everyone! I finally wrapped up a pretty big batch of work today. There’s optimization, improvements to existing systems, new features, and of course, fixes for all kinds of issues. You can check out everything in the Hotfix announcement — there’s quite a lot in this one. Tomorrow, I’m hoping to finish the new notification panel that some of you have been asking for. You’ll be able to disable… | — | |
| Game update | Hotfix Hotfix 1. Fixed sound behavior in the garage. 2. Added a new personal mechanic level panel. 3. Reworked and rebalanced garage upgrades related to security. 4. Added a hotkey for quickly returning from the garage (F6). 5. Adjusted the tutorial related to the secretary, access to contracts, and mechanic levels. 6. Moved notification windows slightly higher for better visibility. 7. Added new tuto… | — | |
| Community | Comfort System Hi everyone! Today’s update is short and to the point. A lot of work was done again, even if the number of changes may make it look like there isn’t much. The worker comfort system has been added. The main mechanic of the system is that, in order to maintain and restore the new stat — a decorative item must be placed near the worker. The effect radius is the same for all decorative items. A but… | — | |
| Game update | Hotfix 1. Added the worker comfort system 2. Added a building system with comfort radius visualization 3. Added a filter in the building window to enable and disable comfort zones 4. Fixed the Admin panel when switching between the garage and the office 5. Adjusted and updated tutorial steps 6. Fixed the shop UI buttons | — | |
| Game update | Hotfix 1. Added the ability to cancel vehicle repairs * Individual vehicles * All vehicles currently being repaired 2. Restored background sounds 3. Updated the tutorial | — | |
| Game update | Hotfix 1. Minor price balancing for items in different categories 2. Fixed a notification issue that was blocking the Admin panel | — | |
| Community | Garage and Office Merge. Development Plans Hi everyone! Today I only have one update, but it took a lot of time to complete. As I already mentioned in the Hotfix itself, I moved the entire garage ecosystem into the office system, and honestly, I’m a little worried about the issues that may appear after such a major change. I tested a lot of things, but it’s physically impossible for me to check absolutely everything. So if you find any… | — | |
| Game update | Hotfix — Please Read the First "Two" Lines! This build requires additional testing, as a major system has been moved/reworked. Please report any bugs or issues you encounter — a rollback to the previous version may be necessary if serious problems are found. 1. Increased warehouse capacity. 2. Fixed the **“Repair All Vehicles”** button. 3. Fixed resource selling from the warehouse. 4. Added new fixes for ultrawide displays. Additional te… | — | |
| Community | Let’s Keep Building Construction Company! Hi everyone! Another productive day! 🙂 Today I can share some improvements to NPC movement, as well as fixes for several bugs that you found. At the very beginning of this update, I want to remind you: if I take a long time to reply to your emails or messages in discussions — no matter where — there are only two possible reasons: · I’m sleeping. · I’m completely buried in development. 😄 I usu… | — | |
| Game update | Hotfix 1. Added item names when hovering over them in the F4 build shop. 2. The materials shop now displays how much of each material you currently have in stock. 3. Increased the interval between incidents within contracts. Employee bonuses that add extra days to this interval are still applied. 4. Improved the list of vehicles owned by the player in the garage. Identical vehicle models are now group… | — | |
| Game update | Hotfix 1. Global localization corrections have been made. * Minor improvements to the German localization were made with the help of a native German speaker. 2. Added three new notifications: * labor market updates; * resource discount updates; * contract list updates. A separate notification is now shown for each unlocked category. 3. Added a button to complete a crew using available hired workers wh… | — | |
| Game update | Hotfix Вот аккуратная английская версия: 1. Fixed office NPCs getting stuck near the stairs. 2. Fixed incorrect detection of an NPC reaching their workplace. 3. Fixed marketer category assignment — each marketer now stores their own category separately. 4. Fixed the shared marketer cooldown — it is now tracked individually for each employee. 5. Fixed marketer bonus calculations. 6. Added compatibility… | — | |
| Community | Fewer Bugs — More Ideas Hi everyone! Today is another day of bug fixing. Thank you for all your bug reports and suggestions for improving the gameplay! At this point, the list of issues I found myself or that you reported is almost empty. A lot of work was done today, although most of it consisted of smaller fixes. You can find all the changes in the news posts titled Hotfix titles. But little by little, I also want t… | — | |
| Game update | Hotfix 1. Fixed the display and functionality of the Annual Report UI. 2. Adjusted the tutorial: updated the text, improved translations, and added several small functional fixes. 3. Increased the candidate pool in the Labor Exchange based on the player’s level: Level 1 keeps the current base amount, while each additional level adds +5 more candidates to the list. 4. Increased the construction worker… | — | |
| Game update | Hotfix 1. Fixed autosaving and added save protection when exiting the game or switching save slots. 2. Fixed the creation of an empty Slot #1 and saving of temporary game state. 3. Fixed exiting without saving and scene transitions. 4. Fixed bankruptcy logic and stopping in-game time outside the office. 5. Real playtime is now counted only while in gameplay scenes. 6. Fixed the level logic for constru… | — | |
| Game update | Hotfix - Main Changes Fixed the Labor Exchange: at least one available candidate from each profession should now appear. Added procedural worker generation alongside the existing manually created candidate pool. Restored the ability to search for all professions in the Labor Exchange, including those that are not yet unlocked. Fixed warehouse and garage capacity restrictions. Fixed Foremen and related save issues in… | — | |
| Community | The First Version of the Tutorial Is Now in the Game Today has been a truly crazy day. The first version of the tutorial has now been added to the game. I will definitely keep improving it, and in the future I may completely replace it or significantly rework it. Right now, it looks quite rough and simple in some places, but I did not want to leave new players without a tutorial or without a proper understanding of the game’s core mechanics. For… | — | |
| Game update | Hotfix Added the first version of the tutorial. Adjusted order requirements — reduced the minimum number of required workers. | — | |
| Game update | Hotfix Notifications now stay on screen longer, and the maximum number of simultaneously displayed notifications has been increased from 3 to 5. Fixed worker mood synchronization between gameplay, save files, and save slot previews. Fixed suspicious orders appearing too frequently. Fixed incorrect worker profession IDs being used in order requirements. Fixed an issue where the “House completed” notifi… | — | |
| Game update | Hotfix Fixes for category pass functionality Mapping changes Vehicle balance adjustments Changes to the room upgrade system Fixed an issue where mouse input could stop working after minimizing the game | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.