
Hi everyone!
Another productive day! 🙂
Today I can share some improvements to NPC movement, as well as fixes for several bugs that you found.
At the very beginning of this update, I want to remind you: if I take a long time to reply to your emails or messages in discussions — no matter where — there are only two possible reasons:
I’m sleeping.
I’m completely buried in development. 😄
I usually start working somewhere between 7:30 and 10:20 AM (GMT-4), depending on the day of the week. I try to check my email every 20–30 minutes, except when I’m fully focused on development or actively talking with someone.
I also want to mention that if I don’t reply to an email for more than a day, there’s a good chance it ended up in spam. Because of the large number of scam emails, I can sometimes simply miss a legitimate message there. Today, for example, I happened to notice one completely by chance.
Now, about the game.
If you combine everything that went into today’s Hotfixes, then besides bug fixes, you can already see quite a few small new features that make the game more convenient to play.
And most importantly — many of them were suggested by you directly in the discussions.
So please don’t hesitate to write! You can write in any language — just try to include as much detail as possible. That makes it easier for me to translate your message correctly and understand the main idea.
Today I also received a lot of messages on Discord and Telegram with different suggestions for changing and improving the game. I took quite a few ideas from there as well and added them to my list.
For example:
— changing vehicle names to be more accurate and realistic;
— adding fictional manufacturers for the vehicles.
I also want to give a huge thank-you to those of you who currently work in the construction industry — and in so many different areas of it.
You’re all so different, and all so great! Seriously. Every one of you shares so many interesting and useful things that can genuinely help the project.
Thank you!
Now for something more global.
The garage without a loading screen.
I did it. Yes.
BUT.
Today I released three Hotfixes, and at the same time I moved the garage into the same scene as the office, connected all the necessary systems together, and rewrote quite a lot of code.
Now I need some time to properly test everything.
And even after my own testing, I’m almost sure that you’ll still manage to find some inconsistencies. 😄 But I’ll do my best to make sure there are as few of them as possible.
I don’t want to promise that the garage will be available tomorrow, because every morning when I open my email and the discussions, I see new reports about problems. Fixing them takes up a large part of the day, and often it’s only later in the evening that I finally get the chance to work on the bigger systems again.
But if tomorrow isn’t too overloaded with bug reports, then most likely you’ll already get the garage without a loading screen.
After that, I’ll start working on the notification history window, and if everything goes well, the development of the improved Administration window shouldn’t be too far behind.
Thank you, everyone!
Thank you for all the kind words you write. Thank you for your reviews. I genuinely enjoy reading them — especially when the criticism is constructive and helps me understand what needs to be improved.
So...
I fix. I read. I work! 🦝🔧
You’re the best! ❤️