Silent Shark
Playing now
5+5 vs. yesterday
24%of peak
All-time peak
215 Sep 2026
Playing now
5+5 vs. yesterday
All-time peak
215 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v1.0.2 "Quality of Life" Update Bugs Fixed · The stopwatch now keeps its position after reloading a game and collapses back into its compact control instead of the top-left corner. · Radioed contact reports will avoid estimating ship and convoy positions on land. · Deployment orders now count every torpedo aboard - larger boats no longer get paperwork intended for Porpoise vessels. · Reopening the periscope on the stadimeter… | — | |
| Game update | Update 1.0.1 is out! I got a bunch of improvements and bug fixes for you as I wade through the mountains of awesome feedback and ideas you guys have sent in. Thanks to all the beta testers! Huge thanks also to all of you who have left such kind words in the (100% positive!!!) Steam reviews - they are such an encouragement to read and super helpful to get the word out about Silent Shark. Here's what's in this new ve… | — | |
| Game update | Update 1 - Bug Fixing The first of many updates to come! Here's the changes list. Huge thanks to all for reporting them! · Enemy escorts are a bit less prone to enthusiastically smack right into sinking freighters, killing themselves in the progress...improved their evasion algorithm. · Destroyers have been reminded that hydrophones listen in every direction. They should no longer miss a loud, nearby submarine just… | 24737704 | |
| Sale | Silent Shark is out - get it now for 20% off for the first week! Silent Shark is officially available now on Steam for Windows, macOS, and Linux! Take command of a U.S. submarine across the Pacific Theater of WWII. Plan your patrols, track contacts using radio intelligence and hydrophones, plot intercepts, identify targets, build manual Torpedo Data Computer solutions, flood and fire your torpedoes, and then try to escape before the escorts hunt you down. Th… | — | |
| Community | Full Release: Tomorrow 3pm ET / 9pm CEST Tomorrow is the day! Silent Shark 1.0 launches on August 12 at 21:00 CEST / 3 PM EDT / noon PDT, with a 20% launch discount for the first 7 days. Backstory Creating and releasing a game of my own has been a dream of mine ever since I was a kid. This year, I decided to take the plunge. I had this submarine game idea bouncing around in my head which reminded me of good old Silent Service II back… | — | |
| Community | More Final Tweaks Before Release: Destroyer Balancing, Tutorial Improvements 5 days left! Latest demo update includes: · Destroyers will now hear you less likely if you're moving in an area behind them while their engines are running. · Fixed Basic Tutorial not auto-pausing when the periscope panel was open. · Lots of clarifications and improvements in tutorial phrasings to avoid misunderstandings. · Changed Advanced Tutorial instructions to advise a longer wait before… | — | |
| Community | Final Tweaks as Release Day Approaches (Also: 12,500 Wishlists!) I've frozen additional feature development until after release (see my roadmap post for info on what to expect) and am only adding tweaks and bug fixes at this point... But first of all: 12,500 Wishlists!!! Silent Shark has passed 12,500 Steam wishlists and is getting hundreds more each day! I'm so thrilled to see all the positive feedback and excitement out there...you guys totally rock. Tutor… | — | |
| Announcement | Silent Shark 1.0 Release: August 12, 2026 Silent Shark 1.0 launches on August 12! Wishlist now! Here are some of the things you can expect in the full version: Full Pacific Campaign Take command of a US submarine and run an entire Pacific campaign, gathering reputation and gaining access to better submarines and technology improvements. Run patrols to commanded zones in the Pacific. Historical events such as Pearl Harbor, Manila being… | — | |
| Community | New update: Simulated speed of sound, better map tools, and more! Speed of sound · Sound now travels through the world instead of playing instantly. Distant effects now respect the speed of sound, so destroyer deck-gun reports and torpedo impacts reach you after a realistic delay based on their distance. You may see a distant gun flash and get the impact before you hear the shot... speed of sound above water: 343 m/s, below water 1500 m/s. · This means you ma… | — | |
| Community | Another day, another update Encounter Mode (Demo) · TDC target preview now uses the live position keeper state, so the yellow estimated target outline stays smooth! · Torpedo camera behavior improved: after a followed torpedo hits, it shows the impact, then switches to the next running torpedo or exits if none remain. · Periscope/binocular rendering is smoother under load, with better live state updates, smoke/effects han… | — | |
| Community | FINISHED: Silent Shark AOB Recognition Challenge (July 2-9) Congrats Haju05 for winning this contest with a stunning 898 points!!! The last update included a whole new "Angle-on-Bow" Recognition Trainer (available in the main menu). What is "Angle-on-Bow"? Angle-on-Bow (AOB) is the angle between a ship's bow (the direction it's pointing) and your line of sight to it. It's always given as Port or Starboard, for example 40° Port or 110° Starboard. Correct… | — | |
| Community | Hard at work: Big update Made a big development push while Germany was getting kicked out of the World Cup...😬 Here's the full list, split between what demo players should notice and what is campaign/full-version playtester-only. Demo-visible Improvements - New BINOCULARS/TBT station in encounter mode. - Binoculars work surfaced/decks-awash, have a steadier 7x visual bearing view, no stadimeter, and an identification-… | — | |
| Community | Development Roadmap Notice any big features you'd really like to see? Let me know in the comments or on our Discord ! | — | |
| Esports | Developer Playthrough: Campaign Mode Join me for a live playthrough of Silent Shark’s Campaign Mode. I’ll start a patrol in 1941, track contacts using the map, instruments, periscope, hydrophone, and TDC, and try to sink some ships and get enough reputation to get better submarines. This stream will show current features, including: • Campaign patrol flow • Radio intel and mission decisions • Map-based navigation and interception… | — | |
| Community | Tutorial overhaul, a new UI font, and more! Pretty significant update today! · Total overhaul of the Basic Tutorial! · Red arrows instead of line + dot from the tutorial text box · Tutorial text boxes can now be dragged anywhere the player likes · Removed a few unnecessary steps in the Basic Tutorial to simplify · Took out a lot of "footguns" (i.e. places where I made it easy for a player to shoot themselves in the foot...) · Made sure t… | — | |
| Community | Hard at work! Latest Updates I've been hard at work and am super thrilled about everyone's excitement about the game and all your ideas and feedback. Thanks to all testers and Discord folks - you guys rock! Here are a few of the latest updates I've added: · Ident book had a few incorrect mast height measurements + couple of swapped 3/4 pics · Added warning in tutorial if periscope could be causing detection · "VISUAL CONTA… | — | |
| Esports | Developer plays Silent Shark Watch me continue the campaign from last time. Ask me anything you'd like to know about the development of Silent Shark and I'll try and answer! | — | |
| Community | Wolfpack345 plays Silent Shark Watch Wolfpack345 give the full version of Silent Shark a spin for a good half hour!! 🥳 | — | |
| Community | Silent Shark is Participating in Steam Next Fest Silent Shark is part of Steam Next Fest, and the demo is available to play. Silent Shark is a WWII submarine simulation where you command a U.S. submarine in the Pacific, track enemy shipping, plan attacks, and manage your crew throughout a campaign. I'll be streaming the game live during Next Fest (first time today at 9:30pm CEST) and answering questions about the game and its development. If… | — | |
| Esports | Developer Plays Silent Shark Live Silent Shark is participating in Steam Next Fest! Join developer John Goering live as he takes command of a WWII U.S. submarine in the Pacific. During the broadcast you'll be able to: • Watch a campaign patrol unfold live • Ask questions about development • Chat about how submarine warfare worked during WWII • See current and upcoming features • Share feedback on the demo Whether you're a subma… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.