Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Silent SharkNewsHard at work: Big update
Community

Hard at work: Big update

Silent Shark · published 30 Jun 2026, 20:15 UTC

All newsPlayers around this dateRead on Steam

Made a big development push while Germany was getting kicked out of the World Cup...😬

Here's the full list, split between what demo players should notice and what is campaign/full-version playtester-only.

Demo-visible

Improvements

- New BINOCULARS/TBT station in encounter mode.

- Binoculars work surfaced/decks-awash, have a steadier 7x visual bearing view, no stadimeter, and an identification-book tab.

- New AOB Recognition Trainer on the main menu, placed above Learning Hub.

- The trainer has manual practice, quiz mode, per-ship high scores, distance controls, the real periscope renderer, and the identification book.

- Variable-ship quiz mode hides the setup ship behind a big question mark; your open identification-book page becomes your ship-type guess.

- Periscope/binocular/TBT minimaps now have a Send to TDC button for sending the current relative bearing to the TDC.

- NOTE: this means selecting a visual contact via minimap no longer will set the TDC bearing - you need to set it via this button if you want to manually change it.

- Periscope water got a visual upgrade: gradient water, horizon glint, and animated horizontal shimmer lines.

- Clear weather shimmer is stronger, bad weather shimmer is darker, and clear-night shimmer is silver.

- Ship silhouettes got a bit more detail: bridge faces get thin black double-lines, and hatch pieces get small black window/box markings.

- Double-clicking a circle now lets you manually enter a radius as well as estimate the time to reach the radius based on a given speed.

- Periscope and hydrophone minimaps now have faint compass rings with 30-degree ticks and compact bearing labels.

- Periscope/binocular/TBT contact readouts say Relative Bearing, not just “Bearing.”

Bug Fixes

- Convoys without escorts now correctly start zigzagging after a torpedo hit when the log says they should.

- Periscope and hydrophone manual turning now stops immediately when you release the key/button instead of drifting for seconds.

- Submerged electric speed is no longer incorrectly reduced by surface sea state.

- The relative-bearing dial’s inner compass ring is calibrated, so ownship course aligns correctly.

- Map compass-circle centers now snap like line endpoints, including initial placement and drag/move behavior.

- Map annotation performance was improved.

- Night-view colors corrected for radio/event log styling.

Full campaign version (playtester-only)

Improvements

- On/after November 7, 1942, campaign progression adds the TBT refit event; after refit, BINOCULARS becomes TBT - more stable and able to send a bearing to the TDC.

- Patrol smoke sightings can trigger a distinct over-horizon visual encounter/tactical tip path.

- Radio logs now group messages with date dividers instead of repeating full dates on every row.

Bug Fixes

- Patrol hydrophone contacts now appear immediately when doing a manual sweep while paused.

- Radio reporting no longer double-awards contact intel for the “remaining ships” after you already reported the original group and then reported sinkings.

- Campaign Orders no longer has a duplicate Load Campaign button, since loading already happens before that screen.

More from Silent Shark

Other announcements

All news
Community15 Sep 2026Silent Shark Devlog: Moddability & Controller SupportI've been hard at work getting Silent Shark to a point of being moddable as well as fully supporting controller input, so here's a video showing off how far I am so far - I'm planning on making a beta available soon for testers to try it out! And just in case you haven't seen it yet, I'm still very much on schedule for my roadmap:In-game event1 Sep 2026v1.0.3 - "Crew Reports" UpdateLots of awesome new stuff in this update - my personal favorite is that I've turned the "Event Log" into a "Crew Reports" panel where the various stations of your submarine will be calling out information in the correct order. I found an original recording of the USS Sealion making an attack run, so mirror the callouts based on that. This includes things like "Time to target" and lots of other…Community22 Aug 2026v1.0.2 "Quality of Life" Update is out!Releasing a big update today with a lot of awesome stuff - lots of it as a result of ideas and feedback by all of you. Thanks for all your Steam reviews, all your ideas, suggestions, and bug reports, both on the Steam discussions and the Discord ! Highlights Multi-step patrol route plotting · When you hold Shift, double-clicking or right-clicking on the map creates an extra leg on your route ·…