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Silent SharkNewsFinal Tweaks as Release Day Approaches (Also: 12,500 Wishlists!)
Community

Final Tweaks as Release Day Approaches (Also: 12,500 Wishlists!)

Silent Shark · published 3 Aug 2026, 18:46 UTC

All newsPlayers around this dateRead on Steam

I've frozen additional feature development until after release (see my roadmap post for info on what to expect) and am only adding tweaks and bug fixes at this point...

But first of all:

12,500 Wishlists!!!

Silent Shark has passed 12,500 Steam wishlists and is getting hundreds more each day! I'm so thrilled to see all the positive feedback and excitement out there...you guys totally rock.

Tutorial improvements

I've made a few tweaks and improvements to the tutorial to improve the onboarding so you can become an expert sub captain in no time...

  • moved the tutorial step panel over to the left side by default which leaves more room for the various instruments like the TDC.
  • disabled the 1000x Time Compression in Basic Tutorial that was causing some trip-ups
  • clarified some of the steps' texts

New and improved Tactical Tips

I've added lots of tips like this one throughout the game to help players get a feel for how best to proceed and how not to get sunk...too quickly at least.

32 Steam Achievements!

I've added 32 different achievements for you to collect in the game and have been playtesting them myself.

Improved Campaign Sub Progression

As you progress in the campaign you'll be gaining access to newer submarines. I noticed some of the upgrades were not really meaningful enough, so I've tweaked the progression to give more benefits to higher subs, for example upgrading from the Salmon to the Sargo will now give you longer-lasting batteries for longer dives (which was the way it was historically anyways).

Various Bug Fixes

The bugs being reported are getting fewer and also less weighty, which is a good sign!

Can't wait to get this game out to you on

August 12, 2026

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Community15 Sep 2026Silent Shark Devlog: Moddability & Controller SupportI've been hard at work getting Silent Shark to a point of being moddable as well as fully supporting controller input, so here's a video showing off how far I am so far - I'm planning on making a beta available soon for testers to try it out! And just in case you haven't seen it yet, I'm still very much on schedule for my roadmap:In-game event1 Sep 2026v1.0.3 - "Crew Reports" UpdateLots of awesome new stuff in this update - my personal favorite is that I've turned the "Event Log" into a "Crew Reports" panel where the various stations of your submarine will be calling out information in the correct order. I found an original recording of the USS Sealion making an attack run, so mirror the callouts based on that. This includes things like "Time to target" and lots of other…Community22 Aug 2026v1.0.2 "Quality of Life" Update is out!Releasing a big update today with a lot of awesome stuff - lots of it as a result of ideas and feedback by all of you. Thanks for all your Steam reviews, all your ideas, suggestions, and bug reports, both on the Steam discussions and the Discord ! Highlights Multi-step patrol route plotting · When you hold Shift, double-clicking or right-clicking on the map creates an extra leg on your route ·…