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Silent SharkNewsAnother day, another update
Community

Another day, another update

Silent Shark · published 3 Jul 2026, 13:14 UTC

All newsPlayers around this dateRead on Steam

Encounter Mode (Demo)

  • TDC target preview now uses the live position keeper state, so the yellow estimated target outline stays smooth!

  • Torpedo camera behavior improved: after a followed torpedo hits, it shows the impact, then switches to the next running torpedo or exits if none remain.

  • Periscope/binocular rendering is smoother under load, with better live state updates, smoke/effects handling, and contact culling.

  • Added loadable “last autosave” slots for active standalone scenarios.

  • Added optional travel-time estimates to ruler lines. Double-click a line to set speed for estimating time; labels show time and speed used.

  • Compass-circle time estimates now also show the speed used.

  • Added a setting where you can turn off automatically setting periscope depth by sea state (the blue band), which gives you manual control over which depth you want to have.

  • Improved periscope/binocular minimap aiming: click/drag on an empty area in the minimap to quickly pan the view there. Contact clicks still lock to contacts.

  • Arrow-key periscope and hydrophone turning now supports Shift for max speed and Ctrl for fine control.

  • UI polish for corner radius map/station side trays

  • Fixed the depth meter from staying stale if the periscope panel was open.

  • Compact mobile landscape pause banner layout.

  • Display errors now show a recovery screen with Reload and diagnostics-folder actions instead of just failing silently.

  • Fixed Type A and Type TL from missing the "(MOD)" suffix in the identification book.

Full Version (Playtest)

  • Campaign saves now have clearer handling: “Save Campaign,” campaign dates on manual saves, and a localized “last autosave” entry.

  • Added a dedicated Scenario Settings dialog for editor scenarios: difficulty tuning, reveal ships, dud rate, restart, weather, sea state, and time of day now live there instead of the save dialog.

  • Campaign/patrol autosaves are now separate from standalone scenario autosaves.

  • Patrol-mode saves now avoid carrying stale encounter-only state such as tactical ships, aircraft, flares, torpedoes, sensor contacts, and locks back onto the patrol map, improves performance.

  • Patrol sunk-ship details now persist and appear in the debrief with ship name, class, and tonnage.

  • Ships already confirmed as sinking can be counted into patrol results when leaving the patrol encounter, without waiting for the full sink animation.

  • Patrol encounter reports now track the original encounter roster and update remaining campaign traffic more accurately after combat.

  • Radio observation logs now preserve combat outcomes more reliably, including sunk/damaged merchant counts, tonnage, and identified ship-type mix.

  • Debrief mission status can now show “Aborted” separately from “Not Achieved” when patrol orders are superseded.

  • The patrol-mode tactical tip now explicitly tells players they can double-click the patrol map to navigate to a point.

  • New and changed campaign/encounter labels were added to the supported translation catalogs.

More from Silent Shark

Other announcements

All news
Community15 Sep 2026Silent Shark Devlog: Moddability & Controller SupportI've been hard at work getting Silent Shark to a point of being moddable as well as fully supporting controller input, so here's a video showing off how far I am so far - I'm planning on making a beta available soon for testers to try it out! And just in case you haven't seen it yet, I'm still very much on schedule for my roadmap:In-game event1 Sep 2026v1.0.3 - "Crew Reports" UpdateLots of awesome new stuff in this update - my personal favorite is that I've turned the "Event Log" into a "Crew Reports" panel where the various stations of your submarine will be calling out information in the correct order. I found an original recording of the USS Sealion making an attack run, so mirror the callouts based on that. This includes things like "Time to target" and lots of other…Community22 Aug 2026v1.0.2 "Quality of Life" Update is out!Releasing a big update today with a lot of awesome stuff - lots of it as a result of ideas and feedback by all of you. Thanks for all your Steam reviews, all your ideas, suggestions, and bug reports, both on the Steam discussions and the Discord ! Highlights Multi-step patrol route plotting · When you hold Shift, double-clicking or right-clicking on the map creates an extra leg on your route ·…