Dread Admiral Demo
Playing now
1−4 vs. yesterday
7.7%of peak
All-time peak
136 Sep 2026
Playing now
1−4 vs. yesterday
All-time peak
136 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 1.0.2b Hotfix: Dodge values lowered by roughly 40-50% | — | |
| Game update | Version 1.0.2 Balance: * Hostile Territory modifier will now control less cities for the first few missions. Note: This modifier was originally intended to be the most dangerous, so despite recent nerfs, it probably still is. Bugfixes: * Planes are forced to land if they circle for 8 seconds (this includes the flight time home.) -> I am looking for a better fix but this is a stop gap since this is not easily… | — | |
| News | Dread Admiral - Available Now! After a year of very hard work, it is with crazy relief and anxiety that I say: Dread Admiral is OUT NOW! Thank you for all the feedback provided and support for this solo project. Enjoy the launch trailer: Returning player? Check out all the recent updates and added Localizations! Devlog #4 - Missions and Structure Patch 0.13.0 Patch 0.12.X Rollup All Fear the Dread Admiral. | — | |
| In-game event | Demo Patch version 0.13.0 Hey all! Coming back with another patch; this one scales things up a bit in difficulty and focuses on localization fixes. This will be the last major version before release. If you want to catch up on everything that has been released from 0.12.0 until now, I've got you covered: Patch 0.12 Full Rollup Now onto the main dish! Balance: · Anti-Snowball bonus for Easier and Normal reduced by 10-15%… | — | |
| In-game event | Demo 0.12 Full Version Rollup Hey all, a lot has been happening in August, and I'm sure some information slipped through the hull cracks. Here is a comprehensive roll-up of the latest patches. Starting with today's patch, 0.12.5: Version 0.12.5 Balance: · Fixed a bug where Gun Forts receiving a Weapon Damage crit instead received On Fire. · Gun Forts now have an equivalent to Hull Breach that they can receive. · Submarine T… | 24905676 | |
| Community | Devlog 4 - Mission Structure and Units Today, I thought I'd talk about the campaign's design. The full game's campaign is inspired by a bit of Bad North, Homeworld, and FTL. Bad North was inspirational due to how it generated its map and islands, and that choosing a map by looking at the meta-map was part of your strategy. Homeworld was simply the persistent fleet, as that mechanic is sorely underused. And FTL - the beauty of spendi… | — | |
| Game update | Demo Update version 0.12.4 Hey all, today I'm bringing you a new build with a ton of fixes based on community feedback ( thank you to those who joined the Discord and gave me brain fuel! ) 12.4 focuses on Difficulty adjustments and some more QOLs; please read the full patch notes below. Patch Notes: NOTE: With the 0.12.0 fix to AI logic for building Advanced Shipyards, the game difficulty increased quite a bit because it… | 24840305 | |
| Game update | Demo Update version 0.12.0 Hey everyone, addressing some user feedback with a new patch! This will include Localization in multiple languages and a bunch of Balance adjustments. Regarding Localization These are machine-translated and might not be completely accurate in context. If you'd like to contribute to Dread Admiral as a volunteer localization specialist, please get in touch with me on any of my socials, Discord, o… | 24801782 | |
| Game update | Demo Update version 0.11.7 Hey everyone, addressing some user feedback with a new patch! Patch Notes: Balance: · Depth Charges now deal -1 or +1 damage, 5% of the time each, respectively. · CVL cost reduced from 28 to 27 · Austerity Measures reworked again - now provides bonus income from city pop but reduces all victory points by a percentage. · Refineries now have diminishing returns for each other Refinery on the same… | 24679732 | |
| Community | Devlog #3 - A deep look into Crits & Vets So not too long ago I released the Crits and Vets update , among other things. Click here to check the Crits and Vets Patch Notes The critical hits in particular were something I was thinking about for the entire duration of the project, and it took a long time to land on their inclusion, let alone their implementation. In The Grandest Fleet , the primary inspiration for this game, Critical Hit… | — | |
| Game update | Demo Update 0.11.1 - 0.11.6 Digest Hey all, I'm back with a huge digest of everything added in the previous week's worth of patches that were not large enough to make their own articles, but as with a fleet, strength in numbers, so here's everything that has been added to Dread Admiral! Dread Admiral comes out Sept. 3! Wishlist now! Features Critical Hits & Veterancy · Critical Hits and Unit Veterancy Metamap · Metamap now has h… | — | |
| Game update | Demo Update version 0.11.1 Hey all! A small patch has been deployed to address some 0.11.0 issues and some QOL additions! I'd like to extend a quick thank-you to the Discord community for all the ongoing feedback! Dread Admiral comes out Sept. 3! Wishlist now! Balance: · Gun Forts now require 5 pop to build · Gun Fort HP reduced from 20 to 17 · Added Advanced Shipyard. Requires no building slot, available at City Size 25… | 24431259 | |
| Game update | Demo Update Version 0.11.0 Hey all! I am back with another update; this one focuses on Crits and Unit Veterancy, along with a lot of community feedback changes and fixes. I'd like to extend a quick thank you to the Discord community for all the continuous feedback! Dread Admiral comes out Sept. 3! Wishlist now! New Features: · Turned on Critical Hits and Unit Veterancy · Metamap now has help topics/help menu · Gun Forts… | — | |
| Community | Devlog #2 - Let's talk about CPU AI The AI for Dread Admiral was an interesting challenge. The goal with this AI was to challenge you meaningfully without resource cheating. Most games solve the deficiencies with their AI opponents with bonus resources or that pure randomization will create enough chaos to challenge the player. Almost every game falls into this category - RTS games routinely rely on bonus resources, roguelikes on… | — | |
| Community | Developer Primer - Welcome to Dread Admiral You feel a cold sweat running down the back of your neck; you are out of turns, and the Dread fleet is fast approaching. You know you're about to lose another run. But fear not, I bring some tips and tricks to get you started and extend your average run time in Dread Admiral! · Flagship Upgrades - you start with an Upgrade and Perks available to you. Before you do anything, go assign them. This… | — | |
| Announcement | Release Date announcement & Demo Update Version 0.10.0 Dread Admiral - Release Date Announcement Trailer The Dread fleet looms ever closer; check out the release date trailer on IGN! Dread Admiral comes out Sept. 3! Wishlist now! General: · Missions now have Mission Names. (Note: Admiral missions and the first mission will always have the same name) · AI will now vary (per battle) with how aggressive it is in both its actions and how it prioritizes… | — | |
| Game update | Demo Update Version 0.9.0 Hey all, here are the patch notes for today's Demo build! Thank you to everyone who participated in the Tidal Splash festival; I've got some exciting things lined up! Patch Notes 0.9.0 UX: · Player can now box their fleet and move it in a single command. The fleet will, roughly, attempt to maintain its formation. · Fixed an issue where New Campaign could retain state from a previous New Campaig… | — | |
| Community | Devlog #1 - Flak, Bombers, and the Challenge of RPG Naval Combat Why Flak Feels Strange A common reaction, and one I can understand, is that people will often say that Flak is too powerful, too weak, or functions oddly. And the same with the Bombing Runs/planes. Indeed, it is a strange bit of math and interactions that come from resolving the differences between this game and its roots; as well as my fondness for non-linear mathematical interactions. The Ori… | — | |
| Game update | Demo Update Version 0.8.2 Hey all, here are the patch notes for today's Demo build! Patch Notes 0.8.2 During city capture animations, icons affecting the siege, invasion, or growth will now display. (E.g. Siege Specialists, Siege Unit, Conquering Hero, Pillboxes, etc) UI: · Fixed an issue where the Flagship would highlight targets it couldn't attack when at 0 planes. · If at max rank for your Prestige, the game will now… | — | |
| News | Dread Admiral gets an extra turn at Tidal Splash Festival Hey all, the Black Fleet is closing in. I'm excited to announce that Dread Admiral will be participating in Tidal Splash Festival starting right now until July 13th. Make impossible decisions and fight to keep your Flagship alive in Dread Admiral , a turn-based naval roguelite where every ship lost is gone forever. Play the latest iteration of the Demo updated specifically for this Fest. Catch… | — | |
| Game update | Demo Update Version 0.8.0 Hey all, here are the patch notes for today's Demo build! Patch Notes 0.8.0 Added difficulty setting · Affects enemy fleet sizes and money · Map modifiers and rewards · AI's goals, move, and combat logic · Enables/Disables specific strategies, many of which are designed to thwart submarines · Found/Fixed a significant memory leak · Adjusted how music is loaded to reduce memory usage to roughly… | — | |
| Game update | Demo Update Version 0.7.1 Hey all, here are the patch notes for today's Demo build! Patch Notes 0.7.1 Bugs: · Fixed a new hang in the campaign caused by a lack of a paint job Minor: · The player can now resume control of units after a Recon has reached its destination · Added text that describes when each building slot is unlocked (which also lets the player know when their next building will come online when damaged.)… | — | |
| In-game event | Demo Update Version 0.7.0 Hey all, here are the patch notes for today's Demo build! Version 0.7.0 Summary Metaprogression is now available: You can now rank up, getting up to 9 FP for your flagship and unlocking most of its upgrades. The campaign should be both easier for new players and more difficult for veterans. Major feature: · You can now gain XP for Quick Battles, Skirmish, and Campaign missions to gain Ranks/Fla… | — | |
| Game update | Demo Update Version 0.6.4 Hey all, here are the patch notes for today's Demo build! Patch Notes 0.6.4 General: · Mission Objectives will now be Green/Red in the objective window based on their current Success/Failure state Balance: · Destroyers - Added light torpedo attack (identical to Pt boat), Reduced Cannon damage by 1 to compensate somewhat, Increased cost from 14 to 16 · If the Black Fleet is in the area, Black Fl… | — | |
| Community | Thank you for over 10,000 wishlists!!! Hello everyone! I wanted to take a moment to share some incredible news with you all. Dread Admiral has officially reached 10,000 wishlists on Steam, and over 4,000 players have jumped into the demo! 10k is a big milestone for any indie, especially a solo dev. I truly appreciate you all for giving me a humble wishlist and that I can create something you might enjoy. I am still in the developmen… | — | |
| Game update | Demo update version 0.6.0 Hey all, here are the patch notes for today's Demo build! Patch Notes Gameplay: · Added Demo Campaign! · Large-scale memory optimization! Drastically reduced the amount of memory consumed during gameplay. Balance: · Transports now reduce the Income and VP of enemy cities that they besiege by 50%. Minor: · Fixed various bugs related to Cities changing teams · Pillbox upgrades should now be destr… | — | |
| Community | An Introduction to Dread Admiral Hello everyone! I'm Erich, the solo developer behind Dread Admiral , and I wanted to take some time to introduce the game and talk about what makes it special. At its core, Dread Admiral is a turn-based naval roguelite where every decision matters. You'll command a persistent fleet across a hostile archipelago while being relentlessly pursued by the Black Fleet. Every ship you lose is gone fore… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.