Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dread Admiral Demo›Events›Demo Update Version 0.6.4
Game update

Demo Update Version 0.6.4

Dread Admiral Demo · published 3 months ago

All eventsPlayers around this dateRead on Steam

Hey all, here are the patch notes for today's Demo build!

Patch Notes 0.6.4

General:

  • Mission Objectives will now be Green/Red in the objective window based on their current Success/Failure state

Balance:

  • Destroyers - Added light torpedo attack (identical to Pt boat), Reduced Cannon damage by 1 to compensate somewhat, Increased cost from 14 to 16

  • If the Black Fleet is in the area, Black Fleet turns tick down at twice the rate (affects the next mission)

  • Fixed a bug with Patrol's damage. They should once again shoot down planes.

  • Enemy VP is now subtracted from the player's when determining bonus turns in the Campaign (to a minimum of 0). Balancing remaining turns is ongoing - this is mostly to address that Enemy VP currently doesn't have an impact on the player.

  • The number of default Black Fleet Delay turns per map changed from 20 to 22. This change is to compensate for the 2-4 turns per map potentially lost by Enemy VP. (Note: these will be impacted by difficulty level in the future.)

  • 'Protect City' will no longer spawn the additional enemy fleet in the 'ambush' location. This should make it easier to defend the city.

UI:

  • Earned turns now fly their clocks to the Black Fleet clock to make the mechanic more obvious

  • Flying enemy ship panels once again outlined in red

  • Map lines are now correctly drawn below map nodes.

  • (Campaign)Personalities should now update to Dread Admiral when a normal Admiral is destroyed

  • Ships will now display attack ranges on mouse hover

  • Population required for Building is now in their tooltips/descriptions.

  • Full Screen Fade is now optional (found in the options menu)

  • Black Fleet clock should now fly to the correct location when ticking up

Minor:

  • Fixed an issue where enemy Flagships would spawn in the middle of the map on campaign missions

  • Planes now get their bonus fly-home speed even while being shot at. (UX change)

  • Minimap now has +/- buttons for zooming

  • A warning message appears at the beginning of a mission to alert you of map modifiers (if those modifiers were not hidden)

  • Fixed reward messages for "Intel" rewards.

  • Fixed "Intel" rewards

  • Default messages in Mission Summary are now more obvious to assist in reporting bugs.


Follow our Socials, join the Discord!

As always, appreciate all your feedback, and if you have any additional bug reports or Demo feedback!

I am always available to talk on our Community Discord Server!

Thank you for reading and catch you in the next one!

More from Dread Admiral Demo

Other announcements

All events
Dread Admiral DemoGame update5 Sep 2026Version 1.0.5 - Localization fixes and UI fixesLocalization: * Building Descriptions/Names will now localize properly * Other small various city related text has been fixed * Updated Conquering Hero, Scorched Earth, and Tea Traders perk text * Text bubble text for Conq Hero, Destroyer, and Tea Traders fixed Minor: * Reverted Building/Ship panel change. It should once again consistently show. * Fixed a bug with Tech Lab missions - the player…Dread Admiral DemoGame update4 Sep 2026Version 1.0.4 - routine maintenanceMap Balance: * Cities are more likely to be evenly spread horizontally. -> Note: Only affects new campaigns/skirmish. The entire campaign map is generated on creation. Balance: * Patrols' coverage extended by ~15% Minor: * Fixed a rare bug where a Fort would somehow get an Engine Damaged crit. (Don't know the root cause.) * Action Info Panel and Purchase Panel descriptions should now move out o…Dread Admiral DemoGame update4 Sep 2026Version 1.0.3 - Reduced Difficulty (Easier/Normal)Campaign Balance: Easier/Normal (in each of the cases below, the first change is for Easier and the second for Normal) * Chance of Modifiers reduced by roughly 25% (relative.) * Anti-snowball bonus fleet for AI reduced by 33-50%. (.3->.15 and .4 to .3) * Ai money reduced 33% and 20% respectively (from 15->10 per mission and 25->20 per mission) * Ai fleet reduced by $35 and $25 on all missions *…